Updated Changelog (markdown)
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# Ryujinx Changelog
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# Ryujinx Changelog
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All updates to the Ryujinx official master build will be documented in this file
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All updates to the Ryujinx official master build will be documented in this file
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## 1.0.5941 - 2020-12-03
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### Added
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- Implemented VFNMS.F32/64 instructions.
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- Resolves missing opcode crash on Goat Simulator. Note: this game still crashes due to other issues.
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## 1.0.5940 - 2020-12-03
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## 1.0.5940 - 2020-12-03
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### Changed
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### Changed
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- Added a draw count to mitigate unnecessary use of glFlush operations. If no draws have occurred between when a query begins and ends, a glFlush will no longer be added to the queue.
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- Added a draw count to mitigate unnecessary use of glFlush operations. If no draws have occurred between when a query begins and ends, a glFlush will no longer be added to the queue.
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