Updated Changelog (markdown)
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# Ryujinx Changelog
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All updates to the Ryujinx official master build will be documented in this file
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## 1.0.6842 - 2021-04-18
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### Fixed
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- Added a missing parentheses around low pass z computation, affecting low pass base gain on delay effect in mono.
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- Fixes incorrect audio volume changes when going indoors in FEZ.
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## 1.0.6841 - 2021-04-18
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### Changed
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- Improved shader global memory to storage optimization pass.
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- Reduced code size.
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- May improve compile times as a result.
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- Improved code execution speed (probably only matters for integrated/mobile GPUs).
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- Reduced the number of bindings used (mitigates out of bindings compilation error on drivers with a low limit, like Intel iGPUs that only support 16 max).
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- Better buffer management (no need to sync/write track unused buffers).
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## 1.0.6840 - 2021-04-17
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### Changed
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- Divdided up Intel HwCapabilities identification into IntelWindows and IntelUnix as the respective drivers present significant differences, and certain specific processing or workarounds should only be applied to one but not the other.
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## 1.0.6839 - 2021-04-17
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### Changed
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- Modified audren to handle out of bounds read on empty delay lines.
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- Fixes a crash on launch occurring on FEZ. The game now boots properly.
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## 1.0.6838 - 2021-04-17
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### Fixed
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- Fixed a bug in the Intel view copy workaround to take the texture target from the storage rather than the view, when using the storage handle for the copy.
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