Complete reimplementation of the function
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9de6a0cb3a
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05941d1634
10 changed files with 106 additions and 32 deletions
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@ -126,9 +126,12 @@ void Config::ReadValues() {
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Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
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Settings::values.use_disk_shader_cache =
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sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", true);
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Settings::values.frame_limit = 100;
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Settings::values.frame_limit_custom =
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Settings::values.frame_limit =
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static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
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Settings::values.use_frame_limit_alternate =
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sdl2_config->GetBoolean("Renderer", "use_frame_limit_alternate", false);
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Settings::values.frame_limit_alternate =
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static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit_alternate", 200));
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Settings::values.use_vsync_new =
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static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync_new", 1));
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Settings::values.texture_filter_name =
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@ -143,6 +143,15 @@ use_frame_limit =
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# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
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frame_limit =
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# Overrides the frame limiter to use frame_limit_alternate instead of frame_limit. Will only have
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# an effect if use_frame_limit is enabled
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# 0: Off (default), 1: On
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use_frame_limit_alternate =
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# Alternate speed limit to be used instead of frame_limit if use_frame_limit_alternate is enabled
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# 1 - 9999: Speed limit as a percentage of target game speed. 200 (default)
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frame_limit_alternate =
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# The clear color for the renderer. What shows up on the sides of the bottom screen.
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# Must be in range of 0.0-1.0. Defaults to 0.0 for all.
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bg_red =
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@ -78,10 +78,10 @@ const std::array<UISettings::Shortcut, 24> default_hotkeys{
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{QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), Qt::WindowShortcut}},
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{QStringLiteral("Toggle Frame Advancing"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+A"), Qt::ApplicationShortcut}},
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{QStringLiteral("Toggle Screen Layout"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::WindowShortcut}},
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{QStringLiteral("Toggle Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("Backspace"), Qt::ApplicationShortcut}},
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{QStringLiteral("Toggle Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Z"), Qt::ApplicationShortcut}},
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{QStringLiteral("Toggle Alternate Speed"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+X"), Qt::ApplicationShortcut}},
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{QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), Qt::WindowShortcut}},
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{QStringLiteral("Toggle Texture Dumping"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+D"), Qt::ApplicationShortcut}},
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{QStringLiteral("Unthrottle"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Z"), Qt::ApplicationShortcut}}}};
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{QStringLiteral("Toggle Texture Dumping"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+D"), Qt::ApplicationShortcut}}}};
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// clang-format on
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void Config::ReadValues() {
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@ -448,8 +448,11 @@ void Config::ReadRendererValues() {
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static_cast<u16>(ReadSetting(QStringLiteral("resolution_factor"), 1).toInt());
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Settings::values.use_frame_limit =
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ReadSetting(QStringLiteral("use_frame_limit"), true).toBool();
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Settings::values.frame_limit = 100;
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Settings::values.frame_limit_custom = ReadSetting(QStringLiteral("frame_limit"), 100).toInt();
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Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toInt();
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Settings::values.use_frame_limit_alternate =
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ReadSetting(QStringLiteral("use_frame_limit_alternate"), false).toBool();
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Settings::values.frame_limit_alternate =
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ReadSetting(QStringLiteral("frame_limit_alternate"), 200).toInt();
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Settings::values.bg_red = ReadSetting(QStringLiteral("bg_red"), 0.0).toFloat();
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Settings::values.bg_green = ReadSetting(QStringLiteral("bg_green"), 0.0).toFloat();
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@ -932,7 +935,11 @@ void Config::SaveRendererValues() {
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WriteSetting(QStringLiteral("use_vsync_new"), Settings::values.use_vsync_new, true);
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WriteSetting(QStringLiteral("resolution_factor"), Settings::values.resolution_factor, 1);
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WriteSetting(QStringLiteral("use_frame_limit"), Settings::values.use_frame_limit, true);
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WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit_custom, 100);
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WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100);
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WriteSetting(QStringLiteral("use_frame_limit_alternate"),
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Settings::values.use_frame_limit_alternate, false);
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WriteSetting(QStringLiteral("frame_limit_alternate"),
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Settings::values.frame_limit_alternate, 200);
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// Cast to double because Qt's written float values are not human-readable
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WriteSetting(QStringLiteral("bg_red"), (double)Settings::values.bg_red, 0.0);
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@ -17,6 +17,9 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
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connect(ui->toggle_frame_limit, &QCheckBox::toggled, ui->frame_limit, &QSpinBox::setEnabled);
