citra/src/video_core/renderer_opengl/gl_shader_util.h

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "generated/gl_3_2_core.h"
namespace ShaderUtil {
GLuint LoadShaders(const char* vertex_file_path, const char* fragment_file_path);
}