..
Multithreading
Vulkan separate descriptor set fixes ( #6895 )
2024-06-02 22:40:28 -03:00
AddressMode.cs
[Ryujinx.Graphics.GAL] Address dotnet-format issues ( #5366 )
2023-06-28 20:20:10 +02:00
AdvancedBlendDescriptor.cs
[Ryujinx.Graphics.GAL] Address dotnet-format issues ( #5366 )
2023-06-28 20:20:10 +02:00
AdvancedBlendOp.cs
[Ryujinx.Graphics.GAL] Address dotnet-format issues ( #5366 )
2023-06-28 20:20:10 +02:00
AdvancedBlendOverlap.cs
[Ryujinx.Graphics.GAL] Address dotnet-format issues ( #5366 )
2023-06-28 20:20:10 +02:00
AntiAliasing.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
BlendDescriptor.cs
[Ryujinx.Graphics.GAL] Address dotnet-format issues ( #5366 )
2023-06-28 20:20:10 +02:00
BlendFactor.cs
[Ryujinx.Graphics.GAL] Address dotnet-format issues ( #5366 )
2023-06-28 20:20:10 +02:00
BlendOp.cs
[Ryujinx.Graphics.GAL] Address dotnet-format issues ( #5366 )
2023-06-28 20:20:10 +02:00
BufferAccess.cs
GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings ( #6794 )
2024-05-19 16:53:37 -03:00
BufferAssignment.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
BufferHandle.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
BufferRange.cs
Vulkan: Buffer Mirrors for MacOS performance ( #4899 )
2023-08-14 14:18:47 -03:00
Capabilities.cs
Allow texture arrays to use separate descriptor sets on Vulkan ( #6870 )
2024-05-26 13:30:19 -03:00
ColorF.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00
CompareMode.cs
[Ryujinx.Graphics.GAL] Address dotnet-format issues ( #5366 )
2023-06-28 20:20:10 +02:00
CompareOp.cs
[Ryujinx.Graphics.GAL] Address dotnet-format issues ( #5366 )
2023-06-28 20:20:10 +02:00
CounterType.cs
[Ryujinx.Graphics.GAL] Address dotnet-format issues ( #5366 )
2023-06-28 20:20:10 +02:00
DepthMode.cs
[Ryujinx.Graphics.GAL] Address dotnet-format issues ( #5366 )
2023-06-28 20:20:10 +02:00
DepthStencilMode.cs
[Ryujinx.Graphics.GAL] Address dotnet-format issues ( #5366 )
2023-06-28 20:20:10 +02:00
DepthTestDescriptor.cs
[Ryujinx.Graphics.GAL] Address dotnet-format issues ( #5366 )
2023-06-28 20:20:10 +02:00
DeviceInfo.cs
[Ryujinx.Graphics.GAL] Address dotnet-format issues ( #5366 )
2023-06-28 20:20:10 +02:00
Extents2D.cs
[Ryujinx.Graphics.GAL] Address dotnet-format issues ( #5366 )
2023-06-28 20:20:10 +02:00
Extents2DF.cs
[Ryujinx.Graphics.GAL] Address dotnet-format issues ( #5366 )
2023-06-28 20:20:10 +02:00
Face.cs
[Ryujinx.Graphics.GAL] Address dotnet-format issues ( #5366 )
2023-06-28 20:20:10 +02:00
Format.cs
Workaround AMD bug on logic op with float framebuffer ( #6852 )
2024-05-23 01:05:32 -03:00
FrontFace.cs
[Ryujinx.Graphics.GAL] Address dotnet-format issues ( #5366 )
2023-06-28 20:20:10 +02:00
HardwareInfo.cs
Use driver name instead of vendor name in the status bar for Vulkan. ( #6146 )
2024-01-26 01:07:20 +01:00
ICounterEvent.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
IImageArray.cs
Vulkan separate descriptor set fixes ( #6895 )
2024-06-02 22:40:28 -03:00
ImageCrop.cs
[Ryujinx.Graphics.GAL] Address dotnet-format issues ( #5366 )
2023-06-28 20:20:10 +02:00
IndexType.cs
[Ryujinx.Graphics.GAL] Address dotnet-format issues ( #5366 )
2023-06-28 20:20:10 +02:00
IPipeline.cs
Allow texture arrays to use separate descriptor sets on Vulkan ( #6870 )
2024-05-26 13:30:19 -03:00
IProgram.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00
