citra/src/citra_qt/configuration/configure_enhancements.cpp

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// Copyright 2019 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QColorDialog>
#include "citra_qt/configuration/configure_enhancements.h"
#include "core/core.h"
#include "core/settings.h"
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#include "ui_configure_enhancements.h"
#include "video_core/renderer_opengl/post_processing_opengl.h"
#include "video_core/renderer_opengl/texture_filters/texture_filter_manager.h"
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ConfigureEnhancements::ConfigureEnhancements(QWidget* parent)
: QWidget(parent), ui(new Ui::ConfigureEnhancements) {
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ui->setupUi(this);
for (const auto& filter : OpenGL::TextureFilterManager::TextureFilterMap())
ui->texture_filter_combobox->addItem(QString::fromStdString(filter.first.data()));
connect(ui->texture_filter_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&ConfigureEnhancements::updateTextureFilter);
SetConfiguration();
ui->layoutBox->setEnabled(!Settings::values.custom_layout);
ui->resolution_factor_combobox->setEnabled(Settings::values.use_hw_renderer);
connect(ui->render_3d_combobox,
static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
[this](int currentIndex) {
updateShaders(static_cast<Settings::StereoRenderOption>(currentIndex));
});
connect(ui->bg_button, &QPushButton::clicked, this, [this] {
const QColor new_bg_color = QColorDialog::getColor(bg_color);
if (!new_bg_color.isValid()) {
return;
}
bg_color = new_bg_color;
QPixmap pixmap(ui->bg_button->size());
pixmap.fill(bg_color);
const QIcon color_icon(pixmap);
ui->bg_button->setIcon(color_icon);
});
ui->toggle_preload_textures->setEnabled(ui->toggle_custom_textures->isChecked());
connect(ui->toggle_custom_textures, &QCheckBox::toggled, this, [this] {
ui->toggle_preload_textures->setEnabled(ui->toggle_custom_textures->isChecked());
if (!ui->toggle_preload_textures->isEnabled())
ui->toggle_preload_textures->setChecked(false);
});
ui->toggle_disk_shader_cache->setEnabled(Settings::values.use_hw_shader);
}
void ConfigureEnhancements::SetConfiguration() {
ui->resolution_factor_combobox->setCurrentIndex(Settings::values.resolution_factor);
ui->render_3d_combobox->setCurrentIndex(static_cast<int>(Settings::values.render_3d));
ui->factor_3d->setValue(Settings::values.factor_3d);
updateShaders(Settings::values.render_3d);
ui->toggle_linear_filter->setChecked(Settings::values.filter_mode);
ui->texture_scale_spinbox->setValue(Settings::values.texture_filter_factor);
int tex_filter_idx = ui->texture_filter_combobox->findText(
QString::fromStdString(Settings::values.texture_filter_name));
if (tex_filter_idx == -1) {
ui->texture_filter_combobox->setCurrentIndex(0);
} else {
ui->texture_filter_combobox->setCurrentIndex(tex_filter_idx);
}
updateTextureFilter(tex_filter_idx);
ui->layout_combobox->setCurrentIndex(static_cast<int>(Settings::values.layout_option));
ui->swap_screen->setChecked(Settings::values.swap_screen);
ui->toggle_disk_shader_cache->setChecked(Settings::values.use_hw_shader &&
Settings::values.use_disk_shader_cache);
ui->upright_screen->setChecked(Settings::values.upright_screen);
ui->toggle_dump_textures->setChecked(Settings::values.dump_textures);
ui->toggle_custom_textures->setChecked(Settings::values.custom_textures);
ui->toggle_preload_textures->setChecked(Settings::values.preload_textures);
bg_color = QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
Settings::values.bg_blue);
QPixmap pixmap(ui->bg_button->size());
pixmap.fill(bg_color);
const QIcon color_icon(pixmap);
ui->bg_button->setIcon(color_icon);
}
void ConfigureEnhancements::updateShaders(Settings::StereoRenderOption stereo_option) {
ui->shader_combobox->clear();
if (stereo_option == Settings::StereoRenderOption::Anaglyph)
ui->shader_combobox->addItem(QStringLiteral("dubois (builtin)"));
else if (stereo_option == Settings::StereoRenderOption::Interlaced)
ui->shader_combobox->addItem(QStringLiteral("horizontal (builtin)"));
else
ui->shader_combobox->addItem(QStringLiteral("none (builtin)"));
ui->shader_combobox->setCurrentIndex(0);
for (const auto& shader : OpenGL::GetPostProcessingShaderList(
stereo_option == Settings::StereoRenderOption::Anaglyph)) {
ui->shader_combobox->addItem(QString::fromStdString(shader));
if (Settings::values.pp_shader_name == shader)
ui->shader_combobox->setCurrentIndex(ui->shader_combobox->count() - 1);
}
}
void ConfigureEnhancements::updateTextureFilter(int index) {
if (index == -1)
return;
ui->texture_filter_group->setEnabled(index != 0);
const auto& clamp = OpenGL::TextureFilterManager::TextureFilterMap()
.at(ui->texture_filter_combobox->currentText().toStdString())
.clamp_scale;
ui->texture_scale_spinbox->setMinimum(clamp.min);
ui->texture_scale_spinbox->setMaximum(clamp.max);
}
void ConfigureEnhancements::RetranslateUI() {
ui->retranslateUi(this);
}
void ConfigureEnhancements::ApplyConfiguration() {
Settings::values.resolution_factor =
static_cast<u16>(ui->resolution_factor_combobox->currentIndex());
Settings::values.render_3d =
static_cast<Settings::StereoRenderOption>(ui->render_3d_combobox->currentIndex());
Settings::values.factor_3d = ui->factor_3d->value();
Settings::values.pp_shader_name =
ui->shader_combobox->itemText(ui->shader_combobox->currentIndex()).toStdString();
Settings::values.filter_mode = ui->toggle_linear_filter->isChecked();
Settings::values.texture_filter_name = ui->texture_filter_combobox->currentText().toStdString();
Settings::values.texture_filter_factor = ui->texture_scale_spinbox->value();
Settings::values.layout_option =
static_cast<Settings::LayoutOption>(ui->layout_combobox->currentIndex());
Settings::values.swap_screen = ui->swap_screen->isChecked();
Settings::values.use_disk_shader_cache =
Settings::values.use_hw_shader && ui->toggle_disk_shader_cache->isChecked();
Settings::values.upright_screen = ui->upright_screen->isChecked();
Settings::values.dump_textures = ui->toggle_dump_textures->isChecked();
Settings::values.custom_textures = ui->toggle_custom_textures->isChecked();
Settings::values.preload_textures = ui->toggle_preload_textures->isChecked();
Settings::values.bg_red = static_cast<float>(bg_color.redF());
Settings::values.bg_green = static_cast<float>(bg_color.greenF());
Settings::values.bg_blue = static_cast<float>(bg_color.blueF());
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}
ConfigureEnhancements::~ConfigureEnhancements() {
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delete ui;
}