Add a service to announce multiplayer rooms to web service; Add the abiltiy to receive a list of all announced rooms from web service

This commit is contained in:
B3n30 2017-10-31 10:02:42 +01:00
parent 4b8a7eb1ca
commit 0432fc17eb
14 changed files with 554 additions and 18 deletions

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@ -164,6 +164,9 @@ void Config::ReadValues() {
"WebService", "telemetry_endpoint_url", "https://services.citra-emu.org/api/telemetry");
Settings::values.verify_endpoint_url = sdl2_config->Get(
"WebService", "verify_endpoint_url", "https://services.citra-emu.org/api/profile");
Settings::values.announce_multiplayer_room_endpoint_url =
sdl2_config->Get("WebService", "announce_multiplayer_room_endpoint_url",
"https://services.citra-emu.org/api/multiplayer/rooms");
Settings::values.citra_username = sdl2_config->Get("WebService", "citra_username", "");
Settings::values.citra_token = sdl2_config->Get("WebService", "citra_token", "");
}

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@ -187,6 +187,8 @@ enable_telemetry =
telemetry_endpoint_url = https://services.citra-emu.org/api/telemetry
# Endpoint URL to verify the username and token
verify_endpoint_url = https://services.citra-emu.org/api/profile
# Endpoint URL for announcing public rooms
announce_multiplayer_room_endpoint_url = https://services.citra-emu.org/api/multiplayer/rooms
# Username and token for Citra Web Service
# See https://services.citra-emu.org/ for more info
citra_username =

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@ -26,6 +26,7 @@ configure_file("${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in" "${CMAKE_CURRENT_SOU
add_library(common STATIC
alignment.h
announce_multiplayer_room.h
assert.h
bit_field.h
bit_set.h

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@ -0,0 +1,105 @@
// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <functional>
#include <future>
#include <string>
#include <vector>
#include "common/common_types.h"
namespace Common {
struct WebResult {
enum Code : u32 {
Success,
InvalidURL,
CredentialsMissing,
CprError,
HttpError,
WrongContent,
NoWebservice,
};
Code result_code;
std::string result_string;
};
} // namespace Common
namespace AnnounceMultiplayerRoom {
using MacAddress = std::array<u8, 6>;
struct Room {
struct Member {
std::string name;
MacAddress mac_address;
std::string game_name;
u64 game_id;
};
std::string name;
std::string GUID;
std::string owner;
std::string ip;
u16 port;
u32 max_player;
u32 net_version;
bool has_password;
std::string preferred_game;
u64 preferred_game_id;
std::vector<Member> members;
};
using RoomList = std::vector<Room>;
/**
* A AnnounceMultiplayerRoom interface class. A backend to submit/get to/from a web service should
* implement this interface.
*/
class Backend : NonCopyable {
public:
virtual ~Backend() = default;
virtual void SetRoomInformation(const std::string& guid, const std::string& name,
const u16 port, const u32 max_player, const u32 net_version,
const bool has_password, const std::string& preferred_game,
const u64 preferred_game_id) = 0;
virtual void AddPlayer(const std::string& nickname, const MacAddress& mac_address,
const u64 game_id, const std::string& game_name) = 0;
virtual std::future<Common::WebResult> Announce() = 0;
virtual void ClearPlayers() = 0;
virtual std::future<RoomList> GetRoomList(std::function<void()> func) = 0;
virtual void Delete() = 0;
};
/**
* Empty implementation of AnnounceMultiplayerRoom interface that drops all data. Used when a
* functional backend implementation is not available.
*/
class NullBackend : public Backend {
public:
~NullBackend() = default;
void SetRoomInformation(const std::string& /*guid*/, const std::string& /*name*/,
const u16 /*port*/, const u32 /*max_player*/, const u32 /*net_version*/,
const bool /*has_password*/, const std::string& /*preferred_game*/,
const u64 /*preferred_game_id*/) override {}
void AddPlayer(const std::string& /*nickname*/, const MacAddress& /*mac_address*/,
const u64 /*game_id*/, const std::string& /*game_name*/) override {}
std::future<Common::WebResult> Announce() override {
return std::async(std::launch::async, []() {
return Common::WebResult{Common::WebResult::Code::NoWebservice,
"WebService is missing"};
});
}
void ClearPlayers() override {}
std::future<RoomList> GetRoomList(std::function<void()> func) override {
return std::async(std::launch::async, [func]() {
func();
return RoomList{};
});
}
void Delete() override {}
};
} // namespace AnnounceMultiplayerRoom

