vk_texture_runtime: Fix CopyTextures
MSAA support
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1 changed files with 2 additions and 2 deletions
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@ -464,8 +464,8 @@ bool TextureRuntime::CopyTextures(Surface& source, Surface& dest,
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.pipeline_flags = source.PipelineStageFlags() | dest.PipelineStageFlags(),
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.pipeline_flags = source.PipelineStageFlags() | dest.PipelineStageFlags(),
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.src_access = source.AccessFlags(),
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.src_access = source.AccessFlags(),
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.dst_access = dest.AccessFlags(),
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.dst_access = dest.AccessFlags(),
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.src_image = source.Image(),
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.src_image = (source.GetSampleCount() > 1) ? source.Image(3) : source.Image(),
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.dst_image = dest.Image(),
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.dst_image = (dest.GetSampleCount() > 1) ? dest.Image(3) : dest.Image(),
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};
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};
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scheduler.Record([params, copy](vk::CommandBuffer cmdbuf) {
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scheduler.Record([params, copy](vk::CommandBuffer cmdbuf) {
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