From 0269cb6e67196d9e5fb9259dfeaee28c780f00c8 Mon Sep 17 00:00:00 2001 From: Weiyi Wang Date: Sat, 10 Aug 2019 04:51:24 -0400 Subject: [PATCH] gl_rasterizer: decrease vertex buffer size (#4703) Nvidia seems to have flickering issue with pokemon for some specific vertex buffer size. The root cause is still unknown. This is just a workaround --- src/video_core/renderer_opengl/gl_rasterizer.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index a1055954c..aae2c3eeb 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -286,7 +286,7 @@ private: std::unique_ptr shader_program_manager; // They shall be big enough for about one frame. - static constexpr std::size_t VERTEX_BUFFER_SIZE = 32 * 1024 * 1024; + static constexpr std::size_t VERTEX_BUFFER_SIZE = 16 * 1024 * 1024; static constexpr std::size_t INDEX_BUFFER_SIZE = 1 * 1024 * 1024; static constexpr std::size_t UNIFORM_BUFFER_SIZE = 2 * 1024 * 1024; static constexpr std::size_t TEXTURE_BUFFER_SIZE = 1 * 1024 * 1024;