citra/src/common/param_package.cpp

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// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <array>
#include <stdexcept>
#include <utility>
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#include <vector>
#include "common/logging/log.h"
#include "common/param_package.h"
#include "common/string_util.h"
namespace Common {
constexpr char KEY_VALUE_SEPARATOR = ':';
constexpr char PARAM_SEPARATOR = ',';
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constexpr char ESCAPE_CHARACTER = '$';
constexpr char KEY_VALUE_SEPARATOR_ESCAPE[] = "$0";
constexpr char PARAM_SEPARATOR_ESCAPE[] = "$1";
constexpr char ESCAPE_CHARACTER_ESCAPE[] = "$2";
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/// A placeholder for empty param packages to avoid empty strings
/// (they may be recognized as "not set" by some frontend libraries like qt)
constexpr char EMPTY_PLACEHOLDER[] = "[empty]";
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ParamPackage::ParamPackage(const std::string& serialized) {
if (serialized == EMPTY_PLACEHOLDER) {
return;
}
Custom textures rewrite (#6452) * common: Add thread pool from yuzu * Is really useful for asynchronous operations like shader compilation and custom textures, will be used in following PRs * core: Improve ImageInterface * Provide a default implementation so frontends don't have to duplicate code registering the lodepng version * Add a dds version too which we will use in the next commit * rasterizer_cache: Rewrite custom textures * There's just too much to talk about here, look at the PR description for more details * rasterizer_cache: Implement basic pack configuration file * custom_tex_manager: Flip dumped textures * custom_tex_manager: Optimize custom texture hashing * If no convertions are needed then we can hash the decoded data directly removing the needed for duplicate decode * custom_tex_manager: Implement asynchronous texture loading * The file loading and decoding is offloaded into worker threads, while the upload itself still occurs in the main thread to avoid having to manage shared contexts * Address review comments * custom_tex_manager: Introduce custom material support * video_core: Move custom textures to separate directory * Also split the files to make the code cleaner * gl_texture_runtime: Generate mipmaps for material * custom_tex_manager: Prevent memory overflow when preloading * externals: Add dds-ktx as submodule * string_util: Return vector from SplitString * No code benefits from passing it as an argument * custom_textures: Use json config file * gl_rasterizer: Only bind material for unit 0 * Address review comments
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const auto pairs = Common::SplitString(serialized, PARAM_SEPARATOR);
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for (const std::string& pair : pairs) {
Custom textures rewrite (#6452) * common: Add thread pool from yuzu * Is really useful for asynchronous operations like shader compilation and custom textures, will be used in following PRs * core: Improve ImageInterface * Provide a default implementation so frontends don't have to duplicate code registering the lodepng version * Add a dds version too which we will use in the next commit * rasterizer_cache: Rewrite custom textures * There's just too much to talk about here, look at the PR description for more details * rasterizer_cache: Implement basic pack configuration file * custom_tex_manager: Flip dumped textures * custom_tex_manager: Optimize custom texture hashing * If no convertions are needed then we can hash the decoded data directly removing the needed for duplicate decode * custom_tex_manager: Implement asynchronous texture loading * The file loading and decoding is offloaded into worker threads, while the upload itself still occurs in the main thread to avoid having to manage shared contexts * Address review comments * custom_tex_manager: Introduce custom material support * video_core: Move custom textures to separate directory * Also split the files to make the code cleaner * gl_texture_runtime: Generate mipmaps for material * custom_tex_manager: Prevent memory overflow when preloading * externals: Add dds-ktx as submodule * string_util: Return vector from SplitString * No code benefits from passing it as an argument * custom_textures: Use json config file * gl_rasterizer: Only bind material for unit 0 * Address review comments
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auto key_value = Common::SplitString(pair, KEY_VALUE_SEPARATOR);
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if (key_value.size() != 2) {
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LOG_ERROR(Common, "invalid key pair {}", pair);
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continue;
}
for (std::string& part : key_value) {
part = Common::ReplaceAll(part, KEY_VALUE_SEPARATOR_ESCAPE, {KEY_VALUE_SEPARATOR});
part = Common::ReplaceAll(part, PARAM_SEPARATOR_ESCAPE, {PARAM_SEPARATOR});
part = Common::ReplaceAll(part, ESCAPE_CHARACTER_ESCAPE, {ESCAPE_CHARACTER});
}
Set(key_value[0], std::move(key_value[1]));
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}
}
ParamPackage::ParamPackage(std::initializer_list<DataType::value_type> list) : data(list) {}
std::string ParamPackage::Serialize() const {
if (data.empty())
return EMPTY_PLACEHOLDER;
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std::string result;
for (const auto& pair : data) {
std::array<std::string, 2> key_value{{pair.first, pair.second}};
for (std::string& part : key_value) {
part = Common::ReplaceAll(part, {ESCAPE_CHARACTER}, ESCAPE_CHARACTER_ESCAPE);
part = Common::ReplaceAll(part, {PARAM_SEPARATOR}, PARAM_SEPARATOR_ESCAPE);
part = Common::ReplaceAll(part, {KEY_VALUE_SEPARATOR}, KEY_VALUE_SEPARATOR_ESCAPE);
}
result += key_value[0] + KEY_VALUE_SEPARATOR + key_value[1] + PARAM_SEPARATOR;
}
result.pop_back(); // discard the trailing PARAM_SEPARATOR
return result;
}
std::string ParamPackage::Get(const std::string& key, const std::string& default_value) const {
auto pair = data.find(key);
if (pair == data.end()) {
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LOG_DEBUG(Common, "key {} not found", key);
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return default_value;
}
return pair->second;
}
int ParamPackage::Get(const std::string& key, int default_value) const {
auto pair = data.find(key);
if (pair == data.end()) {
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LOG_DEBUG(Common, "key {} not found", key);
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return default_value;
}
try {
return std::stoi(pair->second);
} catch (const std::logic_error&) {
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LOG_ERROR(Common, "failed to convert {} to int", pair->second);
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return default_value;
}
}
float ParamPackage::Get(const std::string& key, float default_value) const {
auto pair = data.find(key);
if (pair == data.end()) {
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LOG_DEBUG(Common, "key {} not found", key);
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return default_value;
}
try {
return std::stof(pair->second);
} catch (const std::logic_error&) {
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LOG_ERROR(Common, "failed to convert {} to float", pair->second);
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return default_value;
}
}
void ParamPackage::Set(const std::string& key, std::string value) {
data.insert_or_assign(key, std::move(value));
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}
void ParamPackage::Set(const std::string& key, int value) {
data.insert_or_assign(key, std::to_string(value));
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}
void ParamPackage::Set(const std::string& key, float value) {
data.insert_or_assign(key, std::to_string(value));
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}
bool ParamPackage::Has(const std::string& key) const {
return data.find(key) != data.end();
}
void ParamPackage::Erase(const std::string& key) {
data.erase(key);
}
void ParamPackage::Clear() {
data.clear();
}
ParamPackage::DataType::iterator ParamPackage::begin() {
return data.begin();
}
ParamPackage::DataType::const_iterator ParamPackage::begin() const {
return data.begin();
}
ParamPackage::DataType::iterator ParamPackage::end() {
return data.end();
}
ParamPackage::DataType::const_iterator ParamPackage::end() const {
return data.end();
}
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} // namespace Common