citra/src/citra_qt/multiplayer/state.h

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// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <QWidget>
#include "network/network.h"
class QStandardItemModel;
class Lobby;
class HostRoomWindow;
class ClientRoomWindow;
class DirectConnectWindow;
class ClickableLabel;
namespace Core {
class AnnounceMultiplayerSession;
}
class MultiplayerState : public QWidget {
Q_OBJECT;
public:
explicit MultiplayerState(QWidget* parent, QStandardItemModel* game_list, QAction* leave_room,
QAction* show_room);
~MultiplayerState();
/**
* Close all open multiplayer related dialogs
*/
void Close();
ClickableLabel* GetStatusText() const {
return status_text;
}
ClickableLabel* GetStatusIcon() const {
return status_icon;
}
public slots:
void OnNetworkStateChanged(const Network::RoomMember::State& state);
void OnViewLobby();
void OnCreateRoom();
bool OnCloseRoom();
void OnOpenNetworkRoom();
void OnDirectConnectToRoom();
void OnAnnounceFailed(const Common::WebResult&);
signals:
void NetworkStateChanged(const Network::RoomMember::State&);
void AnnounceFailed(const Common::WebResult&);
private:
Lobby* lobby = nullptr;
HostRoomWindow* host_room = nullptr;
ClientRoomWindow* client_room = nullptr;
DirectConnectWindow* direct_connect = nullptr;
ClickableLabel* status_icon = nullptr;
ClickableLabel* status_text = nullptr;
QStandardItemModel* game_list_model = nullptr;
QAction* leave_room;
QAction* show_room;
std::shared_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
Network::RoomMember::CallbackHandle<Network::RoomMember::State> state_callback_handle;
};
Q_DECLARE_METATYPE(Common::WebResult);