citra/src/citra_qt/configuration/config.cpp

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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
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#include <algorithm>
#include <array>
#include <QKeySequence>
#include <QSettings>
#include "citra_qt/configuration/config.h"
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#include "common/file_util.h"
#include "common/settings.h"
#include "core/hle/service/service.h"
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#include "input_common/main.h"
#include "input_common/udp/client.h"
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#include "network/network.h"
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#include "network/network_settings.h"
Config::Config(const std::string& config_name, ConfigType config_type) : type{config_type} {
global = config_type == ConfigType::GlobalConfig;
Initialize(config_name);
}
Config::~Config() {
if (global) {
Save();
}
}
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const std::array<int, Settings::NativeButton::NumButtons> Config::default_buttons = {
Qt::Key_A, Qt::Key_S, Qt::Key_Z, Qt::Key_X, Qt::Key_T, Qt::Key_G,
Qt::Key_F, Qt::Key_H, Qt::Key_Q, Qt::Key_W, Qt::Key_M, Qt::Key_N,
Qt::Key_O, Qt::Key_P, Qt::Key_1, Qt::Key_2, Qt::Key_B,
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};
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const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> Config::default_analogs{{
{
Qt::Key_Up,
Qt::Key_Down,
Qt::Key_Left,
Qt::Key_Right,
Qt::Key_D,
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},
{
Qt::Key_I,
Qt::Key_K,
Qt::Key_J,
Qt::Key_L,
Qt::Key_D,
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},
}};
// This shouldn't have anything except static initializers (no functions). So
// QKeySequence(...).toString() is NOT ALLOWED HERE.
// This must be in alphabetical order according to action name as it must have the same order as
// UISetting::values.shortcuts, which is alphabetically ordered.
// clang-format off
Custom textures rewrite (#6452) * common: Add thread pool from yuzu * Is really useful for asynchronous operations like shader compilation and custom textures, will be used in following PRs * core: Improve ImageInterface * Provide a default implementation so frontends don't have to duplicate code registering the lodepng version * Add a dds version too which we will use in the next commit * rasterizer_cache: Rewrite custom textures * There's just too much to talk about here, look at the PR description for more details * rasterizer_cache: Implement basic pack configuration file * custom_tex_manager: Flip dumped textures * custom_tex_manager: Optimize custom texture hashing * If no convertions are needed then we can hash the decoded data directly removing the needed for duplicate decode * custom_tex_manager: Implement asynchronous texture loading * The file loading and decoding is offloaded into worker threads, while the upload itself still occurs in the main thread to avoid having to manage shared contexts * Address review comments * custom_tex_manager: Introduce custom material support * video_core: Move custom textures to separate directory * Also split the files to make the code cleaner * gl_texture_runtime: Generate mipmaps for material * custom_tex_manager: Prevent memory overflow when preloading * externals: Add dds-ktx as submodule * string_util: Return vector from SplitString * No code benefits from passing it as an argument * custom_textures: Use json config file * gl_rasterizer: Only bind material for unit 0 * Address review comments
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const std::array<UISettings::Shortcut, 28> Config::default_hotkeys {{
{QStringLiteral("Advance Frame"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::WidgetWithChildrenShortcut}},
{QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}},
{QStringLiteral("Decrease 3D Factor"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+-"), Qt::ApplicationShortcut}},
{QStringLiteral("Decrease Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("-"), Qt::ApplicationShortcut}},
{QStringLiteral("Exit Citra"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Q"), Qt::WindowShortcut}},
{QStringLiteral("Exit Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("Esc"), Qt::WindowShortcut}},
{QStringLiteral("Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("F11"), Qt::WindowShortcut}},
{QStringLiteral("Increase 3D Factor"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl++"), Qt::ApplicationShortcut}},
{QStringLiteral("Increase Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("+"), Qt::ApplicationShortcut}},
{QStringLiteral("Load Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F2"), Qt::WidgetWithChildrenShortcut}},
{QStringLiteral("Load File"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+O"), Qt::WidgetWithChildrenShortcut}},
{QStringLiteral("Load from Newest Slot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+V"), Qt::WindowShortcut}},
{QStringLiteral("Mute Audio"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+M"), Qt::WindowShortcut}},
{QStringLiteral("Remove Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F3"), Qt::ApplicationShortcut}},
{QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), Qt::WindowShortcut}},
{QStringLiteral("Rotate Screens Upright"), QStringLiteral("Main Window"), {QStringLiteral("F8"), Qt::WindowShortcut}},
{QStringLiteral("Save to Oldest Slot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+C"), Qt::WindowShortcut}},
{QStringLiteral("Stop Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F5"), Qt::WindowShortcut}},
{QStringLiteral("Swap Screens"), QStringLiteral("Main Window"), {QStringLiteral("F9"), Qt::WindowShortcut}},
{QStringLiteral("Toggle 3D"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+3"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Per-Game Speed"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Z"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), Qt::WindowShortcut}},
{QStringLiteral("Toggle Frame Advancing"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+A"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Screen Layout"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::WindowShortcut}},
{QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), Qt::WindowShortcut}},
{QStringLiteral("Toggle Texture Dumping"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::ApplicationShortcut}},
Custom textures rewrite (#6452) * common: Add thread pool from yuzu * Is really useful for asynchronous operations like shader compilation and custom textures, will be used in following PRs * core: Improve ImageInterface * Provide a default implementation so frontends don't have to duplicate code registering the lodepng version * Add a dds version too which we will use in the next commit * rasterizer_cache: Rewrite custom textures * There's just too much to talk about here, look at the PR description for more details * rasterizer_cache: Implement basic pack configuration file * custom_tex_manager: Flip dumped textures * custom_tex_manager: Optimize custom texture hashing * If no convertions are needed then we can hash the decoded data directly removing the needed for duplicate decode * custom_tex_manager: Implement asynchronous texture loading * The file loading and decoding is offloaded into worker threads, while the upload itself still occurs in the main thread to avoid having to manage shared contexts * Address review comments * custom_tex_manager: Introduce custom material support * video_core: Move custom textures to separate directory * Also split the files to make the code cleaner * gl_texture_runtime: Generate mipmaps for material * custom_tex_manager: Prevent memory overflow when preloading * externals: Add dds-ktx as submodule * string_util: Return vector from SplitString * No code benefits from passing it as an argument * custom_textures: Use json config file * gl_rasterizer: Only bind material for unit 0 * Address review comments
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{QStringLiteral("Toggle Custom Textures"), QStringLiteral("Main Window"), {QStringLiteral("F7"), Qt::ApplicationShortcut}},
}};
// clang-format on
void Config::Initialize(const std::string& config_name) {
const std::string fs_config_loc = FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir);
const std::string config_file = fmt::format("{}.ini", config_name);
switch (type) {
case ConfigType::GlobalConfig:
qt_config_loc = fmt::format("{}/{}", fs_config_loc, config_file);
break;
case ConfigType::PerGameConfig:
qt_config_loc = fmt::format("{}/custom/{}", fs_config_loc, config_file);
break;
}
FileUtil::CreateFullPath(qt_config_loc);
qt_config =
std::make_unique<QSettings>(QString::fromStdString(qt_config_loc), QSettings::IniFormat);
Reload();
}
/* {Read,Write}BasicSetting and WriteGlobalSetting templates must be defined here before their
* usages later in this file. This allows explicit definition of some types that don't work
* nicely with the general version.
