citra/src/video_core/renderer_opengl/gl_rasterizer_cache.h

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// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "gl_state.h"
#include "gl_resource_manager.h"
#include "video_core/pica.h"
#include <memory>
#include <map>
class RasterizerCacheOpenGL : NonCopyable {
public:
~RasterizerCacheOpenGL();
/// Loads a texture from 3DS memory to OpenGL and caches it (if not already cached)
void LoadAndBindTexture(OpenGLState &state, unsigned texture_unit, const Pica::Regs::FullTextureConfig& config);
/// Flush any cached resource that touches the flushed region
void NotifyFlush(PAddr addr, u32 size, bool ignore_hash = false);
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/// Flush all cached OpenGL resources tracked by this cache manager
void FullFlush();
private:
struct CachedTexture {
OGLTexture texture;
GLuint width;
GLuint height;
u32 size;
u64 hash;
PAddr addr;
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};
std::map<PAddr, std::unique_ptr<CachedTexture>> texture_cache;
};