citra/src/core/custom_tex_cache.h

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// Copyright 2019 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <unordered_map>
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#include <unordered_set>
#include <vector>
#include "common/common_types.h"
namespace Frontend {
class ImageInterface;
} // namespace Frontend
namespace Core {
struct CustomTexInfo {
u32 width;
u32 height;
std::vector<u8> tex;
};
// This is to avoid parsing the filename multiple times
struct CustomTexPathInfo {
std::string path;
u64 hash;
};
// TODO: think of a better name for this class...
class CustomTexCache {
public:
explicit CustomTexCache();
~CustomTexCache();
bool IsTextureDumped(u64 hash) const;
void SetTextureDumped(u64 hash);
bool IsTextureCached(u64 hash) const;
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const CustomTexInfo& LookupTexture(u64 hash) const;
void CacheTexture(u64 hash, const std::vector<u8>& tex, u32 width, u32 height);
void AddTexturePath(u64 hash, const std::string& path);
void FindCustomTextures(u64 program_id);
void PreloadTextures(Frontend::ImageInterface& image_interface);
bool CustomTextureExists(u64 hash) const;
const CustomTexPathInfo& LookupTexturePathInfo(u64 hash) const;
bool IsTexturePathMapEmpty() const;
private:
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std::unordered_set<u64> dumped_textures;
std::unordered_map<u64, CustomTexInfo> custom_textures;
std::unordered_map<u64, CustomTexPathInfo> custom_texture_paths;
};
} // namespace Core