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@ -1,5 +1,7 @@
add_library(core STATIC
3ds.h
announce_multiplayer_session.cpp
announce_multiplayer_session.h
arm/arm_interface.h
arm/dynarmic/arm_dynarmic.cpp
arm/dynarmic/arm_dynarmic.h

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@ -0,0 +1,120 @@
// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <chrono>
#include <vector>
#include "announce_multiplayer_session.h"
#include "common/announce_multiplayer_room.h"
#include "common/assert.h"
#include "core/settings.h"
#include "network/network.h"
#ifdef ENABLE_WEB_SERVICE
#include "web_service/announce_room_json.h"
#endif
namespace Core {
// Time between room is announced to web_service
static constexpr std::chrono::seconds announce_time_interval(15);
AnnounceMultiplayerSession::AnnounceMultiplayerSession() : announce(false), finished(true) {
#ifdef ENABLE_WEB_SERVICE
backend = std::make_unique<WebService::RoomJson>(
Settings::values.announce_multiplayer_room_endpoint_url, Settings::values.citra_username,
Settings::values.citra_token);
#else
backend = std::make_unique<AnnounceMultiplayerRoom::NullBackend>();
#endif
}
void AnnounceMultiplayerSession::Start() {
if (announce_multiplayer_thread) {
Stop();
}
announce_multiplayer_thread =
std::make_unique<std::thread>(&AnnounceMultiplayerSession::AnnounceMultiplayerLoop, this);
}
void AnnounceMultiplayerSession::Stop() {
if (!announce && finished)
return;
announce = false;
// Detaching the loop, to not wait for the sleep to finish. The loop thread will finish soon.
if (announce_multiplayer_thread) {
announce_multiplayer_thread->detach();
announce_multiplayer_thread.reset();
backend->Delete();
}
}
std::shared_ptr<std::function<void(const Common::WebResult&)>>
AnnounceMultiplayerSession::BindErrorCallback(
std::function<void(const Common::WebResult&)> function) {
std::lock_guard<std::mutex> lock(callback_mutex);
auto handle = std::make_shared<std::function<void(const Common::WebResult&)>>(function);
error_callbacks.insert(handle);
return handle;
}
void AnnounceMultiplayerSession::UnbindErrorCallback(
std::shared_ptr<std::function<void(const Common::WebResult&)>> handle) {
std::lock_guard<std::mutex> lock(callback_mutex);
error_callbacks.erase(handle);
}
AnnounceMultiplayerSession::~AnnounceMultiplayerSession() {
Stop();
}
void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() {
while (!finished) {
std::this_thread::sleep_for(announce_time_interval / 10);
}
announce = true;
finished = false;
std::future<Common::WebResult> future;
while (announce) {
if (std::shared_ptr<Network::Room> room = Network::GetRoom().lock()) {
if (room->GetState() == Network::Room::State::Open) {
Network::RoomInformation room_information = room->GetRoomInformation();
std::vector<Network::Room::Member> memberlist = room->GetRoomMemberList();
backend->SetRoomInformation(
room_information.guid, room_information.name, room_information.port,
room_information.member_slots, Network::network_version, room->HasPassword(),
room_information.preferred_game, room_information.preferred_game_id);
backend->ClearPlayers();
for (const auto& member : memberlist) {
backend->AddPlayer(member.nickname, member.mac_address, member.game_info.id,
member.game_info.name);
}
future = backend->Announce();
} else {
announce = false;
}
} else {
announce = false;
}
if (future.valid()) {
Common::WebResult result = future.get();
if (result.result_code != Common::WebResult::Success) {
std::lock_guard<std::mutex> lock(callback_mutex);
for (auto callback : error_callbacks) {
(*callback)(result);
}
announce = false;
}
}
std::this_thread::sleep_for(announce_time_interval);
}
finished = true;
}
std::future<AnnounceMultiplayerRoom::RoomList> AnnounceMultiplayerSession::GetRoomList(
std::function<void()> func) {
return backend->GetRoomList(func);
}
} // namespace Core