*/
// Explicit std::string definition: Qt can't implicitly convert a std::string to a QVariant, nor
// can it implicitly convert a QVariant back to a {std::,Q}string
template <>
void Config::ReadBasicSetting(Settings::Setting<std::string>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
const auto default_value = QString::fromStdString(setting.GetDefault());
if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
setting.SetValue(default_value.toStdString());
} else {
setting.SetValue(qt_config->value(name, default_value).toString().toStdString());
}
}
template <typename Type, bool ranged>
void Config::ReadBasicSetting(Settings::Setting<Type, ranged>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
const Type default_value = setting.GetDefault();
if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
setting.SetValue(default_value);
} else {
QVariant value{};
if constexpr (std::is_enum_v<Type>) {
using TypeU = std::underlying_type_t<Type>;
value = qt_config->value(name, static_cast<TypeU>(default_value));
setting.SetValue(static_cast<Type>(value.value<TypeU>()));
} else {
value = qt_config->value(name, QVariant::fromValue(default_value));
setting.SetValue(value.value<Type>());
}
}
}
template <typename Type, bool ranged>
void Config::ReadGlobalSetting(Settings::SwitchableSetting<Type, ranged>& setting) {
QString name = QString::fromStdString(setting.GetLabel());
const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool();
setting.SetGlobal(use_global);
if (global || !use_global) {
QVariant default_value{};
if constexpr (std::is_enum_v<Type>) {
using TypeU = std::underlying_type_t<Type>;
default_value = QVariant::fromValue<TypeU>(static_cast<TypeU>(setting.GetDefault()));
setting.SetValue(static_cast<Type>(ReadSetting(name, default_value).value<TypeU>()));
} else {
default_value = QVariant::fromValue<Type>(setting.GetDefault());
setting.SetValue(ReadSetting(name, default_value).value<Type>());
}
}
}
template <>
void Config::ReadGlobalSetting(Settings::SwitchableSetting<std::string>& setting) {
QString name = QString::fromStdString(setting.GetLabel());
const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool();
setting.SetGlobal(use_global);
if (global || !use_global) {
const QString default_value = QString::fromStdString(setting.GetDefault());
setting.SetValue(
ReadSetting(name, QVariant::fromValue(default_value)).toString().toStdString());
}
}
// Explicit std::string definition: Qt can't implicitly convert a std::string to a QVariant
template <>
void Config::WriteBasicSetting(const Settings::Setting<std::string>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
const std::string& value = setting.GetValue();
qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
qt_config->setValue(name, QString::fromStdString(value));
}
// Explicit u16 definition: Qt would store it as QMetaType otherwise, which is not human-readable
template <>
void Config::WriteBasicSetting(const Settings::Setting<u16>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
const u16& value = setting.GetValue();
qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
qt_config->setValue(name, static_cast<u32>(value));
}
template <typename Type, bool ranged>
void Config::WriteBasicSetting(const Settings::Setting<Type, ranged>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
const Type value = setting.GetValue();
qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
if constexpr (std::is_enum_v<Type>) {
qt_config->setValue(name, static_cast<std::underlying_type_t<Type>>(value));
} else {
qt_config->setValue(name, QVariant::fromValue(value));
}
}
template <typename Type, bool ranged>
void Config::WriteGlobalSetting(const Settings::SwitchableSetting<Type, ranged>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
const Type& value = setting.GetValue(global);
if (!global) {
qt_config->setValue(name + QStringLiteral("/use_global"), setting.UsingGlobal());
}
if (global || !setting.UsingGlobal()) {
qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
if constexpr (std::is_enum_v<Type>) {
qt_config->setValue(name, static_cast<std::underlying_type_t<Type>>(value));
} else {
qt_config->setValue(name, QVariant::fromValue(value));
}
}
}
template <>
void Config::WriteGlobalSetting(const Settings::SwitchableSetting<std::string>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
const std::string& value = setting.GetValue(global);
if (!global) {
qt_config->setValue(name + QStringLiteral("/use_global"), setting.UsingGlobal());
}
if (global || !setting.UsingGlobal()) {
qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
qt_config->setValue(name, QString::fromStdString(value));
}
}
// Explicit u16 definition: Qt would store it as QMetaType otherwise, which is not human-readable
template <>
void Config::WriteGlobalSetting(const Settings::SwitchableSetting<u16, true>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
const u16& value = setting.GetValue(global);
if (!global) {
qt_config->setValue(name + QStringLiteral("/use_global"), setting.UsingGlobal());
}
if (global || !setting.UsingGlobal()) {
qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
qt_config->setValue(name, static_cast<u32>(value));
}
}
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void Config::ReadValues() {
if (global) {
ReadControlValues();
ReadCameraValues();
ReadDataStorageValues();
ReadMiscellaneousValues();
ReadDebuggingValues();
ReadWebServiceValues();
ReadVideoDumpingValues();
}
ReadUIValues();
ReadCoreValues();
ReadRendererValues();
ReadLayoutValues();
ReadAudioValues();
ReadSystemValues();
ReadUtilityValues();
}
void Config::ReadAudioValues() {
qt_config->beginGroup(QStringLiteral("Audio"));
ReadGlobalSetting(Settings::values.audio_emulation);
ReadGlobalSetting(Settings::values.enable_audio_stretching);
ReadGlobalSetting(Settings::values.volume);
if (global) {
ReadBasicSetting(Settings::values.output_type);
ReadBasicSetting(Settings::values.output_device);
ReadBasicSetting(Settings::values.input_type);
ReadBasicSetting(Settings::values.input_device);
}
qt_config->endGroup();
}
void Config::ReadCameraValues() {
using namespace Service::CAM;
qt_config->beginGroup(QStringLiteral("Camera"));
Settings::values.camera_name[OuterRightCamera] =
ReadSetting(QStringLiteral("camera_outer_right_name"), QStringLiteral("blank"))
.toString()
.toStdString();
Settings::values.camera_config[OuterRightCamera] =
ReadSetting(QStringLiteral("camera_outer_right_config"), QString{})
.toString()
.toStdString();
Settings::values.camera_flip[OuterRightCamera] =
ReadSetting(QStringLiteral("camera_outer_right_flip"), 0).toInt();
Settings::values.camera_name[InnerCamera] =
ReadSetting(QStringLiteral("camera_inner_name"), QStringLiteral("blank"))
.toString()
.toStdString();
Settings::values.camera_config[InnerCamera] =
ReadSetting(QStringLiteral("camera_inner_config"), QString{}).toString().toStdString();
Settings::values.camera_flip[InnerCamera] =
ReadSetting(QStringLiteral("camera_inner_flip"), 0).toInt();
Settings::values.camera_name[OuterLeftCamera] =
ReadSetting(QStringLiteral("camera_outer_left_name"), QStringLiteral("blank"))
.toString()
.toStdString();
Settings::values.camera_config[OuterLeftCamera] =
ReadSetting(QStringLiteral("camera_outer_left_config"), QString{}).toString().toStdString();
Settings::values.camera_flip[OuterLeftCamera] =
ReadSetting(QStringLiteral("camera_outer_left_flip"), 0).toInt();
qt_config->endGroup();
}
void Config::ReadControlValues() {
qt_config->beginGroup(QStringLiteral("Controls"));
int num_touch_from_button_maps =
qt_config->beginReadArray(QStringLiteral("touch_from_button_maps"));
if (num_touch_from_button_maps > 0) {
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const auto append_touch_from_button_map = [this] {
Settings::TouchFromButtonMap map;
map.name = ReadSetting(QStringLiteral("name"), QStringLiteral("default"))
.toString()
.toStdString();
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const int num_touch_maps = qt_config->beginReadArray(QStringLiteral("entries"));
map.buttons.reserve(num_touch_maps);
for (int i = 0; i < num_touch_maps; i++) {
qt_config->setArrayIndex(i);
std::string touch_mapping =
ReadSetting(QStringLiteral("bind")).toString().toStdString();
map.buttons.emplace_back(std::move(touch_mapping));
}
qt_config->endArray(); // entries
Settings::values.touch_from_button_maps.emplace_back(std::move(map));
};
for (int i = 0; i < num_touch_from_button_maps; ++i) {
qt_config->setArrayIndex(i);
append_touch_from_button_map();
}
} else {
Settings::values.touch_from_button_maps.emplace_back(
Settings::TouchFromButtonMap{"default", {}});
num_touch_from_button_maps = 1;
}
qt_config->endArray();
Settings::values.current_input_profile_index =
ReadSetting(QStringLiteral("profile"), 0).toInt();
const auto append_profile = [this, num_touch_from_button_maps] {
Settings::InputProfile profile;
profile.name =
ReadSetting(QStringLiteral("name"), QStringLiteral("default")).toString().toStdString();
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
profile.buttons[i] = ReadSetting(QString::fromUtf8(Settings::NativeButton::mapping[i]),
QString::fromStdString(default_param))
.toString()
.toStdString();
if (profile.buttons[i].empty())
profile.buttons[i] = default_param;
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_analogs[i][4], 0.5f);
profile.analogs[i] = ReadSetting(QString::fromUtf8(Settings::NativeAnalog::mapping[i]),
QString::fromStdString(default_param))
.toString()
.toStdString();
if (profile.analogs[i].empty())
profile.analogs[i] = default_param;
}
profile.motion_device =
ReadSetting(QStringLiteral("motion_device"),
QStringLiteral(
"engine:motion_emu,update_period:100,sensitivity:0.01,tilt_clamp:90.0"))
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.toString()
.toStdString();
profile.touch_device =
ReadSetting(QStringLiteral("touch_device"), QStringLiteral("engine:emu_window"))
.toString()
.toStdString();
profile.use_touch_from_button =
ReadSetting(QStringLiteral("use_touch_from_button"), false).toBool();
profile.touch_from_button_map_index =
ReadSetting(QStringLiteral("touch_from_button_map"), 0).toInt();
profile.touch_from_button_map_index =
std::clamp(profile.touch_from_button_map_index, 0, num_touch_from_button_maps - 1);
profile.udp_input_address =
ReadSetting(QStringLiteral("udp_input_address"),
QString::fromUtf8(InputCommon::CemuhookUDP::DEFAULT_ADDR))
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.toString()
.toStdString();
profile.udp_input_port = static_cast<u16>(
ReadSetting(QStringLiteral("udp_input_port"), InputCommon::CemuhookUDP::DEFAULT_PORT)
.toInt());
profile.udp_pad_index =
static_cast<u8>(ReadSetting(QStringLiteral("udp_pad_index"), 0).toUInt());
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Settings::values.input_profiles.emplace_back(std::move(profile));
};
int num_input_profiles = qt_config->beginReadArray(QStringLiteral("profiles"));
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for (int i = 0; i < num_input_profiles; ++i) {
qt_config->setArrayIndex(i);
append_profile();
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}
qt_config->endArray();
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// create a input profile if no input profiles exist, with the default or old settings
if (num_input_profiles == 0) {
append_profile();
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num_input_profiles = 1;
}
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// ensure that the current input profile index is valid.
