Pica/VertexShader: Promote a log message to critical status.

This commit is contained in:
Tony Wasserka 2014-12-20 15:31:17 +01:00
parent 17f31de364
commit 08f42c2b8c

View file

@ -150,7 +150,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
// TODO: We don't really support this properly: For instance, the address register
// offset needs to be applied to SRC2 instead, etc.
// For now, we just abort in this situation.
LOG_ERROR(HW_GPU, "Bad condition...");
LOG_CRITICAL(HW_GPU, "Bad condition...");
exit(0);
}