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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ConfigureGraphics</class>
<widget class="QWidget" name="ConfigureGraphics">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
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<height>430</height>
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</rect>
</property>
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<property name="minimumSize">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
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<property name="windowTitle">
<string>Form</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
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<item>
<widget class="QGroupBox" name="rendererBox">
<property name="title">
<string>Renderer</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_6">
<item>
<widget class="QCheckBox" name="toggle_hw_renderer">
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<property name="toolTip">
<string><html><head/><body><p>Use OpenGL to accelerate rendering.</p><p>Disable to debug graphics-related problem.</p></body></html></string>
</property>
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<property name="text">
<string>Enable Hardware Renderer</string>
</property>
</widget>
</item>
<item>
<widget class="QWidget" name="hw_renderer_group" native="true">
<layout class="QVBoxLayout" name="verticalLayout_5">
<property name="leftMargin">
<number>16</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QCheckBox" name="toggle_hw_shader">
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<property name="toolTip">
<string><html><head/><body><p>Use OpenGL to accelerate shader emulation.</p><p>Requires a relatively powerful GPU for better performance.</p></body></html></string>
</property>
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<property name="text">
<string>Enable Hardware Shader</string>
</property>
</widget>
</item>
<item>
<widget class="QWidget" name="hw_shader_group" native="true">
<layout class="QVBoxLayout" name="verticalLayout_7">
<property name="leftMargin">
<number>16</number>
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</property>
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<property name="topMargin">
<number>0</number>
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</property>
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<property name="rightMargin">
<number>0</number>
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</property>
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<property name="bottomMargin">
<number>0</number>
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</property>
<item>
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<widget class="QCheckBox" name="toggle_accurate_mul">
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<property name="toolTip">
<string><html><head/><body><p>Correctly handle all edge cases in multiplication operation in shaders. </p><p>Some games requires this to be enabled for the hardware shader to render properly.</p><p>However this would reduce performance in most games.</p></body></html></string>
</property>
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<property name="text">
<string>Accurate Multiplication</string>
</property>
</widget>
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</item>
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</layout>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QCheckBox" name="toggle_shader_jit">
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<property name="toolTip">
<string><html><head/><body><p>Use the JIT engine instead of the interpreter for software shader emulation. </p><p>Enable this for better performance.</p></body></html></string>
</property>
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<property name="text">
<string>Enable Shader JIT</string>
</property>
</widget>
</item>
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</layout>
</widget>
</item>
<item>
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<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
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</property>
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<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>270</height>
</size>
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</property>
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</spacer>
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</item>
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</layout>
</widget>
<resources/>
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<connections/>
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</ui>