Settings::values.current_input_profile_index =
std::clamp(Settings::values.current_input_profile_index, 0, num_input_profiles - 1);
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Settings::LoadProfile(Settings::values.current_input_profile_index);
qt_config->endGroup();
}
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void Config::ReadUtilityValues() {
qt_config->beginGroup(QStringLiteral("Utility"));
ReadGlobalSetting(Settings::values.dump_textures);
ReadGlobalSetting(Settings::values.custom_textures);
ReadGlobalSetting(Settings::values.preload_textures);
Custom textures rewrite (#6452) * common: Add thread pool from yuzu * Is really useful for asynchronous operations like shader compilation and custom textures, will be used in following PRs * core: Improve ImageInterface * Provide a default implementation so frontends don't have to duplicate code registering the lodepng version * Add a dds version too which we will use in the next commit * rasterizer_cache: Rewrite custom textures * There's just too much to talk about here, look at the PR description for more details * rasterizer_cache: Implement basic pack configuration file * custom_tex_manager: Flip dumped textures * custom_tex_manager: Optimize custom texture hashing * If no convertions are needed then we can hash the decoded data directly removing the needed for duplicate decode * custom_tex_manager: Implement asynchronous texture loading * The file loading and decoding is offloaded into worker threads, while the upload itself still occurs in the main thread to avoid having to manage shared contexts * Address review comments * custom_tex_manager: Introduce custom material support * video_core: Move custom textures to separate directory * Also split the files to make the code cleaner * gl_texture_runtime: Generate mipmaps for material * custom_tex_manager: Prevent memory overflow when preloading * externals: Add dds-ktx as submodule * string_util: Return vector from SplitString * No code benefits from passing it as an argument * custom_textures: Use json config file * gl_rasterizer: Only bind material for unit 0 * Address review comments
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ReadGlobalSetting(Settings::values.async_custom_loading);
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qt_config->endGroup();
}
void Config::ReadCoreValues() {
qt_config->beginGroup(QStringLiteral("Core"));
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ReadGlobalSetting(Settings::values.cpu_clock_percentage);
if (global) {
ReadBasicSetting(Settings::values.use_cpu_jit);
}
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qt_config->endGroup();
}
void Config::ReadDataStorageValues() {
qt_config->beginGroup(QStringLiteral("Data Storage"));
ReadBasicSetting(Settings::values.use_virtual_sd);
ReadBasicSetting(Settings::values.use_custom_storage);
const std::string nand_dir =
ReadSetting(QStringLiteral("nand_directory"), QStringLiteral("")).toString().toStdString();
const std::string sdmc_dir =
ReadSetting(QStringLiteral("sdmc_directory"), QStringLiteral("")).toString().toStdString();
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if (Settings::values.use_custom_storage) {
FileUtil::UpdateUserPath(FileUtil::UserPath::NANDDir, nand_dir);
FileUtil::UpdateUserPath(FileUtil::UserPath::SDMCDir, sdmc_dir);
}
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qt_config->endGroup();
}
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void Config::ReadDebuggingValues() {
qt_config->beginGroup(QStringLiteral("Debugging"));
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// Intentionally not using the QT default setting as this is intended to be changed in the ini
Settings::values.record_frame_times =
qt_config->value(QStringLiteral("record_frame_times"), false).toBool();
ReadBasicSetting(Settings::values.use_gdbstub);
ReadBasicSetting(Settings::values.gdbstub_port);
Prepare frontend for multiple graphics APIs (#6347) * externals: Update dynarmic * settings: Introduce GraphicsAPI enum * For now it's OpenGL only but will be expanded upon later * citra_qt: Introduce backend agnostic context management * Mostly a direct port from yuzu * core: Simplify context acquire * settings: Add option to create debug contexts * renderer_opengl: Abstract initialization to Driver * This commit also updates glad and adds some useful extensions which we will use in part 2 * Rasterizer construction is moved to the specific renderer instead of RendererBase. Software rendering has been disable to achieve this but will be brought back in the next commit. * video_core: Remove Init/Shutdown methods from renderer * The constructor and destructor can do the same job * In addition move opengl function loading to Qt since SDL already does this. Also remove ErrorVideoCore which is never reached * citra_qt: Decouple software renderer from opengl part 1 * citra: Decouple software renderer from opengl part 2 * android: Decouple software renderer from opengl part 3 * swrasterizer: Decouple software renderer from opengl part 4 * This commit simply enforces the renderer naming conventions in the software renderer * video_core: Move RendererBase to VideoCore * video_core: De-globalize screenshot state * video_core: Pass system to the renderers * video_core: Commonize shader uniform data * video_core: Abstract backend agnostic rasterizer operations * bootmanager: Remove references to OpenGL for macOS OpenGL macOS headers definitions clash heavily with each other * citra_qt: Proper title for api settings * video_core: Reduce boost usage * bootmanager: Fix hide mouse option Remove event handlers from RenderWidget for events that are already handled by the parent GRenderWindow. Also enable mouse tracking on the RenderWidget. * android: Remove software from graphics api list * code: Address review comments * citra: Port per-game settings read * Having to update the default value for all backends is a pain so lets centralize it * android: Rename to OpenGLES --------- Co-authored-by: MerryMage <MerryMage@users.noreply.github.com> Co-authored-by: Vitor Kiguchi <vitor-kiguchi@hotmail.com>
2023-03-27 13:29:17 +02:00
ReadBasicSetting(Settings::values.renderer_debug);
qt_config->beginGroup(QStringLiteral("LLE"));
for (const auto& service_module : Service::service_module_map) {
bool use_lle = ReadSetting(QString::fromStdString(service_module.name), false).toBool();
Settings::values.lle_modules.emplace(service_module.name, use_lle);
}
qt_config->endGroup();
2017-06-28 04:46:52 +02:00
qt_config->endGroup();
}
2017-06-28 04:46:52 +02:00
void Config::ReadLayoutValues() {
qt_config->beginGroup(QStringLiteral("Layout"));
ReadGlobalSetting(Settings::values.render_3d);
ReadGlobalSetting(Settings::values.factor_3d);
ReadGlobalSetting(Settings::values.filter_mode);
ReadGlobalSetting(Settings::values.pp_shader_name);
ReadGlobalSetting(Settings::values.anaglyph_shader_name);
ReadGlobalSetting(Settings::values.layout_option);
ReadGlobalSetting(Settings::values.swap_screen);
ReadGlobalSetting(Settings::values.upright_screen);
ReadGlobalSetting(Settings::values.large_screen_proportion);
if (global) {
ReadBasicSetting(Settings::values.mono_render_option);
ReadBasicSetting(Settings::values.custom_layout);
ReadBasicSetting(Settings::values.custom_top_left);
ReadBasicSetting(Settings::values.custom_top_top);
ReadBasicSetting(Settings::values.custom_top_right);
ReadBasicSetting(Settings::values.custom_top_bottom);
ReadBasicSetting(Settings::values.custom_bottom_left);
ReadBasicSetting(Settings::values.custom_bottom_top);
ReadBasicSetting(Settings::values.custom_bottom_right);
ReadBasicSetting(Settings::values.custom_bottom_bottom);
ReadBasicSetting(Settings::values.custom_second_layer_opacity);
}
qt_config->endGroup();
}
void Config::ReadMiscellaneousValues() {
qt_config->beginGroup(QStringLiteral("Miscellaneous"));
ReadBasicSetting(Settings::values.log_filter);
qt_config->endGroup();
}
void Config::ReadMultiplayerValues() {
qt_config->beginGroup(QStringLiteral("Multiplayer"));
UISettings::values.nickname = ReadSetting(QStringLiteral("nickname"), QString{}).toString();
UISettings::values.ip = ReadSetting(QStringLiteral("ip"), QString{}).toString();
UISettings::values.port =
ReadSetting(QStringLiteral("port"), Network::DefaultRoomPort).toString();
UISettings::values.room_nickname =
ReadSetting(QStringLiteral("room_nickname"), QString{}).toString();
UISettings::values.room_name = ReadSetting(QStringLiteral("room_name"), QString{}).toString();
UISettings::values.room_port =
ReadSetting(QStringLiteral("room_port"), QStringLiteral("24872")).toString();
bool ok;
UISettings::values.host_type = ReadSetting(QStringLiteral("host_type"), 0).toUInt(&ok);
if (!ok) {
UISettings::values.host_type = 0;
}
UISettings::values.max_player = ReadSetting(QStringLiteral("max_player"), 8).toUInt();
UISettings::values.game_id = ReadSetting(QStringLiteral("game_id"), 0).toULongLong();
UISettings::values.room_description =
ReadSetting(QStringLiteral("room_description"), QString{}).toString();
// Read ban list back
int size = qt_config->beginReadArray(QStringLiteral("username_ban_list"));
UISettings::values.ban_list.first.resize(size);
for (int i = 0; i < size; ++i) {
qt_config->setArrayIndex(i);
UISettings::values.ban_list.first[i] =
ReadSetting(QStringLiteral("username")).toString().toStdString();
}
qt_config->endArray();
size = qt_config->beginReadArray(QStringLiteral("ip_ban_list"));
UISettings::values.ban_list.second.resize(size);
for (int i = 0; i < size; ++i) {
qt_config->setArrayIndex(i);
UISettings::values.ban_list.second[i] =
ReadSetting(QStringLiteral("ip")).toString().toStdString();
}
qt_config->endArray();
qt_config->endGroup();
}
void Config::ReadPathValues() {
qt_config->beginGroup(QStringLiteral("Paths"));
ReadGlobalSetting(UISettings::values.screenshot_path);
if (global) {
UISettings::values.roms_path = ReadSetting(QStringLiteral("romsPath")).toString();
UISettings::values.symbols_path = ReadSetting(QStringLiteral("symbolsPath")).toString();
UISettings::values.movie_record_path =
ReadSetting(QStringLiteral("movieRecordPath")).toString();
UISettings::values.movie_playback_path =
