From a07ee970372e0372ce19696471593b80a85b7f7c Mon Sep 17 00:00:00 2001 From: EmulationFanatic <62343878+EmulationFanatic@users.noreply.github.com> Date: Fri, 6 Nov 2020 10:43:26 -0700 Subject: [PATCH] Updated Changelog (markdown) --- Changelog.md | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/Changelog.md b/Changelog.md index cfa31ac..afdfdbe 100644 --- a/Changelog.md +++ b/Changelog.md @@ -1,6 +1,11 @@ # Ryujinx Changelog All updates to the Ryujinx official master build will be documented in this file +## 1.0.5624 - 2020-11-06 +### Fixed +- Corrected the bytes per pixel value being passed. This fixes memory corruption that occurs by too much data being copied in some UE4 games. + - BRAVELY DEFAULT II Demo and Remothered: Broken Porcelain get further in the boot process, both able to reach the title screen now, before crashing. Other UE4 games may also benefit. + ## 1.0.5617 - 2020-11-05 ### Fixed - Increased depth-stencil accuracy by modifying zeta formats to only be valid for depth-stencil render targets. No expected changes in any games.