Updated Changelog (markdown)

EmulationFanatic 2020-12-03 11:46:46 -07:00
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# Ryujinx Changelog # Ryujinx Changelog
All updates to the Ryujinx official master build will be documented in this file All updates to the Ryujinx official master build will be documented in this file
## 1.0.5940 - 2020-12-03
### Changed
- Added a draw count to mitigate unnecessary use of glFlush operations. If no draws have occurred between a query begins and ends, a glFlush will no longer be added to the queue.
- Performance improvements can be observed in Super Mario Odyssey's Metro Kingdom or when resolution scaling is active, and other games that had similar bottlenecks previously.
## 1.0.5939 - 2020-12-03 ## 1.0.5939 - 2020-12-03
### Changed ### Changed
- Changed uses of QueryModified to now pass a cached delegate. - Changed uses of QueryModified to now pass a cached delegate.
- Changed buffer tracking to use simple tracking rather than smart, as in practice smart tracking does not seem to be faster. - Changed buffer tracking to use simple tracking rather than smart, as in practice smart tracking does not seem to be faster.
- Combined, these changes nearly halve buffer tracking time in SMO Metro Kingdom's initial view. Future PRs will help unlock more tangible performance boosts. - Combined, these changes nearly halve buffer tracking time in Super Mario Odyssey Metro Kingdom's initial view. Future PRs will help unlock more tangible performance boosts.
## 1.0.5937 - 2020-12-03 ## 1.0.5937 - 2020-12-03
### Changed ### Changed