ReadSetting(QStringLiteral("moviePlaybackPath")).toString();
UISettings::values.video_dumping_path =
ReadSetting(QStringLiteral("videoDumpingPath")).toString();
UISettings::values.game_dir_deprecated =
ReadSetting(QStringLiteral("gameListRootDir"), QStringLiteral(".")).toString();
UISettings::values.game_dir_deprecated_deepscan =
ReadSetting(QStringLiteral("gameListDeepScan"), false).toBool();
int size = qt_config->beginReadArray(QStringLiteral("gamedirs"));
for (int i = 0; i < size; ++i) {
qt_config->setArrayIndex(i);
UISettings::GameDir game_dir;
game_dir.path = ReadSetting(QStringLiteral("path")).toString();
game_dir.deep_scan = ReadSetting(QStringLiteral("deep_scan"), false).toBool();
game_dir.expanded = ReadSetting(QStringLiteral("expanded"), true).toBool();
UISettings::values.game_dirs.append(game_dir);
}
qt_config->endArray();
// create NAND and SD card directories if empty, these are not removable through the UI,
// also carries over old game list settings if present
if (UISettings::values.game_dirs.isEmpty()) {
UISettings::GameDir game_dir;
game_dir.path = QStringLiteral("INSTALLED");
game_dir.expanded = true;
UISettings::values.game_dirs.append(game_dir);
game_dir.path = QStringLiteral("SYSTEM");
UISettings::values.game_dirs.append(game_dir);
if (UISettings::values.game_dir_deprecated != QStringLiteral(".")) {
game_dir.path = UISettings::values.game_dir_deprecated;
game_dir.deep_scan = UISettings::values.game_dir_deprecated_deepscan;
UISettings::values.game_dirs.append(game_dir);
}
}
UISettings::values.recent_files = ReadSetting(QStringLiteral("recentFiles")).toStringList();
UISettings::values.language = ReadSetting(QStringLiteral("language"), QString{}).toString();
}
qt_config->endGroup();
}
void Config::ReadRendererValues() {
qt_config->beginGroup(QStringLiteral("Renderer"));
Prepare frontend for multiple graphics APIs (#6347) * externals: Update dynarmic * settings: Introduce GraphicsAPI enum * For now it's OpenGL only but will be expanded upon later * citra_qt: Introduce backend agnostic context management * Mostly a direct port from yuzu * core: Simplify context acquire * settings: Add option to create debug contexts * renderer_opengl: Abstract initialization to Driver * This commit also updates glad and adds some useful extensions which we will use in part 2 * Rasterizer construction is moved to the specific renderer instead of RendererBase. Software rendering has been disable to achieve this but will be brought back in the next commit. * video_core: Remove Init/Shutdown methods from renderer * The constructor and destructor can do the same job * In addition move opengl function loading to Qt since SDL already does this. Also remove ErrorVideoCore which is never reached * citra_qt: Decouple software renderer from opengl part 1 * citra: Decouple software renderer from opengl part 2 * android: Decouple software renderer from opengl part 3 * swrasterizer: Decouple software renderer from opengl part 4 * This commit simply enforces the renderer naming conventions in the software renderer * video_core: Move RendererBase to VideoCore * video_core: De-globalize screenshot state * video_core: Pass system to the renderers * video_core: Commonize shader uniform data * video_core: Abstract backend agnostic rasterizer operations * bootmanager: Remove references to OpenGL for macOS OpenGL macOS headers definitions clash heavily with each other * citra_qt: Proper title for api settings * video_core: Reduce boost usage * bootmanager: Fix hide mouse option Remove event handlers from RenderWidget for events that are already handled by the parent GRenderWindow. Also enable mouse tracking on the RenderWidget. * android: Remove software from graphics api list * code: Address review comments * citra: Port per-game settings read * Having to update the default value for all backends is a pain so lets centralize it * android: Rename to OpenGLES --------- Co-authored-by: MerryMage <MerryMage@users.noreply.github.com> Co-authored-by: Vitor Kiguchi <vitor-kiguchi@hotmail.com>
2023-03-27 13:29:17 +02:00
ReadGlobalSetting(Settings::values.graphics_api);
ReadGlobalSetting(Settings::values.use_hw_shader);
ReadGlobalSetting(Settings::values.shaders_accurate_mul);
ReadGlobalSetting(Settings::values.use_disk_shader_cache);
ReadGlobalSetting(Settings::values.use_vsync_new);
ReadGlobalSetting(Settings::values.resolution_factor);
ReadGlobalSetting(Settings::values.frame_limit);
ReadGlobalSetting(Settings::values.bg_red);
ReadGlobalSetting(Settings::values.bg_green);
ReadGlobalSetting(Settings::values.bg_blue);
Rasterizer cache refactor (#6375) * rasterizer_cache: Remove custom texture code * It's a hacky buggy mess, will be reimplemented later when the cache is in a better state * rasterizer_cache: Refactor surface upload/download * Switch to the texture_codec header which was written as part of the vulkan backend by steveice and me * Move most of the upload logic to the rasterizer cache and out of the surface object * Scaled uploads/downloads have been disabled for now since they require more runtime infrastructure * rasterizer_cache: Refactor runtime interface * Remove aspect enum which is the same as SurfaceType * Replace Subresource with specific structures for each operation (blit/copy/clear). This mimics moderns APIs vulkan much better * Pass the surface to the runtime instead of the texture * Implement CopyTextures with glCopyImageSubData which is available on 4.3 and gles. This function also has an overload for cubes which will be removed later. * rasterizer_cache: Move texture allocation to the runtime * renderer_opengl: Remove TextureDownloaderES * It's overly compilcated and unused at the moment. Will be replaced with a simple compute shader in a later commit * rasterizer_cache: Split CachedSurface * This commit splits CachedSurface into two classes, SurfaceBase which contains the backend agnostic functions and Surface which is the opengl specific part * For now the cache uses the opengl surface directly and there are a few ugly casts with watchers, those will be taken care of when the template convertion and watcher removal are added respectively * rasterizer_cache: Move reinterpreters to the runtime * rasterizer_cache: Move some pixel format function to the cpp file * rasterizer_cache: Common texture acceleration functions * They don't contain any backend specific code so they shouldn't be duplicated * rasterizer_cache: Remove BlitSurfaces * It's better to prefer copy/blit in the caller anyway * rasterizer_cache: Only allocate needed levels * rasterizer_cache: Move texture runtime out of common dir * Also shorten the util header filename * surface_params: Cleanup code * Add more comments, organize it a bit etc * rasterizer_cache: Move texture filtering to the runtime * rasterizer_cache: Move to VideoCore * renderer_opengl: Reimplement scaled uploads/downloads * Instead of looking up for temporary textures, each allocation now contains both a scaled and unscaled handle This allows the scale operations to be done inside the surface object itself and improves performance in general * In particular the scaled download code has been expanded to use ARB_get_texture_sub_image when possible which is faster and more convenient than glReadPixels. The latter is still relevant for OpenGLES though. * Finally allocations are now given a handy debug name that can be viewed from renderdoc. * rasterizer_cache: Remove global state * gl_rasterizer: Abstract common draw operations to Framebuffer * This also allows to cache framebuffer objects instead of always swapping the textures, something that particularly benefits mali gpus * rasterizer_cache: Implement multi-level surfaces * With this commit the cache can now directly upload and use mipmaps without needing to sync them with watchers. By using native mimaps directly this also adds support for mipmap for cube * Texture cubes have also been updated to drop the watcher requirement * host_shaders: Add CMake integration for string shaders * Improves build time shader generation making it much less prone to errors. Also moves the presentation shaders here to avoid embedding them to the cpp file. * Texture filter shaders now make explicit use of uniform bindings for better vulkan compatibility * renderer_opengl: Emulate lod bias in the shader * This way opengles can emulate it correctly * gl_rasterizer: Respect GL_MAX_TEXTURE_BUFFER_SIZE * Older Bifrost Mali GPUs only support up to 64kb texture buffers. Citra would try to allocate a much larger buffer the first 64kb of which would work fine but after that the driver starts misbehaving and showing various graphical glitches * rasterizer_cache: Cleanup CopySurface * renderer_opengl: Keep frames synchronized when using a GPU debugger * rasterizer_cache: Rename Surface to SurfaceRef * Makes it clear that surface is a shared_ptr and not an object * rasterizer_cache: Cleanup * Move constructor to the top of the file * Move FindMatch to the top as well and remove the Invalid flag which was redudant; all FindMatch calls used it expect from MatchFlags::Copy which ignores it anyway * gl_texture_runtime: Make driver const * gl_texture_runtime: Fix RGB8 format handling * The texture_codec header, being written with vulkan in mind converts RGB8 to RGBA8. The backend wasn't adjusted to account for this though and treated the data as RGB8. * Also remove D16 convertions, both opengl and vulkan are required to support this format so these are not needed * gl_texture_runtime: Reduce state switches during FBO blits * glBlitFramebuffer is only affected by the scissor rectangle so just disable scissor testing instead of resetting our entire state * surface_params: Prevent texcopy that spans multiple levels * It would have failed before as well, with multi-level surfaces it triggers the assert though * renderer_opengl: Centralize texture filters * A lot of code is shared between the filters thus is makes it sense to centralize them * Also fix an issue with partial texture uploads * Address review comments * rasterizer_cache: Use leading return types * rasterizer_cache: Cleanup null checks * renderer_opengl: Add additional logging * externals: Actually downgrade glad * For some reason I missed adding the files to git * surface_params: Do not check for levels in exact match * Some games will try to use the base level of a multi level surface. Checking for levels forces another surface to be created and a copy to be made which is both unncessary and breaks custom textures --------- Co-authored-by: bunnei <bunneidev@gmail.com>
