Updated Changelog (markdown)
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Changelog.md
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# Ryujinx Changelog
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All updates to the Ryujinx official master build will be documented in this file
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## 1.0.6670 - 2021-02-21
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### Changed
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- PPTC & Pool Enhancements:
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- Fixed memory instability / excessive memory spikes in some "heavy" games after loading/saving .cache files (fixes issue reported by users);
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- Fixed limitation of loading/saving large .cache files (fixes issue reported by users);
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- Reduced memory usage when loading/saving .cache files;
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- Ptc.Load & Ptc.Save now use XXHash128, which is 10 times faster than MD5;
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- Fixed redundant saving / log spamming of .info files (fixes issue reported by users);
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- Added a simple PtcFormatter library for deserialization/serialization, which does not require reflection, in use at PtcJumpTable and PtcProfiler; improves maintainability and simplicity / readability of affected code.
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- Improved handling of Pools (Slim) for PPTC, allowing to halve the number of pools in use and thus reducing memory usage and slightly increasing the translation speed (you save ~1 second every 1k translations (for a CPU with 4+4 cores); so for 30k translations you save ~30 seconds (for the same CPU));
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- BitMap pools are now limited during use and disposed after use;
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- Pools Limiter is now configurable.
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## 1.0.6667 - 2021-02-21
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### Changed
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- Converted Copy operations into Fill operations instead of adding one in HybridAllocator.
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