2016-05-03 08:07:17 +02:00
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/math_util.h"
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2017-05-28 03:06:59 +02:00
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2016-05-03 08:07:17 +02:00
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namespace Layout {
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2017-05-28 03:06:59 +02:00
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2016-05-03 08:07:17 +02:00
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/// Describes the layout of the window framebuffer (size and top/bottom screen positions)
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struct FramebufferLayout {
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unsigned width;
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unsigned height;
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bool top_screen_enabled;
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bool bottom_screen_enabled;
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MathUtil::Rectangle<unsigned> top_screen;
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MathUtil::Rectangle<unsigned> bottom_screen;
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2017-05-28 03:06:59 +02:00
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/**
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* Returns the ration of pixel size of the top screen, compared to the native size of the 3DS
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* screen.
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*/
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2017-11-14 06:30:11 +01:00
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u16 GetScalingRatio() const;
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2016-05-03 08:07:17 +02:00
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};
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/**
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* Factory method for constructing a default FramebufferLayout
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* @param width Window framebuffer width in pixels
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* @param height Window framebuffer height in pixels
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2016-11-10 08:36:07 +01:00
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* @param is_swapped if true, the bottom screen will be displayed above the top screen
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2016-05-03 08:07:17 +02:00
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* @return Newly created FramebufferLayout object with default screen regions initialized
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*/
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FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool is_swapped);
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/**
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2016-11-10 08:36:07 +01:00
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* Factory method for constructing a FramebufferLayout with only the top or bottom screen
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2016-05-03 08:07:17 +02:00
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* @param width Window framebuffer width in pixels
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* @param height Window framebuffer height in pixels
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2016-11-10 08:36:07 +01:00
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* @param is_swapped if true, the bottom screen will be displayed (and the top won't be displayed)
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2016-05-03 08:07:17 +02:00
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* @return Newly created FramebufferLayout object with default screen regions initialized
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*/
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FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool is_swapped);
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/**
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2016-11-05 09:58:11 +01:00
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* Factory method for constructing a Frame with the a 4x size Top screen with a 1x size bottom
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* screen on the right
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2016-05-03 08:07:17 +02:00
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* This is useful in particular because it matches well with a 1920x1080 resolution monitor
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* @param width Window framebuffer width in pixels
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* @param height Window framebuffer height in pixels
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2016-11-10 08:36:07 +01:00
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* @param is_swapped if true, the bottom screen will be the large display
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2016-05-03 08:07:17 +02:00
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* @return Newly created FramebufferLayout object with default screen regions initialized
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*/
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FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swapped);
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2017-02-01 09:22:47 +01:00
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2017-08-25 23:53:07 +02:00
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/**
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* Factory method for constructing a Frame with the Top screen and bottom
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* screen side by side
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* This is useful for devices with small screens, like the GPDWin
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* @param width Window framebuffer width in pixels
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* @param height Window framebuffer height in pixels
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* @param is_swapped if true, the bottom screen will be the left display
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* @return Newly created FramebufferLayout object with default screen regions initialized
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*/
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FramebufferLayout SideFrameLayout(unsigned width, unsigned height, bool is_swapped);
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2017-02-01 09:22:47 +01:00
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/**
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* Factory method for constructing a custom FramebufferLayout
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* @param width Window framebuffer width in pixels
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* @param height Window framebuffer height in pixels
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* @return Newly created FramebufferLayout object with default screen regions initialized
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*/
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FramebufferLayout CustomFrameLayout(unsigned width, unsigned height);
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2017-05-28 03:06:59 +02:00
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} // namespace Layout
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