diff --git a/src/common/src/common_types.h b/src/common/src/common_types.h index cbe556c7e..68f237385 100644 --- a/src/common/src/common_types.h +++ b/src/common/src/common_types.h @@ -1,50 +1,122 @@ -// Copyright 2013 Dolphin Emulator Project -// Licensed under GPLv2 -// Refer to the license.txt file included. +/** + * Copyright (C) 2005-2012 Gekko Emulator + * + * @file common_types.h + * @author ShizZy + * @date 2012-02-11 + * @brief Common types used throughout the project + * + * @section LICENSE + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License as + * published by the Free Software Foundation; either version 2 of + * the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details at + * http://www.gnu.org/copyleft/gpl.html + * + * Official project repository can be found at: + * http://code.google.com/p/gekko-gc-emu/ + */ - -// This header contains type definitions that are shared between the Dolphin core and -// other parts of the code. Any definitions that are only used by the core should be -// placed in "common.h" instead. - -#ifndef _COMMONTYPES_H_ -#define _COMMONTYPES_H_ +#pragma once #ifdef _WIN32 #include -typedef unsigned __int8 u8; -typedef unsigned __int16 u16; -typedef unsigned __int32 u32; -typedef unsigned __int64 u64; +typedef unsigned __int8 u8; ///< 8-bit unsigned byte +typedef unsigned __int16 u16; ///< 16-bit unsigned short +typedef unsigned __int32 u32; ///< 32-bit unsigned word +typedef unsigned __int64 u64; ///< 64-bit unsigned int -typedef signed __int8 s8; -typedef signed __int16 s16; -typedef signed __int32 s32; -typedef signed __int64 s64; +typedef signed __int8 s8; ///< 8-bit signed byte +typedef signed __int16 s16; ///< 16-bit signed short +typedef signed __int32 s32; ///< 32-bit signed word +typedef signed __int64 s64; ///< 64-bit signed int #else -#ifndef GEKKO +typedef unsigned char u8; ///< 8-bit unsigned byte +typedef unsigned short u16; ///< 16-bit unsigned short +typedef unsigned int u32; ///< 32-bit unsigned word +typedef unsigned long long u64; ///< 64-bit unsigned int -typedef unsigned char u8; -typedef unsigned short u16; -typedef unsigned int u32; -typedef unsigned long long u64; +typedef signed char s8; ///< 8-bit signed byte +typedef signed short s16; ///< 16-bit signed short +typedef signed int s32; ///< 32-bit signed word +typedef signed long long s64; ///< 64-bit signed int -typedef signed char s8; -typedef signed short s16; -typedef signed int s32; -typedef signed long long s64; - -#endif // For using windows lock code #define TCHAR char #define LONG int #endif // _WIN32 +typedef float f32; ///< 32-bit floating point +typedef double f64; ///< 64-bit floating point + #include "swap.h" -#endif // _COMMONTYPES_H_ +/// Union for fast 16-bit type casting +union t16 { + u8 _u8[2]; ///< 8-bit unsigned char(s) + u16 _u16; ///< 16-bit unsigned shorts(s) +}; + +/// Union for fast 32-bit type casting +union t32 { + f32 _f32; ///< 32-bit floating point(s) + u32 _u32; ///< 32-bit unsigned int(s) + s32 _s32; ///< 32-bit signed int(s) + u16 _u16[2]; ///< 16-bit unsigned shorts(s) + u8 _u8[4]; ///< 8-bit unsigned char(s) +}; + +/// Union for fast 64-bit type casting +union t64 { + f64 _f64; ///< 64-bit floating point + u64 _u64; ///< 64-bit unsigned long + f32 _f32[2]; ///< 32-bit floating point(s) + u32 _u32[2]; ///< 32-bit unsigned int(s) + s32 _s32[2]; ///< 32-bit signed int(s) + u16 _u16[4]; ///< 16-bit unsigned shorts(s) + u8 _u8[8]; ///< 8-bit unsigned char(s) +}; + +/// Union for fast 128-bit type casting +union t128 { + struct + { + t64 ps0; ///< 64-bit paired single 0 + t64 ps1; ///< 64-bit paired single 1 + }; + __m128 a; ///< 128-bit floating point (__m128 maps to the XMM[0-7] registers) +}; + +/// Rectangle data structure +class Rect { +public: + Rect(int x0=0, int y0=0, int x1=0, int y1=0) { + x0_ = x0; + y0_ = y0; + x1_ = x1; + y1_ = y1; + } + ~Rect() { } + + int x0_; ///< Rect top left X-coordinate + int y0_; ///< Rect top left Y-coordinate + int x1_; ///< Rect bottom left X-coordinate + int y1_; ///< Rect bottom right Y-coordinate + + inline u32 width() const { return abs(x1_ - x0_); } + inline u32 height() const { return abs(y1_ - y0_); } + + inline bool operator == (const Rect& val) const { + return (x0_ == val.x0_ && y0_ == val.y0_ && x1_ == val.x1_ && y1_ == val.y1_); + } +};