2023-04-21 09:14:55 +02:00
ReadGlobalSetting(Settings::values.texture_filter);
if (global) {
ReadBasicSetting(Settings::values.use_shader_jit);
}
qt_config->endGroup();
}
void Config::ReadShortcutValues() {
qt_config->beginGroup(QStringLiteral("Shortcuts"));
for (const auto& [name, group, shortcut] : default_hotkeys) {
qt_config->beginGroup(group);
qt_config->beginGroup(name);
// No longer using ReadSetting for shortcut.second as it innacurately returns a value of 1
// for WidgetWithChildrenShortcut which is a value of 3. Needed to fix shortcuts the open
// a file dialog in windowed mode
UISettings::values.shortcuts.push_back(
{name,
group,
{ReadSetting(QStringLiteral("KeySeq"), shortcut.keyseq).toString(),
shortcut.context}});
qt_config->endGroup();
qt_config->endGroup();
}
qt_config->endGroup();
}
void Config::ReadSystemValues() {
qt_config->beginGroup(QStringLiteral("System"));
ReadGlobalSetting(Settings::values.is_new_3ds);
ReadGlobalSetting(Settings::values.region_value);
if (global) {
ReadBasicSetting(Settings::values.init_clock);
ReadBasicSetting(Settings::values.init_time);
ReadBasicSetting(Settings::values.init_time_offset);
ReadBasicSetting(Settings::values.plugin_loader_enabled);
ReadBasicSetting(Settings::values.allow_plugin_loader);
}
qt_config->endGroup();
}
// Options for variable bit rate live streaming taken from here:
// https://developers.google.com/media/vp9/live-encoding
const QString DEFAULT_VIDEO_ENCODER_OPTIONS =
QStringLiteral("quality:realtime,speed:6,tile-columns:4,frame-parallel:1,threads:8,row-mt:1");
const QString DEFAULT_AUDIO_ENCODER_OPTIONS = QStringLiteral("");
void Config::ReadVideoDumpingValues() {
qt_config->beginGroup(QStringLiteral("VideoDumping"));
Settings::values.output_format =
ReadSetting(QStringLiteral("output_format"), QStringLiteral("webm"))
.toString()
.toStdString();
Settings::values.format_options =
ReadSetting(QStringLiteral("format_options")).toString().toStdString();
Settings::values.video_encoder =
ReadSetting(QStringLiteral("video_encoder"), QStringLiteral("libvpx-vp9"))
.toString()
.toStdString();
Settings::values.video_encoder_options =
ReadSetting(QStringLiteral("video_encoder_options"), DEFAULT_VIDEO_ENCODER_OPTIONS)
.toString()
.toStdString();
Settings::values.video_bitrate =
ReadSetting(QStringLiteral("video_bitrate"), 2500000).toULongLong();
Settings::values.audio_encoder =
ReadSetting(QStringLiteral("audio_encoder"), QStringLiteral("libvorbis"))
.toString()
.toStdString();
Settings::values.audio_encoder_options =
ReadSetting(QStringLiteral("audio_encoder_options"), DEFAULT_AUDIO_ENCODER_OPTIONS)
.toString()
.toStdString();
Settings::values.audio_bitrate =
ReadSetting(QStringLiteral("audio_bitrate"), 64000).toULongLong();
qt_config->endGroup();
}
void Config::ReadUIValues() {
qt_config->beginGroup(QStringLiteral("UI"));
ReadPathValues();
if (global) {
UISettings::values.theme =
ReadSetting(QStringLiteral("theme"), QString::fromUtf8(UISettings::themes[0].second))
.toString();
ReadBasicSetting(UISettings::values.enable_discord_presence);
ReadBasicSetting(UISettings::values.screenshot_resolution_factor);
ReadUpdaterValues();
ReadUILayoutValues();
ReadUIGameListValues();
ReadShortcutValues();
ReadMultiplayerValues();
ReadBasicSetting(UISettings::values.single_window_mode);
ReadBasicSetting(UISettings::values.fullscreen);
ReadBasicSetting(UISettings::values.display_titlebar);
ReadBasicSetting(UISettings::values.show_filter_bar);
ReadBasicSetting(UISettings::values.show_status_bar);
ReadBasicSetting(UISettings::values.confirm_before_closing);
ReadBasicSetting(UISettings::values.first_start);
ReadBasicSetting(UISettings::values.callout_flags);
ReadBasicSetting(UISettings::values.show_console);
ReadBasicSetting(UISettings::values.pause_when_in_background);
ReadBasicSetting(UISettings::values.hide_mouse);
}
qt_config->endGroup();
}
void Config::ReadUIGameListValues() {
qt_config->beginGroup(QStringLiteral("GameList"));
ReadBasicSetting(UISettings::values.game_list_icon_size);
ReadBasicSetting(UISettings::values.game_list_row_1);
ReadBasicSetting(UISettings::values.game_list_row_2);
ReadBasicSetting(UISettings::values.game_list_hide_no_icon);
ReadBasicSetting(UISettings::values.game_list_single_line_mode);
2018-01-19 14:42:21 +01:00
qt_config->endGroup();
}
void Config::ReadUILayoutValues() {
qt_config->beginGroup(QStringLiteral("UILayout"));
UISettings::values.geometry = ReadSetting(QStringLiteral("geometry")).toByteArray();
UISettings::values.state = ReadSetting(QStringLiteral("state")).toByteArray();
UISettings::values.renderwindow_geometry =
ReadSetting(QStringLiteral("geometryRenderWindow")).toByteArray();
UISettings::values.gamelist_header_state =
ReadSetting(QStringLiteral("gameListHeaderState")).toByteArray();
UISettings::values.microprofile_geometry =
ReadSetting(QStringLiteral("microProfileDialogGeometry")).toByteArray();
ReadBasicSetting(UISettings::values.microprofile_visible);
qt_config->endGroup();
}
void Config::ReadUpdaterValues() {
qt_config->beginGroup(QStringLiteral("Updater"));
ReadBasicSetting(UISettings::values.check_for_update_on_start);
ReadBasicSetting(UISettings::values.update_on_close);
qt_config->endGroup();
}
void Config::ReadWebServiceValues() {
qt_config->beginGroup(QStringLiteral("WebService"));
2020-08-20 09:46:35 +02:00
NetSettings::values.enable_telemetry =
ReadSetting(QStringLiteral("enable_telemetry"), true).toBool();
2020-08-20 09:46:35 +02:00
NetSettings::values.web_api_url =
ReadSetting(QStringLiteral("web_api_url"), QStringLiteral("https://api.citra-emu.org"))
.toString()
.toStdString();
2020-08-20 09:46:35 +02:00
NetSettings::values.citra_username =
ReadSetting(QStringLiteral("citra_username")).toString().toStdString();
2020-08-20 09:46:35 +02:00
NetSettings::values.citra_token =
ReadSetting(QStringLiteral("citra_token")).toString().toStdString();
2018-01-19 14:42:21 +01:00
qt_config->endGroup();
}
2014-11-15 20:56:18 +01:00
void Config::SaveValues() {
if (global) {
SaveControlValues();
SaveCameraValues();
SaveDataStorageValues();
SaveMiscellaneousValues();
SaveDebuggingValues();
SaveWebServiceValues();
SaveVideoDumpingValues();
}
SaveUIValues();
SaveCoreValues();
SaveRendererValues();
SaveLayoutValues();
SaveAudioValues();
SaveSystemValues();
SaveUtilityValues();
qt_config->sync();
}
void Config::SaveAudioValues() {
qt_config->beginGroup(QStringLiteral("Audio"));
WriteGlobalSetting(Settings::values.audio_emulation);
WriteGlobalSetting(Settings::values.enable_audio_stretching);
WriteGlobalSetting(Settings::values.volume);
if (global) {
WriteBasicSetting(Settings::values.output_type);
WriteBasicSetting(Settings::values.output_device);
WriteBasicSetting(Settings::values.input_type);
WriteBasicSetting(Settings::values.input_device);
}
qt_config->endGroup();
}
void Config::SaveCameraValues() {
using namespace Service::CAM;
qt_config->beginGroup(QStringLiteral("Camera"));
WriteSetting(QStringLiteral("camera_outer_right_name"),
QString::fromStdString(Settings::values.camera_name[OuterRightCamera]),
QStringLiteral("blank"));
WriteSetting(QStringLiteral("camera_outer_right_config"),
QString::fromStdString(Settings::values.camera_config[OuterRightCamera]),
QString{});
WriteSetting(QStringLiteral("camera_outer_right_flip"),
Settings::values.camera_flip[OuterRightCamera], 0);
WriteSetting(QStringLiteral("camera_inner_name"),
QString::fromStdString(Settings::values.camera_name[InnerCamera]),
QStringLiteral("blank"));
WriteSetting(QStringLiteral("camera_inner_config"),
QString::fromStdString(Settings::values.camera_config[InnerCamera]), QString{});
WriteSetting(QStringLiteral("camera_inner_flip"), Settings::values.camera_flip[InnerCamera], 0);
WriteSetting(QStringLiteral("camera_outer_left_name"),
QString::fromStdString(Settings::values.camera_name[OuterLeftCamera]),
QStringLiteral("blank"));
WriteSetting(QStringLiteral("camera_outer_left_config"),
QString::fromStdString(Settings::values.camera_config[OuterLeftCamera]),
QString{});
WriteSetting(QStringLiteral("camera_outer_left_flip"),
Settings::values.camera_flip[OuterLeftCamera], 0);
qt_config->endGroup();
}
void Config::SaveControlValues() {
qt_config->beginGroup(QStringLiteral("Controls"));
WriteSetting(QStringLiteral("profile"), Settings::values.current_input_profile_index, 0);
qt_config->beginWriteArray(QStringLiteral("profiles"));
2018-12-29 03:14:44 +01:00
for (std::size_t p = 0; p < Settings::values.input_profiles.size(); ++p) {
2018-12-29 03:13:57 +01:00
qt_config->setArrayIndex(static_cast<int>(p));
2018-12-29 03:14:44 +01:00
const auto& profile = Settings::values.input_profiles[p];
WriteSetting(QStringLiteral("name"), QString::fromStdString(profile.name),
QStringLiteral("default"));
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
WriteSetting(QString::fromStdString(Settings::NativeButton::mapping[i]),
QString::fromStdString(profile.buttons[i]),
QString::fromStdString(default_param));
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_analogs[i][4], 0.5f);
WriteSetting(QString::fromStdString(Settings::NativeAnalog::mapping[i]),
QString::fromStdString(profile.analogs[i]),
QString::fromStdString(default_param));
}
WriteSetting(
QStringLiteral("motion_device"), QString::fromStdString(profile.motion_device),
QStringLiteral("engine:motion_emu,update_period:100,sensitivity:0.01,tilt_clamp:90.0"));
WriteSetting(QStringLiteral("touch_device"), QString::fromStdString(profile.touch_device),
QStringLiteral("engine:emu_window"));
WriteSetting(QStringLiteral("use_touch_from_button"), profile.use_touch_from_button, false);
WriteSetting(QStringLiteral("touch_from_button_map"), profile.touch_from_button_map_index,
0);
WriteSetting(QStringLiteral("udp_input_address"),
QString::fromStdString(profile.udp_input_address),
QString::fromUtf8(InputCommon::CemuhookUDP::DEFAULT_ADDR));