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@ -0,0 +1,71 @@
// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <atomic>
#include <functional>
#include <memory>
#include <set>
#include <thread>
#include "common/announce_multiplayer_room.h"
#include "common/common_types.h"
namespace Core {
/**
* Instruments AnnounceMultiplayerRoom::Backend.
* Creates a thread that regularly updates the room information and submits them
* An async get of room information is also possible
*/
class AnnounceMultiplayerSession : NonCopyable {
public:
AnnounceMultiplayerSession();
~AnnounceMultiplayerSession();
/**
* Allows to bind a function that will get called if the announce encounters an error
* @param function The function that gets called
* @return A handle that can be used the unbind the function
*/
std::shared_ptr<std::function<void(const Common::WebResult&)>> BindErrorCallback(
std::function<void(const Common::WebResult&)> function);
/**
* Unbind a function from the error callbacks
* @param handle The handle for the function that should get unbind
*/
void UnbindErrorCallback(std::shared_ptr<std::function<void(const Common::WebResult&)>> handle);
/**
* Starts the announce of a room to web services
*/
void Start();
/**
* Stops the announce to web services
*/
void Stop();
/**
* Returns a list of all room information the backend got
* @param func A function that gets executed when the async get finished, e.g. a signal
* @return a list of rooms received from the web service
*/
std::future<AnnounceMultiplayerRoom::RoomList> GetRoomList(std::function<void()> func);
private:
std::atomic<bool> announce{false};
std::atomic<bool> finished{true};
std::mutex callback_mutex;
std::set<std::shared_ptr<std::function<void(const Common::WebResult&)>>> error_callbacks;
std::unique_ptr<std::thread> announce_multiplayer_thread;
std::unique_ptr<AnnounceMultiplayerRoom::Backend>
backend; ///< Backend interface that logs fields
void AnnounceMultiplayerLoop();
};
} // namespace Core

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@ -134,6 +134,7 @@ struct Values {
bool enable_telemetry;
std::string telemetry_endpoint_url;
std::string verify_endpoint_url;
std::string announce_multiplayer_room_endpoint_url;
std::string citra_username;
std::string citra_token;
} extern values;

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@ -1,4 +1,6 @@
add_library(web_service STATIC
announce_room_json.cpp
announce_room_json.h
telemetry_json.cpp
telemetry_json.h
verify_login.cpp

