diff --git a/Changelog.md b/Changelog.md index 44da96b..2e675d5 100644 --- a/Changelog.md +++ b/Changelog.md @@ -1,11 +1,16 @@ # Ryujinx Changelog All updates to the Ryujinx official master build will be documented in this file +## 1.0.5940 - 2020-12-03 +### Changed +- Added a draw count to mitigate unnecessary use of glFlush operations. If no draws have occurred between a query begins and ends, a glFlush will no longer be added to the queue. + - Performance improvements can be observed in Super Mario Odyssey's Metro Kingdom or when resolution scaling is active, and other games that had similar bottlenecks previously. + ## 1.0.5939 - 2020-12-03 ### Changed - Changed uses of QueryModified to now pass a cached delegate. - Changed buffer tracking to use simple tracking rather than smart, as in practice smart tracking does not seem to be faster. - - Combined, these changes nearly halve buffer tracking time in SMO Metro Kingdom's initial view. Future PRs will help unlock more tangible performance boosts. + - Combined, these changes nearly halve buffer tracking time in Super Mario Odyssey Metro Kingdom's initial view. Future PRs will help unlock more tangible performance boosts. ## 1.0.5937 - 2020-12-03 ### Changed