WriteSetting(QStringLiteral("udp_input_port"), profile.udp_input_port,
InputCommon::CemuhookUDP::DEFAULT_PORT);
WriteSetting(QStringLiteral("udp_pad_index"), profile.udp_pad_index, 0);
2015-06-20 05:34:45 +02:00
}
qt_config->endArray();
qt_config->beginWriteArray(QStringLiteral("touch_from_button_maps"));
for (std::size_t p = 0; p < Settings::values.touch_from_button_maps.size(); ++p) {
qt_config->setArrayIndex(static_cast<int>(p));
const auto& map = Settings::values.touch_from_button_maps[p];
WriteSetting(QStringLiteral("name"), QString::fromStdString(map.name),
QStringLiteral("default"));
qt_config->beginWriteArray(QStringLiteral("entries"));
for (std::size_t q = 0; q < map.buttons.size(); ++q) {
qt_config->setArrayIndex(static_cast<int>(q));
WriteSetting(QStringLiteral("bind"), QString::fromStdString(map.buttons[q]));
}
qt_config->endArray();
}
qt_config->endArray();
qt_config->endGroup();
}
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void Config::SaveUtilityValues() {
qt_config->beginGroup(QStringLiteral("Utility"));
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WriteGlobalSetting(Settings::values.dump_textures);
WriteGlobalSetting(Settings::values.custom_textures);
WriteGlobalSetting(Settings::values.preload_textures);
Custom textures rewrite (#6452) * common: Add thread pool from yuzu * Is really useful for asynchronous operations like shader compilation and custom textures, will be used in following PRs * core: Improve ImageInterface * Provide a default implementation so frontends don't have to duplicate code registering the lodepng version * Add a dds version too which we will use in the next commit * rasterizer_cache: Rewrite custom textures * There's just too much to talk about here, look at the PR description for more details * rasterizer_cache: Implement basic pack configuration file * custom_tex_manager: Flip dumped textures * custom_tex_manager: Optimize custom texture hashing * If no convertions are needed then we can hash the decoded data directly removing the needed for duplicate decode * custom_tex_manager: Implement asynchronous texture loading * The file loading and decoding is offloaded into worker threads, while the upload itself still occurs in the main thread to avoid having to manage shared contexts * Address review comments * custom_tex_manager: Introduce custom material support * video_core: Move custom textures to separate directory * Also split the files to make the code cleaner * gl_texture_runtime: Generate mipmaps for material * custom_tex_manager: Prevent memory overflow when preloading * externals: Add dds-ktx as submodule * string_util: Return vector from SplitString * No code benefits from passing it as an argument * custom_textures: Use json config file * gl_rasterizer: Only bind material for unit 0 * Address review comments
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WriteGlobalSetting(Settings::values.async_custom_loading);
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qt_config->endGroup();
}
void Config::SaveCoreValues() {
qt_config->beginGroup(QStringLiteral("Core"));
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WriteGlobalSetting(Settings::values.cpu_clock_percentage);
if (global) {
WriteBasicSetting(Settings::values.use_cpu_jit);
}
qt_config->endGroup();
}
void Config::SaveDataStorageValues() {
qt_config->beginGroup(QStringLiteral("Data Storage"));
WriteBasicSetting(Settings::values.use_virtual_sd);
WriteBasicSetting(Settings::values.use_custom_storage);
WriteSetting(QStringLiteral("nand_directory"),
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)),
QStringLiteral(""));
WriteSetting(QStringLiteral("sdmc_directory"),
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)),
QStringLiteral(""));
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qt_config->endGroup();
}
void Config::SaveDebuggingValues() {
qt_config->beginGroup(QStringLiteral("Debugging"));
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// Intentionally not using the QT default setting as this is intended to be changed in the ini
qt_config->setValue(QStringLiteral("record_frame_times"), Settings::values.record_frame_times);
WriteBasicSetting(Settings::values.use_gdbstub);
WriteBasicSetting(Settings::values.gdbstub_port);
Prepare frontend for multiple graphics APIs (#6347) * externals: Update dynarmic * settings: Introduce GraphicsAPI enum * For now it's OpenGL only but will be expanded upon later * citra_qt: Introduce backend agnostic context management * Mostly a direct port from yuzu * core: Simplify context acquire * settings: Add option to create debug contexts * renderer_opengl: Abstract initialization to Driver * This commit also updates glad and adds some useful extensions which we will use in part 2 * Rasterizer construction is moved to the specific renderer instead of RendererBase. Software rendering has been disable to achieve this but will be brought back in the next commit. * video_core: Remove Init/Shutdown methods from renderer * The constructor and destructor can do the same job * In addition move opengl function loading to Qt since SDL already does this. Also remove ErrorVideoCore which is never reached * citra_qt: Decouple software renderer from opengl part 1 * citra: Decouple software renderer from opengl part 2 * android: Decouple software renderer from opengl part 3 * swrasterizer: Decouple software renderer from opengl part 4 * This commit simply enforces the renderer naming conventions in the software renderer * video_core: Move RendererBase to VideoCore * video_core: De-globalize screenshot state * video_core: Pass system to the renderers * video_core: Commonize shader uniform data * video_core: Abstract backend agnostic rasterizer operations * bootmanager: Remove references to OpenGL for macOS OpenGL macOS headers definitions clash heavily with each other * citra_qt: Proper title for api settings * video_core: Reduce boost usage * bootmanager: Fix hide mouse option Remove event handlers from RenderWidget for events that are already handled by the parent GRenderWindow. Also enable mouse tracking on the RenderWidget. * android: Remove software from graphics api list * code: Address review comments * citra: Port per-game settings read * Having to update the default value for all backends is a pain so lets centralize it * android: Rename to OpenGLES --------- Co-authored-by: MerryMage <MerryMage@users.noreply.github.com> Co-authored-by: Vitor Kiguchi <vitor-kiguchi@hotmail.com>
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WriteBasicSetting(Settings::values.renderer_debug);
qt_config->beginGroup(QStringLiteral("LLE"));
for (const auto& service_module : Settings::values.lle_modules) {
WriteSetting(QString::fromStdString(service_module.first), service_module.second, false);
}
qt_config->endGroup();
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qt_config->endGroup();
}
void Config::SaveLayoutValues() {
qt_config->beginGroup(QStringLiteral("Layout"));
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WriteGlobalSetting(Settings::values.render_3d);
WriteGlobalSetting(Settings::values.factor_3d);
WriteGlobalSetting(Settings::values.filter_mode);
WriteGlobalSetting(Settings::values.pp_shader_name);
WriteGlobalSetting(Settings::values.anaglyph_shader_name);
WriteGlobalSetting(Settings::values.layout_option);
WriteGlobalSetting(Settings::values.swap_screen);
WriteGlobalSetting(Settings::values.upright_screen);
WriteGlobalSetting(Settings::values.large_screen_proportion);
if (global) {
WriteBasicSetting(Settings::values.mono_render_option);
WriteBasicSetting(Settings::values.custom_layout);
WriteBasicSetting(Settings::values.custom_top_left);
WriteBasicSetting(Settings::values.custom_top_top);
WriteBasicSetting(Settings::values.custom_top_right);
WriteBasicSetting(Settings::values.custom_top_bottom);
WriteBasicSetting(Settings::values.custom_bottom_left);
WriteBasicSetting(Settings::values.custom_bottom_top);
WriteBasicSetting(Settings::values.custom_bottom_right);
WriteBasicSetting(Settings::values.custom_bottom_bottom);
WriteBasicSetting(Settings::values.custom_second_layer_opacity);
}
qt_config->endGroup();
}
void Config::SaveMiscellaneousValues() {
qt_config->beginGroup(QStringLiteral("Miscellaneous"));
WriteBasicSetting(Settings::values.log_filter);
qt_config->endGroup();
}
void Config::SaveMultiplayerValues() {
qt_config->beginGroup(QStringLiteral("Multiplayer"));
WriteSetting(QStringLiteral("nickname"), UISettings::values.nickname, QString{});
WriteSetting(QStringLiteral("ip"), UISettings::values.ip, QString{});
WriteSetting(QStringLiteral("port"), UISettings::values.port, Network::DefaultRoomPort);
WriteSetting(QStringLiteral("room_nickname"), UISettings::values.room_nickname, QString{});
WriteSetting(QStringLiteral("room_name"), UISettings::values.room_name, QString{});
WriteSetting(QStringLiteral("room_port"), UISettings::values.room_port,
QStringLiteral("24872"));
WriteSetting(QStringLiteral("host_type"), UISettings::values.host_type, 0);
WriteSetting(QStringLiteral("max_player"), UISettings::values.max_player, 8);
WriteSetting(QStringLiteral("game_id"), UISettings::values.game_id, 0);
WriteSetting(QStringLiteral("room_description"), UISettings::values.room_description,
QString{});
// Write ban list
qt_config->beginWriteArray(QStringLiteral("username_ban_list"));
for (std::size_t i = 0; i < UISettings::values.ban_list.first.size(); ++i) {
qt_config->setArrayIndex(static_cast<int>(i));
WriteSetting(QStringLiteral("username"),
QString::fromStdString(UISettings::values.ban_list.first[i]));
}
qt_config->endArray();
qt_config->beginWriteArray(QStringLiteral("ip_ban_list"));
for (std::size_t i = 0; i < UISettings::values.ban_list.second.size(); ++i) {
qt_config->setArrayIndex(static_cast<int>(i));
WriteSetting(QStringLiteral("ip"),
QString::fromStdString(UISettings::values.ban_list.second[i]));
}
qt_config->endArray();
qt_config->endGroup();
}
void Config::SavePathValues() {
qt_config->beginGroup(QStringLiteral("Paths"));
WriteGlobalSetting(UISettings::values.screenshot_path);
if (global) {
WriteSetting(QStringLiteral("romsPath"), UISettings::values.roms_path);
