Updated Changelog (markdown)

EmulationFanatic 2021-03-10 05:46:21 -07:00
parent e6a7f90361
commit 26d2e0fc0b

@ -22,6 +22,7 @@ All updates to the Ryujinx official master build will be documented in this file
- Fixed width unpacking for large buffer textures. The width is now 32-bit rather than 16.
- Forced buffer textures to be rebound whenever any buffer is created, as using the handle id wasn't reliable, and the cost of binding isn't too high.
- The sum of these fixes vertex explosions and flickering animations in UE4 games. May affect games that use ImageStore, as now those textures are flushed on read/write.
- Resolves all known lighting issues in Fire Emblem: Three Houses.
## 1.0.6777 - 2021-03-07
### Changed