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connect(ui->toggle_alternate_speed, &QCheckBox::toggled, ui->frame_limit_alternate,
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&QSpinBox::setEnabled);
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ui->updateBox->setVisible(UISettings::values.updater_found);
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connect(ui->button_reset_defaults, &QPushButton::clicked, this,
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&ConfigureGeneral::ResetDefaults);
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@ -37,7 +40,11 @@ void ConfigureGeneral::SetConfiguration() {
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ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
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ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked());
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ui->frame_limit->setValue(Settings::values.frame_limit_custom);
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ui->frame_limit->setValue(Settings::values.frame_limit);
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ui->toggle_alternate_speed->setChecked(Settings::values.use_frame_limit_alternate);
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ui->frame_limit_alternate->setEnabled(ui->toggle_alternate_speed->isChecked());
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ui->frame_limit_alternate->setValue(Settings::values.frame_limit_alternate);
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}
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void ConfigureGeneral::ResetDefaults() {
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@ -64,7 +71,10 @@ void ConfigureGeneral::ApplyConfiguration() {
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Settings::values.region_value = ui->region_combobox->currentIndex() - 1;
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Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked();
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Settings::values.frame_limit_custom = ui->frame_limit->value();
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Settings::values.frame_limit = ui->frame_limit->value();
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Settings::values.use_frame_limit_alternate = ui->toggle_alternate_speed->isChecked();
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Settings::values.frame_limit_alternate = ui->frame_limit_alternate->value();
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}
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void ConfigureGeneral::RetranslateUI() {
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@ -82,6 +82,13 @@
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</property>
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</widget>
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</item>
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<item row="2" column="0">
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<widget class="QLabel" name="toggle_alternate_speed">
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<property name="text">
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<string>Alternate Speed Limit</string>
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</property>
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</widget>
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</item>
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<item row="0" column="0">
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<widget class="QLabel" name="label">
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<property name="text">
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@ -149,6 +156,22 @@
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</property>
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</widget>
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</item>
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<item row="2" column="1">
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<widget class="QSpinBox" name="frame_limit_alternate">
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<property name="suffix">
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<string>%</string>
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</property>
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<property name="minimum">
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<number>1</number>
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</property>
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<property name="maximum">
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<number>9999</number>
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</property>
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<property name="value">
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<number>200</number>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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@ -492,20 +492,16 @@ void GMainWindow::InitializeHotkeys() {
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}
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});
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Speed Limit"), this),
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&QShortcut::activated, this, [&] {
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if (Settings::values.frame_limit != 100) {
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Settings::values.frame_limit = 100;
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UpdateStatusBar();
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} else {
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Settings::values.frame_limit = Settings::values.frame_limit_custom;
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UpdateStatusBar();
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}
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});
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Unthrottle"), this),
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&QShortcut::activated, this, [&] {
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Settings::values.use_frame_limit = !Settings::values.use_frame_limit;
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UpdateStatusBar();
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});
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Alternate Speed"), this),
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&QShortcut::activated, this, [&] {
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Settings::values.use_frame_limit_alternate =
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!Settings::values.use_frame_limit_alternate;
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UpdateStatusBar();
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});
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Texture Dumping"), this),
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&QShortcut::activated, this,
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[&] { Settings::values.dump_textures = !Settings::values.dump_textures; });
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@ -514,22 +510,30 @@ void GMainWindow::InitializeHotkeys() {
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static constexpr u16 SPEED_LIMIT_STEP = 5;
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Increase Speed Limit"), this),
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&QShortcut::activated, this, [&] {
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if (Settings::values.frame_limit_custom < 9999 - SPEED_LIMIT_STEP) {
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Settings::values.frame_limit_custom += SPEED_LIMIT_STEP;
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if (Settings::values.frame_limit != 100) {
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Settings::values.frame_limit = Settings::values.frame_limit_custom;
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}
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if (Settings::values.use_frame_limit_alternate) {
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if (Settings::values.frame_limit_alternate < 9999 - SPEED_LIMIT_STEP) {
