// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <condition_variable>
#include <memory>
#include <mutex>
#include <thread>
#include "common/threadsafe_queue.h"
#include "core/rpc/server.h"
namespace RPC {
class Packet;
struct PacketHeader;
class RPCServer {
public:
RPCServer();
~RPCServer();
void QueueRequest(std::unique_ptr<RPC::Packet> request);
private:
void Start();
void Stop();
void HandleReadMemory(Packet& packet, u32 address, u32 data_size);
void HandleWriteMemory(Packet& packet, u32 address, const u8* data, u32 data_size);
bool ValidatePacket(const PacketHeader& packet_header);
void HandleSingleRequest(std::unique_ptr<Packet> request);
void HandleRequestsLoop();
Server server;
Common::SPSCQueue<std::unique_ptr<Packet>> request_queue;
std::thread request_handler_thread;
};
} // namespace RPC