2015-05-26 06:30:20 +02:00
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// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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2015-07-12 23:10:37 +02:00
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "core/frontend/applets/swkbd.h"
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#include "core/hle/applets/applet.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/shared_memory.h"
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#include "core/hle/result.h"
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#include "core/hle/service/apt/apt.h"
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namespace HLE::Applets {
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/// Maximum number of buttons that can be in the keyboard.
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constexpr int MAX_BUTTON = 3;
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/// Maximum button text length, in UTF-16 code units.
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constexpr int MAX_BUTTON_TEXT_LEN = 16;
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/// Maximum hint text length, in UTF-16 code units.
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constexpr int MAX_HINT_TEXT_LEN = 64;
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/// Maximum filter callback error message length, in UTF-16 code units.
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constexpr int MAX_CALLBACK_MSG_LEN = 256;
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/// Keyboard types
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enum class SoftwareKeyboardType : u32 {
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Normal, ///< Normal keyboard with several pages (QWERTY/accents/symbol/mobile)
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QWERTY, ///< QWERTY keyboard only.
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NumPad, ///< Number pad.
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Western, ///< On JPN systems, a text keyboard without Japanese input capabilities,
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/// otherwise same as SWKBD_TYPE_NORMAL.
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};
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/// Keyboard dialog buttons.
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enum class SoftwareKeyboardButtonConfig : u32 {
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SingleButton, ///< Ok button
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DualButton, ///< Cancel | Ok buttons
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TripleButton, ///< Cancel | I Forgot | Ok buttons
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NoButton, ///< No button (returned by swkbdInputText in special cases)
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};
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/// Accepted input types.
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enum class SoftwareKeyboardValidInput : u32 {
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Anything, ///< All inputs are accepted.
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NotEmpty, ///< Empty inputs are not accepted.
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NotEmptyNotBlank, ///< Empty or blank inputs (consisting solely of whitespace) are not
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/// accepted.
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NotBlank, ///< Blank inputs (consisting solely of whitespace) are not accepted, but empty
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/// inputs are.
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FixedLen, ///< The input must have a fixed length (specified by maxTextLength in
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/// swkbdInit).
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};
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/// Keyboard password modes.
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enum class SoftwareKeyboardPasswordMode : u32 {
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None, ///< Characters are not concealed.
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Hide, ///< Characters are concealed immediately.
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HideDelay, ///< Characters are concealed a second after they've been typed.
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};
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/// Keyboard input filtering flags. Allows the caller to specify what input is explicitly not
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/// allowed
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namespace SoftwareKeyboardFilter {
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enum Filter {
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Digits = 1, ///< Disallow the use of more than a certain number of digits (0 or more)
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At = 1 << 1, ///< Disallow the use of the @ sign.
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Percent = 1 << 2, ///< Disallow the use of the % sign.
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Backslash = 1 << 3, ///< Disallow the use of the \ sign.
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Profanity = 1 << 4, ///< Disallow profanity using Nintendo's profanity filter.
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Callback = 1 << 5, ///< Use a callback in order to check the input.
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};
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} // namespace SoftwareKeyboardFilter
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/// Keyboard features.
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namespace SoftwareKeyboardFeature {
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enum Feature {
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Parental = 1, ///< Parental PIN mode.
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DarkenTopScreen = 1 << 1, ///< Darken the top screen when the keyboard is shown.
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PredictiveInput =
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1 << 2, ///< Enable predictive input (necessary for Kanji input in JPN systems).
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Multiline = 1 << 3, ///< Enable multiline input.
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FixedWidth = 1 << 4, ///< Enable fixed-width mode.
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AllowHome = 1 << 5, ///< Allow the usage of the HOME button.
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AllowReset = 1 << 6, ///< Allow the usage of a software-reset combination.
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AllowPower = 1 << 7, ///< Allow the usage of the POWER button.
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DefaultQWERTY = 1 << 9, ///< Default to the QWERTY page when the keyboard is shown.
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};
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} // namespace SoftwareKeyboardFeature
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/// Keyboard filter callback return values.
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enum class SoftwareKeyboardCallbackResult : u32 {
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OK, ///< Specifies that the input is valid.
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Close, ///< Displays an error message, then closes the keyboard.
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Continue, ///< Displays an error message and continues displaying the keyboard.
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};
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/// Keyboard return values.
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enum class SoftwareKeyboardResult : s32 {
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None = -1, ///< Dummy/unused.
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InvalidInput = -2, ///< Invalid parameters to swkbd.