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Settings::values.frame_limit_alternate += SPEED_LIMIT_STEP;
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UpdateStatusBar();
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}
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} else {
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if (Settings::values.frame_limit < 9999 - SPEED_LIMIT_STEP) {
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Settings::values.frame_limit += SPEED_LIMIT_STEP;
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UpdateStatusBar();
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}
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}
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});
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Decrease Speed Limit"), this),
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&QShortcut::activated, this, [&] {
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if (Settings::values.frame_limit_custom > SPEED_LIMIT_STEP) {
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Settings::values.frame_limit_custom -= SPEED_LIMIT_STEP;
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if (Settings::values.frame_limit != 100) {
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Settings::values.frame_limit = Settings::values.frame_limit_custom;
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}
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if (Settings::values.use_frame_limit_alternate) {
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if (Settings::values.frame_limit_alternate > SPEED_LIMIT_STEP) {
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Settings::values.frame_limit_alternate -= SPEED_LIMIT_STEP;
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UpdateStatusBar();
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}
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} else {
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if (Settings::values.frame_limit > SPEED_LIMIT_STEP) {
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Settings::values.frame_limit -= SPEED_LIMIT_STEP;
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UpdateStatusBar();
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}
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}
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});
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Frame Advancing"), this),
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@ -2038,9 +2042,16 @@ void GMainWindow::UpdateStatusBar() {
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auto results = Core::System::GetInstance().GetAndResetPerfStats();
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if (Settings::values.use_frame_limit) {
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emu_speed_label->setText(tr("Speed: %1% / %2%")
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if (Settings::values.use_frame_limit_alternate)
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{
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emu_speed_label->setText(tr("Speed: %1% / %2%")
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.arg(results.emulation_speed * 100.0, 0, 'f', 0)
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.arg(Settings::values.frame_limit_alternate));
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} else {
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emu_speed_label->setText(tr("Speed: %1% / %2%")
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.arg(results.emulation_speed * 100.0, 0, 'f', 0)
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.arg(Settings::values.frame_limit));
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}
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} else {
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emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
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}
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@ -140,6 +140,10 @@ void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
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auto now = Clock::now();
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double sleep_scale = Settings::values.frame_limit / 100.0;
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if (Settings::values.use_frame_limit_alternate) {
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sleep_scale = Settings::values.frame_limit_alternate / 100.0;
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}
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// Max lag caused by slow frames. Shouldn't be more than the length of a frame at the current
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// speed percent or it will clamp too much and prevent this from properly limiting to that
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// percent. High values means it'll take longer after a slow frame to recover and start limiting
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@ -83,6 +83,8 @@ void LogSettings() {
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LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor);
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LogSetting("Renderer_UseFrameLimit", Settings::values.use_frame_limit);
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LogSetting("Renderer_FrameLimit", Settings::values.frame_limit);
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LogSetting("Renderer_UseFrameLimitAlternate", Settings::values.use_frame_limit_alternate);
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LogSetting("Renderer_FrameLimitAlternate", Settings::values.frame_limit_alternate);
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LogSetting("Renderer_PostProcessingShader", Settings::values.pp_shader_name);
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LogSetting("Renderer_FilterMode", Settings::values.filter_mode);
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LogSetting("Renderer_TextureFilterName", Settings::values.texture_filter_name);
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@ -147,8 +147,9 @@ struct Values {
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bool use_shader_jit;
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u16 resolution_factor;
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bool use_frame_limit;
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bool use_frame_limit_alternate;
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u16 frame_limit;
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u16 frame_limit_custom;
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u16 frame_limit_alternate;
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std::string texture_filter_name;
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LayoutOption layout_option;
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@ -168,6 +168,10 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) {
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AddField(Telemetry::FieldType::UserConfig, "Renderer_UseFrameLimit",
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Settings::values.use_frame_limit);
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AddField(Telemetry::FieldType::UserConfig, "Renderer_FrameLimit", Settings::values.frame_limit);
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AddField(Telemetry::FieldType::UserConfig, "Renderer_UseFrameLimitAlternate",
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Settings::values.use_frame_limit_alternate);
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AddField(Telemetry::FieldType::UserConfig, "Renderer_FrameLimitAlternate",
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Settings::values.frame_limit_alternate);
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AddField(Telemetry::FieldType::UserConfig, "Renderer_UseHwRenderer",
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Settings::values.use_hw_renderer);
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AddField(Telemetry::FieldType::UserConfig, "Renderer_UseHwShader",
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