2014-07-07 05:15:40 +02:00
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// Copyright 2014 Citra Emulator Project
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2014-12-17 06:38:14 +01:00
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// Licensed under GPLv2 or any later version
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2014-07-07 05:15:40 +02:00
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// Refer to the license.txt file included.
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#pragma once
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2017-11-09 00:07:22 +01:00
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#include <vector>
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2014-07-07 05:15:40 +02:00
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#include "common/common_types.h"
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2018-08-02 04:40:00 +02:00
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#include "core/hle/kernel/object.h"
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#include "core/hle/result.h"
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2014-07-07 05:15:40 +02:00
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// Address arbiters are an underlying kernel synchronization object that can be created/used via
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// supervisor calls (SVCs). They function as sort of a global lock. Typically, games/other CTR
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// applications use them as an underlying mechanism to implement thread-safe barriers, events, and
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2017-11-09 00:07:22 +01:00
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// semaphores.
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2014-07-07 05:15:40 +02:00
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Kernel namespace
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namespace Kernel {
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2017-11-09 00:07:22 +01:00
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class Thread;
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2014-07-07 05:15:40 +02:00
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enum class ArbitrationType : u32 {
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Signal,
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WaitIfLessThan,
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DecrementAndWaitIfLessThan,
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WaitIfLessThanWithTimeout,
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DecrementAndWaitIfLessThanWithTimeout,
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};
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2015-01-27 05:40:21 +01:00
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class AddressArbiter final : public Object {
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2015-01-11 17:46:49 +01:00
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public:
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std::string GetTypeName() const override {
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return "Arbiter";
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}
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std::string GetName() const override {
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return name;
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}
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2015-01-11 17:46:49 +01:00
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static const HandleType HANDLE_TYPE = HandleType::AddressArbiter;
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HandleType GetHandleType() const override {
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return HANDLE_TYPE;
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}
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2015-01-11 17:46:49 +01:00
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2016-09-18 02:38:01 +02:00
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std::string name; ///< Name of address arbiter object (optional)
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2017-11-09 00:07:22 +01:00
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ResultCode ArbitrateAddress(SharedPtr<Thread> thread, ArbitrationType type, VAddr address,
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s32 value, u64 nanoseconds);
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private:
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2018-10-11 21:19:45 +02:00
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explicit AddressArbiter(KernelSystem& kernel);
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2015-02-01 01:56:59 +01:00
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~AddressArbiter() override;
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2018-11-21 21:04:31 +01:00
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KernelSystem& kernel;
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2017-11-09 00:07:22 +01:00
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/// Puts the thread to wait on the specified arbitration address under this address arbiter.
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void WaitThread(SharedPtr<Thread> thread, VAddr wait_address);
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/// Resume all threads found to be waiting on the address under this address arbiter
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void ResumeAllThreads(VAddr address);
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/// Resume one thread found to be waiting on the address under this address arbiter and return
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/// the resumed thread.
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SharedPtr<Thread> ResumeHighestPriorityThread(VAddr address);
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/// Threads waiting for the address arbiter to be signaled.
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std::vector<SharedPtr<Thread>> waiting_threads;
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friend class KernelSystem;
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};
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2014-07-07 05:15:40 +02:00
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2017-11-09 00:07:22 +01:00
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} // namespace Kernel
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