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* Refactor * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update src/Ryujinx/UI/Views/Settings/SettingsHotkeysView.axaml.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update src/Ryujinx.Input/ButtonValueType.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add empty line * Requested renames * Update src/Ryujinx/UI/Views/Settings/SettingsHotkeysView.axaml.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Make parent models private readonly * Fix ControllerInputView * Make line shorter * Mac keys in locale * Double line break * Fix build * Get rid of _isValid * Fix potential race condition * Rename HasAnyButtonPressed to IsAnyButtonPressed * Use switches * Simplify enumeration --------- Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com> |
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.. | ||
Assigner | ||
HLE | ||
Motion | ||
Button.cs | ||
ButtonType.cs | ||
GamepadButtonInputId.cs | ||
GamepadFeaturesFlag.cs | ||
GamepadStateSnapshot.cs | ||
IGamepad.cs | ||
IGamepadDriver.cs | ||
IKeyboard.cs | ||
IMouse.cs | ||
Key.cs | ||
KeyboardStateSnapshot.cs | ||
MotionInputId.cs | ||
MouseButton.cs | ||
MouseStateSnapshot.cs | ||
Ryujinx.Input.csproj | ||
StickInputId.cs |