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@ -0,0 +1,112 @@
// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <future>
#include <json.hpp>
#include "common/logging/log.h"
#include "web_service/announce_room_json.h"
#include "web_service/web_backend.h"
namespace AnnounceMultiplayerRoom {
void to_json(nlohmann::json& json, const Room::Member& member) {
json["name"] = member.name;
json["gameName"] = member.game_name;
json["gameId"] = member.game_id;
}
void from_json(const nlohmann::json& json, Room::Member& member) {
member.name = json.at("name").get<std::string>();
member.game_name = json.at("gameName").get<std::string>();
member.game_id = json.at("gameId").get<u64>();
}
void to_json(nlohmann::json& json, const Room& room) {
json["id"] = room.GUID;
json["port"] = room.port;
json["name"] = room.name;
json["preferredGameName"] = room.preferred_game;
json["preferredGameId"] = room.preferred_game_id;
json["maxPlayers"] = room.max_player;
json["netVersion"] = room.net_version;
json["hasPassword"] = room.has_password;
if (room.members.size() > 0) {
nlohmann::json member_json = room.members;
json["players"] = member_json;
}
}
void from_json(const nlohmann::json& json, Room& room) {
room.ip = json.at("address").get<std::string>();
room.name = json.at("name").get<std::string>();
room.owner = json.at("owner").get<std::string>();
room.port = json.at("port").get<u16>();
room.preferred_game = json.at("preferredGameName").get<std::string>();
room.preferred_game_id = json.at("preferredGameId").get<u64>();
room.max_player = json.at("maxPlayers").get<u32>();
room.net_version = json.at("netVersion").get<u32>();
room.has_password = json.at("hasPassword").get<bool>();
try {
room.members = json.at("players").get<std::vector<Room::Member>>();
} catch (const nlohmann::detail::out_of_range& e) {
LOG_DEBUG(Network, "Out of range %s", e.what());
}
}
} // namespace AnnounceMultiplayerRoom
namespace WebService {
void RoomJson::SetRoomInformation(const std::string& guid, const std::string& name, const u16 port,
const u32 max_player, const u32 net_version,
const bool has_password, const std::string& preferred_game,
const u64 preferred_game_id) {
room.name = name;
room.GUID = guid;
room.port = port;
room.max_player = max_player;
room.net_version = net_version;
room.has_password = has_password;
room.preferred_game = preferred_game;
room.preferred_game_id = preferred_game_id;
}
void RoomJson::AddPlayer(const std::string& nickname,
const AnnounceMultiplayerRoom::MacAddress& mac_address, const u64 game_id,
const std::string& game_name) {
AnnounceMultiplayerRoom::Room::Member member;
member.name = nickname;
member.mac_address = mac_address;
member.game_id = game_id;
member.game_name = game_name;
room.members.push_back(member);
}
std::future<Common::WebResult> RoomJson::Announce() {
nlohmann::json json = room;
return PostJson(endpoint_url, json.dump(), false, username, token);
}
void RoomJson::ClearPlayers() {
room.members.clear();
}
std::future<AnnounceMultiplayerRoom::RoomList> RoomJson::GetRoomList(std::function<void()> func) {
auto DeSerialize = [func](const std::string& reply) -> AnnounceMultiplayerRoom::RoomList {
nlohmann::json json = nlohmann::json::parse(reply);
AnnounceMultiplayerRoom::RoomList room_list =
json.at("rooms").get<AnnounceMultiplayerRoom::RoomList>();
func();
return room_list;
};
return GetJson<AnnounceMultiplayerRoom::RoomList>(DeSerialize, endpoint_url, true, username,
token);
}
void RoomJson::Delete() {
nlohmann::json json;
json["id"] = room.GUID;
DeleteJson(endpoint_url, json.dump(), username, token);
}
} // namespace WebService

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@ -0,0 +1,42 @@
// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <functional>
#include <future>
#include <string>
#include "common/announce_multiplayer_room.h"
namespace WebService {
/**
* Implementation of AnnounceMultiplayerRoom::Backend that (de)serializes room information into/from
* JSON, and submits/gets it to/from the Citra web service
*/
class RoomJson : public AnnounceMultiplayerRoom::Backend {
public:
RoomJson(const std::string& endpoint_url, const std::string& username, const std::string& token)
: endpoint_url(endpoint_url), username(username), token(token) {}
~RoomJson() = default;
void SetRoomInformation(const std::string& guid, const std::string& name, const u16 port,
const u32 max_player, const u32 net_version, const bool has_password,
const std::string& preferred_game,
const u64 preferred_game_id) override;
void AddPlayer(const std::string& nickname,
const AnnounceMultiplayerRoom::MacAddress& mac_address, const u64 game_id,
const std::string& game_name) override;
std::future<Common::WebResult> Announce() override;
void ClearPlayers() override;
std::future<AnnounceMultiplayerRoom::RoomList> GetRoomList(std::function<void()> func) override;
void Delete() override;
private:
AnnounceMultiplayerRoom::Room room;
std::string endpoint_url;
std::string username;
std::string token;
};
} // namespace WebService