IRenderer.cs
GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings ( #6794 )
2024-05-19 16:53:37 -03:00
ISampler.cs
[Ryujinx.Graphics.GAL] Address dotnet-format issues ( #5366 )
2023-06-28 20:20:10 +02:00
ITexture.cs
Texture loading: reduce memory allocations ( #6623 )
2024-04-14 17:06:14 -03:00
ITextureArray.cs
Vulkan separate descriptor set fixes ( #6895 )
2024-06-02 22:40:28 -03:00
IWindow.cs
Implement color space passthrough option ( #5531 )
2023-08-07 18:54:05 +01:00
LogicalOp.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
MagFilter.cs
[Ryujinx.Graphics.GAL] Address dotnet-format issues ( #5366 )
2023-06-28 20:20:10 +02:00
MinFilter.cs
[Ryujinx.Graphics.GAL] Address dotnet-format issues ( #5366 )
2023-06-28 20:20:10 +02:00
MultisampleDescriptor.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00
Origin.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
PinnedSpan.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
PolygonMode.cs
[Ryujinx.Graphics.GAL] Address dotnet-format issues ( #5366 )
2023-06-28 20:20:10 +02:00
PolygonModeMask.cs
[Ryujinx.Graphics.GAL] Address dotnet-format issues ( #5366 )
2023-06-28 20:20:10 +02:00
PrimitiveTopology.cs
[Ryujinx.Graphics.GAL] Address dotnet-format issues ( #5366 )
2023-06-28 20:20:10 +02:00
ProgramLinkStatus.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
ProgramPipelineState.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Rectangle.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00
ResourceLayout.cs
Add support for large sampler arrays on Vulkan ( #6489 )
2024-04-07 18:25:55 -03:00
Ryujinx.Graphics.GAL.csproj
Migrate to .NET 8 ( #5887 )
2023-11-15 17:41:31 +01:00
SamplerCreateInfo.cs
[Ryujinx.Graphics.GAL] Address dotnet-format issues ( #5366 )
2023-06-28 20:20:10 +02:00
ScreenCaptureImageInfo.cs
[Ryujinx.Graphics.GAL] Address dotnet-format issues ( #5366 )
2023-06-28 20:20:10 +02:00
ShaderInfo.cs
[Ryujinx.Graphics.GAL] Address dotnet-format issues ( #5366 )
2023-06-28 20:20:10 +02:00
ShaderSource.cs
[Ryujinx.Graphics.GAL] Address dotnet-format issues ( #5366 )
2023-06-28 20:20:10 +02:00
StencilOp.cs
[Ryujinx.Graphics.GAL] Address dotnet-format issues ( #5366 )
2023-06-28 20:20:10 +02:00
StencilTestDescriptor.cs
[Ryujinx.Graphics.GAL] Address dotnet-format issues ( #5366 )
2023-06-28 20:20:10 +02:00
SwizzleComponent.cs
[Ryujinx.Graphics.GAL] Address dotnet-format issues ( #5366 )
2023-06-28 20:20:10 +02:00
SystemMemoryType.cs
GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings ( #6794 )
2024-05-19 16:53:37 -03:00
Target.cs
[Ryujinx.Graphics.GAL] Address dotnet-format issues ( #5366 )
2023-06-28 20:20:10 +02:00
TextureCreateInfo.cs
[Ryujinx.Graphics.GAL] Address dotnet-format issues ( #5366 )
2023-06-28 20:20:10 +02:00
TextureReleaseCallback.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00
UpscaleType.cs
[Ryujinx.Graphics.GAL] Address dotnet-format issues ( #5366 )
2023-06-28 20:20:10 +02:00
VertexAttribDescriptor.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00
VertexBufferDescriptor.cs
[Ryujinx.Graphics.GAL] Address dotnet-format issues ( #5366 )
2023-06-28 20:20:10 +02:00
Viewport.cs
[Ryujinx.Graphics.GAL] Address dotnet-format issues ( #5366 )
2023-06-28 20:20:10 +02:00
ViewportSwizzle.cs
[Ryujinx.Graphics.GAL] Address dotnet-format issues ( #5366 )
2023-06-28 20:20:10 +02:00