citra/src/video_core/renderer_opengl/gl_stream_buffer.cpp

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2018-02-23 10:56:30 +01:00
// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <deque>
#include <vector>
#include "common/alignment.h"
#include "common/assert.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/gl_stream_buffer.h"
class OrphanBuffer : public OGLStreamBuffer {
public:
explicit OrphanBuffer(GLenum target) : OGLStreamBuffer(target) {}
~OrphanBuffer() override;
private:
void Create(size_t size, size_t sync_subdivide) override;
void Release() override;
std::pair<u8*, GLintptr> Map(size_t size, size_t alignment) override;
void Unmap() override;
std::vector<u8> data;
};
class StorageBuffer : public OGLStreamBuffer {
public:
explicit StorageBuffer(GLenum target) : OGLStreamBuffer(target) {}
~StorageBuffer() override;
private:
void Create(size_t size, size_t sync_subdivide) override;
void Release() override;
std::pair<u8*, GLintptr> Map(size_t size, size_t alignment) override;
void Unmap() override;
struct Fence {
OGLSync sync;
size_t offset;
};
std::deque<Fence> head;
std::deque<Fence> tail;
u8* mapped_ptr;
};
OGLStreamBuffer::OGLStreamBuffer(GLenum target) {
gl_target = target;
}
GLuint OGLStreamBuffer::GetHandle() const {
return gl_buffer.handle;
}
std::unique_ptr<OGLStreamBuffer> OGLStreamBuffer::MakeBuffer(bool storage_buffer, GLenum target) {
if (storage_buffer) {
return std::make_unique<StorageBuffer>(target);
}
return std::make_unique<OrphanBuffer>(target);
}
OrphanBuffer::~OrphanBuffer() {
Release();
}
void OrphanBuffer::Create(size_t size, size_t /*sync_subdivide*/) {
buffer_pos = 0;
buffer_size = size;
data.resize(buffer_size);
if (gl_buffer.handle == 0) {
gl_buffer.Create();
glBindBuffer(gl_target, gl_buffer.handle);
}
glBufferData(gl_target, static_cast<GLsizeiptr>(buffer_size), nullptr, GL_STREAM_DRAW);
}
void OrphanBuffer::Release() {
gl_buffer.Release();
}
std::pair<u8*, GLintptr> OrphanBuffer::Map(size_t size, size_t alignment) {
buffer_pos = Common::AlignUp(buffer_pos, alignment);
if (buffer_pos + size > buffer_size) {
Create(std::max(buffer_size, size), 0);
}
mapped_size = size;
return std::make_pair(&data[buffer_pos], static_cast<GLintptr>(buffer_pos));
}
void OrphanBuffer::Unmap() {
glBufferSubData(gl_target, static_cast<GLintptr>(buffer_pos),
static_cast<GLsizeiptr>(mapped_size), &data[buffer_pos]);
buffer_pos += mapped_size;
}
StorageBuffer::~StorageBuffer() {
Release();
}
void StorageBuffer::Create(size_t size, size_t sync_subdivide) {
if (gl_buffer.handle != 0)
return;
buffer_pos = 0;
buffer_size = size;
buffer_sync_subdivide = std::max<size_t>(sync_subdivide, 1);
gl_buffer.Create();
glBindBuffer(gl_target, gl_buffer.handle);
glBufferStorage(gl_target, static_cast<GLsizeiptr>(buffer_size), nullptr,
GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT);
mapped_ptr = reinterpret_cast<u8*>(
glMapBufferRange(gl_target, 0, static_cast<GLsizeiptr>(buffer_size),
GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_FLUSH_EXPLICIT_BIT));
}
void StorageBuffer::Release() {
if (gl_buffer.handle == 0)
return;
glUnmapBuffer(gl_target);
gl_buffer.Release();
head.clear();
tail.clear();
}
std::pair<u8*, GLintptr> StorageBuffer::Map(size_t size, size_t alignment) {
ASSERT(size <= buffer_size);
OGLSync sync;
buffer_pos = Common::AlignUp(buffer_pos, alignment);
size_t effective_offset = Common::AlignDown(buffer_pos, buffer_sync_subdivide);
if (!head.empty() &&
(effective_offset > head.back().offset || buffer_pos + size > buffer_size)) {
ASSERT(head.back().sync.handle == 0);
head.back().sync.Create();
}
if (buffer_pos + size > buffer_size) {
if (!tail.empty()) {
std::swap(sync, tail.back().sync);
tail.clear();
}
std::swap(tail, head);
buffer_pos = 0;
effective_offset = 0;
}
while (!tail.empty() && buffer_pos + size > tail.front().offset) {
std::swap(sync, tail.front().sync);
tail.pop_front();
}
if (sync.handle != 0) {
glClientWaitSync(sync.handle, GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED);
sync.Release();
}
if (head.empty() || effective_offset > head.back().offset) {
head.emplace_back();
head.back().offset = effective_offset;
}
mapped_size = size;
return std::make_pair(&mapped_ptr[buffer_pos], static_cast<GLintptr>(buffer_pos));
}
void StorageBuffer::Unmap() {
glFlushMappedBufferRange(gl_target, static_cast<GLintptr>(buffer_pos),
static_cast<GLsizeiptr>(mapped_size));
buffer_pos += mapped_size;
}