WriteSetting(QStringLiteral("symbolsPath"), UISettings::values.symbols_path);
WriteSetting(QStringLiteral("movieRecordPath"), UISettings::values.movie_record_path);
WriteSetting(QStringLiteral("moviePlaybackPath"), UISettings::values.movie_playback_path);
WriteSetting(QStringLiteral("videoDumpingPath"), UISettings::values.video_dumping_path);
qt_config->beginWriteArray(QStringLiteral("gamedirs"));
for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) {
qt_config->setArrayIndex(i);
const auto& game_dir = UISettings::values.game_dirs[i];
WriteSetting(QStringLiteral("path"), game_dir.path);
WriteSetting(QStringLiteral("deep_scan"), game_dir.deep_scan, false);
WriteSetting(QStringLiteral("expanded"), game_dir.expanded, true);
}
qt_config->endArray();
WriteSetting(QStringLiteral("recentFiles"), UISettings::values.recent_files);
WriteSetting(QStringLiteral("language"), UISettings::values.language, QString{});
}
qt_config->endGroup();
}
void Config::SaveRendererValues() {
qt_config->beginGroup(QStringLiteral("Renderer"));
Prepare frontend for multiple graphics APIs (#6347) * externals: Update dynarmic * settings: Introduce GraphicsAPI enum * For now it's OpenGL only but will be expanded upon later * citra_qt: Introduce backend agnostic context management * Mostly a direct port from yuzu * core: Simplify context acquire * settings: Add option to create debug contexts * renderer_opengl: Abstract initialization to Driver * This commit also updates glad and adds some useful extensions which we will use in part 2 * Rasterizer construction is moved to the specific renderer instead of RendererBase. Software rendering has been disable to achieve this but will be brought back in the next commit. * video_core: Remove Init/Shutdown methods from renderer * The constructor and destructor can do the same job * In addition move opengl function loading to Qt since SDL already does this. Also remove ErrorVideoCore which is never reached * citra_qt: Decouple software renderer from opengl part 1 * citra: Decouple software renderer from opengl part 2 * android: Decouple software renderer from opengl part 3 * swrasterizer: Decouple software renderer from opengl part 4 * This commit simply enforces the renderer naming conventions in the software renderer * video_core: Move RendererBase to VideoCore * video_core: De-globalize screenshot state * video_core: Pass system to the renderers * video_core: Commonize shader uniform data * video_core: Abstract backend agnostic rasterizer operations * bootmanager: Remove references to OpenGL for macOS OpenGL macOS headers definitions clash heavily with each other * citra_qt: Proper title for api settings * video_core: Reduce boost usage * bootmanager: Fix hide mouse option Remove event handlers from RenderWidget for events that are already handled by the parent GRenderWindow. Also enable mouse tracking on the RenderWidget. * android: Remove software from graphics api list * code: Address review comments * citra: Port per-game settings read * Having to update the default value for all backends is a pain so lets centralize it * android: Rename to OpenGLES --------- Co-authored-by: MerryMage <MerryMage@users.noreply.github.com> Co-authored-by: Vitor Kiguchi <vitor-kiguchi@hotmail.com>
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WriteGlobalSetting(Settings::values.graphics_api);
WriteGlobalSetting(Settings::values.use_hw_shader);
WriteGlobalSetting(Settings::values.shaders_accurate_mul);
WriteGlobalSetting(Settings::values.use_disk_shader_cache);
WriteGlobalSetting(Settings::values.use_vsync_new);
WriteGlobalSetting(Settings::values.resolution_factor);
WriteGlobalSetting(Settings::values.frame_limit);
WriteGlobalSetting(Settings::values.bg_red);
WriteGlobalSetting(Settings::values.bg_green);
WriteGlobalSetting(Settings::values.bg_blue);
Rasterizer cache refactor (#6375) * rasterizer_cache: Remove custom texture code * It's a hacky buggy mess, will be reimplemented later when the cache is in a better state * rasterizer_cache: Refactor surface upload/download * Switch to the texture_codec header which was written as part of the vulkan backend by steveice and me * Move most of the upload logic to the rasterizer cache and out of the surface object * Scaled uploads/downloads have been disabled for now since they require more runtime infrastructure * rasterizer_cache: Refactor runtime interface * Remove aspect enum which is the same as SurfaceType * Replace Subresource with specific structures for each operation (blit/copy/clear). This mimics moderns APIs vulkan much better * Pass the surface to the runtime instead of the texture * Implement CopyTextures with glCopyImageSubData which is available on 4.3 and gles. This function also has an overload for cubes which will be removed later. * rasterizer_cache: Move texture allocation to the runtime * renderer_opengl: Remove TextureDownloaderES * It's overly compilcated and unused at the moment. Will be replaced with a simple compute shader in a later commit * rasterizer_cache: Split CachedSurface * This commit splits CachedSurface into two classes, SurfaceBase which contains the backend agnostic functions and Surface which is the opengl specific part * For now the cache uses the opengl surface directly and there are a few ugly casts with watchers, those will be taken care of when the template convertion and watcher removal are added respectively * rasterizer_cache: Move reinterpreters to the runtime * rasterizer_cache: Move some pixel format function to the cpp file * rasterizer_cache: Common texture acceleration functions * They don't contain any backend specific code so they shouldn't be duplicated * rasterizer_cache: Remove BlitSurfaces * It's better to prefer copy/blit in the caller anyway * rasterizer_cache: Only allocate needed levels * rasterizer_cache: Move texture runtime out of common dir * Also shorten the util header filename * surface_params: Cleanup code * Add more comments, organize it a bit etc * rasterizer_cache: Move texture filtering to the runtime * rasterizer_cache: Move to VideoCore * renderer_opengl: Reimplement scaled uploads/downloads * Instead of looking up for temporary textures, each allocation now contains both a scaled and unscaled handle This allows the scale operations to be done inside the surface object itself and improves performance in general * In particular the scaled download code has been expanded to use ARB_get_texture_sub_image when possible which is faster and more convenient than glReadPixels. The latter is still relevant for OpenGLES though. * Finally allocations are now given a handy debug name that can be viewed from renderdoc. * rasterizer_cache: Remove global state * gl_rasterizer: Abstract common draw operations to Framebuffer * This also allows to cache framebuffer objects instead of always swapping the textures, something that particularly benefits mali gpus * rasterizer_cache: Implement multi-level surfaces * With this commit the cache can now directly upload and use mipmaps without needing to sync them with watchers. By using native mimaps directly this also adds support for mipmap for cube * Texture cubes have also been updated to drop the watcher requirement * host_shaders: Add CMake integration for string shaders * Improves build time shader generation making it much less prone to errors. Also moves the presentation shaders here to avoid embedding them to the cpp file. * Texture filter shaders now make explicit use of uniform bindings for better vulkan compatibility * renderer_opengl: Emulate lod bias in the shader * This way opengles can emulate it correctly * gl_rasterizer: Respect GL_MAX_TEXTURE_BUFFER_SIZE * Older Bifrost Mali GPUs only support up to 64kb texture buffers. Citra would try to allocate a much larger buffer the first 64kb of which would work fine but after that the driver starts misbehaving and showing various graphical glitches * rasterizer_cache: Cleanup CopySurface * renderer_opengl: Keep frames synchronized when using a GPU debugger * rasterizer_cache: Rename Surface to SurfaceRef * Makes it clear that surface is a shared_ptr and not an object * rasterizer_cache: Cleanup * Move constructor to the top of the file * Move FindMatch to the top as well and remove the Invalid flag which was redudant; all FindMatch calls used it expect from MatchFlags::Copy which ignores it anyway * gl_texture_runtime: Make driver const * gl_texture_runtime: Fix RGB8 format handling * The texture_codec header, being written with vulkan in mind converts RGB8 to RGBA8. The backend wasn't adjusted to account for this though and treated the data as RGB8. * Also remove D16 convertions, both opengl and vulkan are required to support this format so these are not needed * gl_texture_runtime: Reduce state switches during FBO blits * glBlitFramebuffer is only affected by the scissor rectangle so just disable scissor testing instead of resetting our entire state * surface_params: Prevent texcopy that spans multiple levels * It would have failed before as well, with multi-level surfaces it triggers the assert though * renderer_opengl: Centralize texture filters * A lot of code is shared between the filters thus is makes it sense to centralize them * Also fix an issue with partial texture uploads * Address review comments * rasterizer_cache: Use leading return types * rasterizer_cache: Cleanup null checks * renderer_opengl: Add additional logging * externals: Actually downgrade glad * For some reason I missed adding the files to git * surface_params: Do not check for levels in exact match * Some games will try to use the base level of a multi level surface. Checking for levels forces another surface to be created and a copy to be made which is both unncessary and breaks custom textures --------- Co-authored-by: bunnei <bunneidev@gmail.com>
2023-04-21 09:14:55 +02:00
WriteGlobalSetting(Settings::values.texture_filter);
if (global) {
WriteSetting(QStringLiteral("use_shader_jit"), Settings::values.use_shader_jit.GetValue(),
true);
}
qt_config->endGroup();
}
void Config::SaveShortcutValues() {
qt_config->beginGroup(QStringLiteral("Shortcuts"));
// Lengths of UISettings::values.shortcuts & default_hotkeys are same.