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OutOfMem = -3, ///< Out of memory.
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D0Click = 0, ///< The button was clicked in 1-button dialogs.
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D1Click0, ///< The left button was clicked in 2-button dialogs.
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D1Click1, ///< The right button was clicked in 2-button dialogs.
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D2Click0, ///< The left button was clicked in 3-button dialogs.
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D2Click1, ///< The middle button was clicked in 3-button dialogs.
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D2Click2, ///< The right button was clicked in 3-button dialogs.
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HomePressed = 10, ///< The HOME button was pressed.
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ResetPressed, ///< The soft-reset key combination was pressed.
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PowerPressed, ///< The POWER button was pressed.
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ParentalOK = 20, ///< The parental PIN was verified successfully.
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ParentalFail, ///< The parental PIN was incorrect.
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BannedInput = 30, ///< The filter callback returned SoftwareKeyboardCallback::CLOSE.
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};
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struct SoftwareKeyboardConfig {
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enum_le<SoftwareKeyboardType> type;
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enum_le<SoftwareKeyboardButtonConfig> num_buttons_m1;
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enum_le<SoftwareKeyboardValidInput> valid_input;
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enum_le<SoftwareKeyboardPasswordMode> password_mode;
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s32_le is_parental_screen;
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s32_le darken_top_screen;
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u32_le filter_flags;
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u32_le save_state_flags;
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u16_le max_text_length;
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u16_le dict_word_count;
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u16_le max_digits;
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std::array<std::array<u16_le, MAX_BUTTON_TEXT_LEN + 1>, MAX_BUTTON> button_text;
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std::array<u16_le, 2> numpad_keys;
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std::array<u16_le, MAX_HINT_TEXT_LEN + 1>
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hint_text; ///< Text to display when asking the user for input
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bool predictive_input;
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bool multiline;
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bool fixed_width;
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bool allow_home;
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bool allow_reset;
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bool allow_power;
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bool unknown;
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bool default_qwerty;
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std::array<bool, 4> button_submits_text;
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u16_le language;
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u32_le initial_text_offset; ///< Offset of the default text in the output SharedMemory
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u32_le dict_offset;
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u32_le initial_status_offset;
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u32_le initial_learning_offset;
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u32_le shared_memory_size; ///< Size of the SharedMemory
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u32_le version;
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enum_le<SoftwareKeyboardResult> return_code;
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u32_le status_offset;
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u32_le learning_offset;
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u32_le text_offset; ///< Offset in the SharedMemory where the output text starts
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u16_le text_length; ///< Length in characters of the output text
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s32_le callback_result;
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std::array<u16_le, MAX_CALLBACK_MSG_LEN + 1> callback_msg;
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bool skip_at_check;
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INSERT_PADDING_BYTES(0xAB);
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};
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2015-05-27 22:21:06 +02:00
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/**
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* The size of this structure (0x400) has been verified via reverse engineering of multiple games
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* that use the software keyboard.
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*/
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static_assert(sizeof(SoftwareKeyboardConfig) == 0x400, "Software Keyboard Config size is wrong");
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class SoftwareKeyboard final : public Applet {
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public:
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SoftwareKeyboard(Service::APT::AppletId id, std::weak_ptr<Service::APT::AppletManager> manager)
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: Applet(id, std::move(manager)) {}
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ResultCode ReceiveParameter(const Service::APT::MessageParameter& parameter) override;
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ResultCode StartImpl(const Service::APT::AppletStartupParameter& parameter) override;
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void Update() override;
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/**
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* Draws a keyboard to the current bottom screen framebuffer.
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*/
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void DrawScreenKeyboard();
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/**
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* Sends the LibAppletClosing signal to the application,
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* along with the relevant data buffers.
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*/
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void Finalize();
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private:
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Frontend::KeyboardConfig ToFrontendConfig(const SoftwareKeyboardConfig& config) const;
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/// This SharedMemory will be created when we receive the LibAppJustStarted message.
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/// It holds the framebuffer info retrieved by the application with
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/// GSPGPU::ImportDisplayCaptureInfo
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std::shared_ptr<Kernel::SharedMemory> framebuffer_memory;
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/// SharedMemory where the output text will be stored
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std::shared_ptr<Kernel::SharedMemory> text_memory;
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/// Configuration of this instance of the SoftwareKeyboard, as received from the application
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SoftwareKeyboardConfig config;
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std::shared_ptr<Frontend::SoftwareKeyboard> frontend_applet;
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};
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} // namespace HLE::Applets
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