Updated Changelog (markdown)

EmulationFanatic 2020-12-03 11:47:39 -07:00
parent 9048530c1d
commit 5ed9069edd

@ -3,7 +3,7 @@ All updates to the Ryujinx official master build will be documented in this file
## 1.0.5940 - 2020-12-03 ## 1.0.5940 - 2020-12-03
### Changed ### Changed
- Added a draw count to mitigate unnecessary use of glFlush operations. If no draws have occurred between a query begins and ends, a glFlush will no longer be added to the queue. - Added a draw count to mitigate unnecessary use of glFlush operations. If no draws have occurred between when a query begins and ends, a glFlush will no longer be added to the queue.
- Performance improvements can be observed in Super Mario Odyssey's Metro Kingdom or when resolution scaling is active, and other games that had similar bottlenecks previously. - Performance improvements can be observed in Super Mario Odyssey's Metro Kingdom or when resolution scaling is active, and other games that had similar bottlenecks previously.
## 1.0.5939 - 2020-12-03 ## 1.0.5939 - 2020-12-03