2016-05-18 01:42:45 +02:00
|
|
|
// Copyright 2016 Citra Emulator Project
|
|
|
|
// Licensed under GPLv2 or any later version
|
|
|
|
// Refer to the license.txt file included.
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include <array>
|
|
|
|
#include <vector>
|
|
|
|
#include "common/common_funcs.h"
|
|
|
|
#include "common/common_types.h"
|
|
|
|
#include "common/swap.h"
|
|
|
|
|
|
|
|
namespace Loader {
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Tests if data is a valid SMDH by its length and magic number.
|
|
|
|
* @param smdh_data data buffer to test
|
|
|
|
* @return bool test result
|
|
|
|
*/
|
|
|
|
bool IsValidSMDH(const std::vector<u8>& smdh_data);
|
|
|
|
|
|
|
|
/// SMDH data structure that contains titles, icons etc. See https://www.3dbrew.org/wiki/SMDH
|
|
|
|
struct SMDH {
|
|
|
|
u32_le magic;
|
|
|
|
u16_le version;
|
|
|
|
INSERT_PADDING_BYTES(2);
|
|
|
|
|
|
|
|
struct Title {
|
|
|
|
std::array<u16, 0x40> short_title;
|
|
|
|
std::array<u16, 0x80> long_title;
|
|
|
|
std::array<u16, 0x40> publisher;
|
|
|
|
};
|
|
|
|
std::array<Title, 16> titles;
|
|
|
|
|
|
|
|
std::array<u8, 16> ratings;
|
|
|
|
u32_le region_lockout;
|
|
|
|
u32_le match_maker_id;
|
|
|
|
u64_le match_maker_bit_id;
|
|
|
|
u32_le flags;
|
|
|
|
u16_le eula_version;
|
|
|
|
INSERT_PADDING_BYTES(2);
|
|
|
|
float_le banner_animation_frame;
|
|
|
|
u32_le cec_id;
|
|
|
|
INSERT_PADDING_BYTES(8);
|
|
|
|
|
|
|
|
std::array<u8, 0x480> small_icon;
|
|
|
|
std::array<u8, 0x1200> large_icon;
|
|
|
|
|
|
|
|
/// indicates the language used for each title entry
|
|
|
|
enum class TitleLanguage {
|
|
|
|
Japanese = 0,
|
|
|
|
English = 1,
|
|
|
|
French = 2,
|
|
|
|
German = 3,
|
|
|
|
Italian = 4,
|
|
|
|
Spanish = 5,
|
|
|
|
SimplifiedChinese = 6,
|
2016-09-18 02:38:01 +02:00
|
|
|
Korean = 7,
|
2016-05-18 01:42:45 +02:00
|
|
|
Dutch = 8,
|
|
|
|
Portuguese = 9,
|
|
|
|
Russian = 10,
|
|
|
|
TraditionalChinese = 11
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Gets game icon from SMDH
|
|
|
|
* @param large If true, returns large icon (48x48), otherwise returns small icon (24x24)
|
|
|
|
* @return vector of RGB565 data
|
|
|
|
*/
|
|
|
|
std::vector<u16> GetIcon(bool large) const;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Gets the short game title from SMDH
|
|
|
|
* @param language title language
|
|
|
|
* @return UTF-16 array of the short title
|
|
|
|
*/
|
|
|
|
std::array<u16, 0x40> GetShortTitle(Loader::SMDH::TitleLanguage language) const;
|
|
|
|
};
|
|
|
|
static_assert(sizeof(SMDH) == 0x36C0, "SMDH structure size is wrong");
|
|
|
|
|
2018-03-09 18:54:43 +01:00
|
|
|
} // namespace Loader
|