Updated Changelog (markdown)

EmulationFanatic 2021-02-21 20:05:22 -07:00
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# Ryujinx Changelog
All updates to the Ryujinx official master build will be documented in this file
## 1.0.6670 - 2021-02-21
### Changed
- PPTC & Pool Enhancements:
- Fixed memory instability / excessive memory spikes in some "heavy" games after loading/saving .cache files (fixes issue reported by users);
- Fixed limitation of loading/saving large .cache files (fixes issue reported by users);
- Reduced memory usage when loading/saving .cache files;
- Ptc.Load & Ptc.Save now use XXHash128, which is 10 times faster than MD5;
- Fixed redundant saving / log spamming of .info files (fixes issue reported by users);
- Added a simple PtcFormatter library for deserialization/serialization, which does not require reflection, in use at PtcJumpTable and PtcProfiler; improves maintainability and simplicity / readability of affected code.
- Improved handling of Pools (Slim) for PPTC, allowing to halve the number of pools in use and thus reducing memory usage and slightly increasing the translation speed (you save ~1 second every 1k translations (for a CPU with 4+4 cores); so for 30k translations you save ~30 seconds (for the same CPU));
- BitMap pools are now limited during use and disposed after use;
- Pools Limiter is now configurable.
## 1.0.6667 - 2021-02-21
### Changed
- Converted Copy operations into Fill operations instead of adding one in HybridAllocator.