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@ -80,6 +80,9 @@ void TelemetryJson::Complete() {
SerializeSection(Telemetry::FieldType::UserFeedback, "UserFeedback");
SerializeSection(Telemetry::FieldType::UserConfig, "UserConfig");
SerializeSection(Telemetry::FieldType::UserSystem, "UserSystem");
// Send the telemetry async but don't handle the errors since the were written to the log
static std::future<Common::WebResult> future =
PostJson(endpoint_url, TopSection().dump(), true, username, token);
}

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@ -9,6 +9,7 @@
#include <cstdlib>
#include <thread>
#include <cpr/cpr.h>
#include "common/announce_multiplayer_room.h"
#include "common/logging/log.h"
#include "web_service/web_backend.h"
@ -31,17 +32,23 @@ void Win32WSAStartup() {
#endif
}
void PostJson(const std::string& url, const std::string& data, bool allow_anonymous,
const std::string& username, const std::string& token) {
std::future<Common::WebResult> PostJson(const std::string& url, const std::string& data,
bool allow_anonymous, const std::string& username,
const std::string& token) {
if (url.empty()) {
LOG_ERROR(WebService, "URL is invalid");
return;
return std::async(std::launch::async, []() {
return Common::WebResult{Common::WebResult::Code::InvalidURL, "URL is invalid"};
});
}
const bool are_credentials_provided{!token.empty() && !username.empty()};
if (!allow_anonymous && !are_credentials_provided) {
LOG_ERROR(WebService, "Credentials must be provided for authenticated requests");
return;
return std::async(std::launch::async, []() {
return Common::WebResult{Common::WebResult::Code::CredentialsMissing,
"Credentials needed"};
});
}
Win32WSAStartup();
@ -60,23 +67,26 @@ void PostJson(const std::string& url, const std::string& data, bool allow_anonym
}
// Post JSON asynchronously
static std::future<void> future;
future = cpr::PostCallback(
return cpr::PostCallback(
[](cpr::Response r) {
if (r.error) {
LOG_ERROR(WebService, "POST returned cpr error: %u:%s",
LOG_ERROR(WebService, "POST to %s returned cpr error: %u:%s", r.url.c_str(),
static_cast<u32>(r.error.code), r.error.message.c_str());
return;
return Common::WebResult{Common::WebResult::Code::CprError, r.error.message};
}
if (r.status_code >= 400) {
LOG_ERROR(WebService, "POST returned error status code: %u", r.status_code);
return;
LOG_ERROR(WebService, "POST to %s returned error status code: %u", r.url.c_str(),
r.status_code);
return Common::WebResult{Common::WebResult::Code::HttpError,
std::to_string(r.status_code)};
}
if (r.header["content-type"].find("application/json") == std::string::npos) {
LOG_ERROR(WebService, "POST returned wrong content: %s",
LOG_ERROR(WebService, "POST to %s returned wrong content: %s", r.url.c_str(),
r.header["content-type"].c_str());
return;
return Common::WebResult{Common::WebResult::Code::WrongContent,
r.header["content-type"]};
}
return Common::WebResult{Common::WebResult::Code::Success, ""};
},
cpr::Url{url}, cpr::Body{data}, header);
}
@ -115,16 +125,17 @@ std::future<T> GetJson(std::function<T(const std::string&)> func, const std::str
return cpr::GetCallback(
[func{std::move(func)}](cpr::Response r) {
if (r.error) {
LOG_ERROR(WebService, "GET returned cpr error: %u:%s",
LOG_ERROR(WebService, "GET to %s returned cpr error: %u:%s", r.url.c_str(),
static_cast<u32>(r.error.code), r.error.message.c_str());
return func("");
}
if (r.status_code >= 400) {
LOG_ERROR(WebService, "GET returned error code: %u", r.status_code);
LOG_ERROR(WebService, "GET to %s returned error code: %u", r.url.c_str(),
r.status_code);
return func("");
}
if (r.header["content-type"].find("application/json") == std::string::npos) {
LOG_ERROR(WebService, "GET returned wrong content: %s",
LOG_ERROR(WebService, "GET to %s returned wrong content: %s", r.url.c_str(),
r.header["content-type"].c_str());
return func("");
}
@ -136,5 +147,52 @@ std::future<T> GetJson(std::function<T(const std::string&)> func, const std::str
template std::future<bool> GetJson(std::function<bool(const std::string&)> func,
const std::string& url, bool allow_anonymous,
const std::string& username, const std::string& token);
template std::future<AnnounceMultiplayerRoom::RoomList> GetJson(
std::function<AnnounceMultiplayerRoom::RoomList(const std::string&)> func,
const std::string& url, bool allow_anonymous, const std::string& username,
const std::string& token);
void DeleteJson(const std::string& url, const std::string& data, const std::string& username,
const std::string& token) {
if (url.empty()) {
LOG_ERROR(WebService, "URL is invalid");
return;
}
if (token.empty() || username.empty()) {
LOG_ERROR(WebService, "Credentials must be provided for authenticated requests");
return;
}
Win32WSAStartup();
// Built request header
cpr::Header header = {{"Content-Type", "application/json"},
{"x-username", username.c_str()},
{"x-token", token.c_str()},
{"api-version", API_VERSION}};
// Delete JSON asynchronously
static std::future<void> future;
future = cpr::DeleteCallback(
[](cpr::Response r) {
if (r.error) {
LOG_ERROR(WebService, "Delete to %s returned cpr error: %u:%s", r.url.c_str(),
static_cast<u32>(r.error.code), r.error.message.c_str());
return;
}
if (r.status_code >= 400) {
LOG_ERROR(WebService, "Delete to %s returned error status code: %u", r.url.c_str(),
r.status_code);
return;
}
if (r.header["content-type"].find("application/json") == std::string::npos) {
LOG_ERROR(WebService, "Delete to %s returned wrong content: %s", r.url.c_str(),
r.header["content-type"].c_str());
return;
}
},
cpr::Url{url}, cpr::Body{data}, header);
}
} // namespace WebService