// However, their ordering must also be the same.
for (std::size_t i = 0; i < default_hotkeys.size(); i++) {
const auto& [name, group, shortcut] = UISettings::values.shortcuts[i];
const auto& default_hotkey = default_hotkeys[i].shortcut;
qt_config->beginGroup(group);
qt_config->beginGroup(name);
WriteSetting(QStringLiteral("KeySeq"), shortcut.keyseq, default_hotkey.keyseq);
WriteSetting(QStringLiteral("Context"), shortcut.context, default_hotkey.context);
qt_config->endGroup();
qt_config->endGroup();
}
qt_config->endGroup();
}
void Config::SaveSystemValues() {
qt_config->beginGroup(QStringLiteral("System"));
WriteGlobalSetting(Settings::values.is_new_3ds);
WriteGlobalSetting(Settings::values.region_value);
if (global) {
WriteBasicSetting(Settings::values.init_clock);
WriteBasicSetting(Settings::values.init_time);
WriteBasicSetting(Settings::values.init_time_offset);
WriteBasicSetting(Settings::values.plugin_loader_enabled);
WriteBasicSetting(Settings::values.allow_plugin_loader);
}
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qt_config->endGroup();
}
void Config::SaveVideoDumpingValues() {
qt_config->beginGroup(QStringLiteral("VideoDumping"));
WriteSetting(QStringLiteral("output_format"),
QString::fromStdString(Settings::values.output_format), QStringLiteral("webm"));
WriteSetting(QStringLiteral("format_options"),
QString::fromStdString(Settings::values.format_options));
WriteSetting(QStringLiteral("video_encoder"),
QString::fromStdString(Settings::values.video_encoder),
QStringLiteral("libvpx-vp9"));
WriteSetting(QStringLiteral("video_encoder_options"),
QString::fromStdString(Settings::values.video_encoder_options),
DEFAULT_VIDEO_ENCODER_OPTIONS);
WriteSetting(QStringLiteral("video_bitrate"),
static_cast<unsigned long long>(Settings::values.video_bitrate), 2500000);
WriteSetting(QStringLiteral("audio_encoder"),
QString::fromStdString(Settings::values.audio_encoder),
QStringLiteral("libvorbis"));
WriteSetting(QStringLiteral("audio_encoder_options"),
QString::fromStdString(Settings::values.audio_encoder_options),
DEFAULT_AUDIO_ENCODER_OPTIONS);
WriteSetting(QStringLiteral("audio_bitrate"),
static_cast<unsigned long long>(Settings::values.audio_bitrate), 64000);
qt_config->endGroup();
}
void Config::SaveUIValues() {
qt_config->beginGroup(QStringLiteral("UI"));
SavePathValues();
if (global) {
WriteSetting(QStringLiteral("theme"), UISettings::values.theme,
QString::fromUtf8(UISettings::themes[0].second));
WriteBasicSetting(UISettings::values.enable_discord_presence);
WriteBasicSetting(UISettings::values.screenshot_resolution_factor);
SaveUpdaterValues();
SaveUILayoutValues();
SaveUIGameListValues();
SaveShortcutValues();
SaveMultiplayerValues();
WriteBasicSetting(UISettings::values.single_window_mode);
WriteBasicSetting(UISettings::values.fullscreen);
WriteBasicSetting(UISettings::values.display_titlebar);
WriteBasicSetting(UISettings::values.show_filter_bar);
WriteBasicSetting(UISettings::values.show_status_bar);
WriteBasicSetting(UISettings::values.confirm_before_closing);
WriteBasicSetting(UISettings::values.first_start);
WriteBasicSetting(UISettings::values.callout_flags);
WriteBasicSetting(UISettings::values.show_console);
WriteBasicSetting(UISettings::values.pause_when_in_background);
WriteBasicSetting(UISettings::values.hide_mouse);
}
qt_config->endGroup();
}
void Config::SaveUIGameListValues() {
qt_config->beginGroup(QStringLiteral("GameList"));
WriteBasicSetting(UISettings::values.game_list_icon_size);
WriteBasicSetting(UISettings::values.game_list_row_1);
WriteBasicSetting(UISettings::values.game_list_row_2);
WriteBasicSetting(UISettings::values.game_list_hide_no_icon);
WriteBasicSetting(UISettings::values.game_list_single_line_mode);
qt_config->endGroup();
}
void Config::SaveUILayoutValues() {
qt_config->beginGroup(QStringLiteral("UILayout"));
WriteSetting(QStringLiteral("geometry"), UISettings::values.geometry);
WriteSetting(QStringLiteral("state"), UISettings::values.state);
WriteSetting(QStringLiteral("geometryRenderWindow"), UISettings::values.renderwindow_geometry);
WriteSetting(QStringLiteral("gameListHeaderState"), UISettings::values.gamelist_header_state);
WriteSetting(QStringLiteral("microProfileDialogGeometry"),
UISettings::values.microprofile_geometry);
WriteBasicSetting(UISettings::values.microprofile_visible);
qt_config->endGroup();
}
void Config::SaveUpdaterValues() {
qt_config->beginGroup(QStringLiteral("Updater"));
WriteBasicSetting(UISettings::values.check_for_update_on_start);
WriteBasicSetting(UISettings::values.update_on_close);
qt_config->endGroup();
}
void Config::SaveWebServiceValues() {
qt_config->beginGroup(QStringLiteral("WebService"));
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WriteSetting(QStringLiteral("enable_telemetry"), NetSettings::values.enable_telemetry, true);
WriteSetting(QStringLiteral("web_api_url"),
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QString::fromStdString(NetSettings::values.web_api_url),
QStringLiteral("https://api.citra-emu.org"));
WriteSetting(QStringLiteral("citra_username"),
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QString::fromStdString(NetSettings::values.citra_username));
WriteSetting(QStringLiteral("citra_token"),
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QString::fromStdString(NetSettings::values.citra_token));
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qt_config->endGroup();
}
QVariant Config::ReadSetting(const QString& name) const {
return qt_config->value(name);
}
QVariant Config::ReadSetting(const QString& name, const QVariant& default_value) const {
QVariant result;
if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
result = default_value;
} else {
result = qt_config->value(name, default_value);
}
return result;
}
void Config::WriteSetting(const QString& name, const QVariant& value) {
qt_config->setValue(name, value);
}
void Config::WriteSetting(const QString& name, const QVariant& value,
const QVariant& default_value) {
qt_config->setValue(name + QStringLiteral("/default"), value == default_value);
qt_config->setValue(name, value);
}
void Config::Reload() {
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ReadValues();
// To apply default value changes
SaveValues();
}
void Config::Save() {
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SaveValues();
}