Updated Changelog (markdown)
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# Ryujinx Changelog
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All updates to the Ryujinx official master build will be documented in this file
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## 1.0.6935 - 2021-06-23
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### Changed:
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- Improves game searching when you start typing something while browsing the game list. You can now searching by TitleID and keyword (For example, allows to type "odyssey" and find Super Mario Odyssey).
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## 1.0.6934 - 2021-06-23
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### Changed:
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- Implements direct mouse support, similar to the direct keyboard support. This enables games and homebrew that support USB mouse to have that option enabled.
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- Touchscreen is disabled when direct mouse is enabled. Also, the real cursor is hidden while inside the client area (GTK seems to reset the mouse cursor state often, so you will see the mouse pop in once in a short while).
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## 1.0.6933 - 2021-06-23
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### Changed:
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- Implementing supports for multiple GPU channels, enabling games to have separate GPU state. This is usually used when videos are played, as some games creates a separate channel for that. Before this change, a single channel was used for everything, which resulted in crashes as the state ended being corrupted.
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- Fixes rendering of Doukoku Shoshite..., Skullgirls 2nd Encore, COTTOn Reboot!, Dragonball Xenoverse 2 and more.
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## 1.0.6932 - 2021-06-23
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### Changed:
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- This greatly speeds up games that constantly resize buffers, and removes stuttering on games that resize large buffers occasionally.
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- Large improvement on Super Mario 3D All-Stars. Slowdown now is just due to the creation of the OGL buffer resources. (#1663 needed for best performance)
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- Improvement to Hyrule Warriors: AoC, and UE4 games. These games still stutter in general due to texture creation/loading.
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- Small improvement to other games, potential 1-frame stutters avoided.
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- ForceSynchronizeMemory, which was added with POWER, is no longer needed. Some tests have been added for the MultiRegionHandle.
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## 1.0.6931 - 2021-06-23
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### Changed:
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- Implements GetDeviceNickName and SetDeviceNickName in settings service.
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- Animal Crossing Island Transfer Tool is now bootable.
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## 1.0.6930 - 2021-06-23
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### Changed:
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- Implements CreateUserInterface/CreateSystemInterface and stubs Initialize/IsNfcEnabled in nfc service.
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- Implements CreateDebugInterface, CreateSystemInterface and GetRegisterInfo2 in nfp service.
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- Fixes a wrong size in RegisterInfo struct.
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## 1.0.6929 - 2021-06-23
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### Changed:
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- Enables the single file publish feature at the project level to embed the managed dependencies on the executable, and remove some unused dependencies/files.
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## 1.0.6928 - 2021-06-23
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### Fixed:
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- Fixes wrong TouchPoint Attribute in the hid shared memory and wrong main window focus value.
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- Fixes Fullscreen hotkey which needed minimize the window one time before.
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- Fixes Touch input in Mini Metro, Umineko no Naku Koro ni Saku and probably more games.
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## 1.0.6927 - 2021-06-23
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### Fixed:
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- The component order of the instruction is the inverse of the vector returned by textureQueryLod.
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- Fixes blurry graphics on Mario + Rabbids Kingdom Battle, caused by the shader sampling from the wrong texture level (due to the incorrect LOD value).
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## 1.0.6926 - 2021-06-23
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### Changed:
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- Implement VORN (register) Arm32 instruction.
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- MushihimeSama is now bootable.
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## 1.0.6925 - 2021-06-23
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### Fixed:
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- Fixes an issue preventing some outputs from being passed to the pixel shader when geometry shader passthrough is enabled.
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- Fixes missing graphics on Game Builder Garage, Nintendo Labo Toy-Con 04: VR Kit and possibly other games. (Note: Does not fix missing apple bug on Game Builder Garage.)
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## 1.0.6924 - 2021-06-23
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### Changed:
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- Implement GetPlayerLedPattern, SetNpadJoyHoldType, GetNpadJoyHoldType, IsVibrationDeviceMounted (Needed by Super Mario Odyssey) in hid service.
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- Implement GetLastActiveNpad, GetNpadSystemExtStyle, GetAppletFooterUiType and stub ApplyNpadSystemCommonPolicy in hid:sys service.
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## 1.0.6923 - 2021-06-23
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### Changed:
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- Unbind input keys in the controller window by middle-clicking while an input is selected.
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## 1.0.6922 - 2021-06-22
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### Fixed
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- Implement SaveSystemReport and SaveSystemReportWithUser in prepo services.
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