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@ -7,6 +7,8 @@
#include <functional>
#include <future>
#include <string>
#include <tuple>
#include "common/announce_multiplayer_room.h"
#include "common/common_types.h"
namespace WebService {
@ -18,9 +20,11 @@ namespace WebService {
* @param allow_anonymous If true, allow anonymous unauthenticated requests.
* @param username Citra username to use for authentication.
* @param token Citra token to use for authentication.
* @return future with the error or result of the POST
*/
void PostJson(const std::string& url, const std::string& data, bool allow_anonymous,
const std::string& username = {}, const std::string& token = {});
std::future<Common::WebResult> PostJson(const std::string& url, const std::string& data,
bool allow_anonymous, const std::string& username = {},
const std::string& token = {});
/**
* Gets JSON from services.citra-emu.org.
@ -36,4 +40,14 @@ std::future<T> GetJson(std::function<T(const std::string&)> func, const std::str
bool allow_anonymous, const std::string& username = {},
const std::string& token = {});
/**
* Delete JSON to services.citra-emu.org.
* @param url URL of the services.citra-emu.org endpoint to post data to.
* @param data String of JSON data to use for the body of the DELETE request.
* @param username Citra username to use for authentication.
* @param token Citra token to use for authentication.
*/
void DeleteJson(const std::string& url, const std::string& data, const std::string& username = {},
const std::string& token = {});
} // namespace WebService