diff --git a/src/core/hle/service/gsp_gpu.cpp b/src/core/hle/service/gsp_gpu.cpp index 027b9fa92..359e41dd1 100644 --- a/src/core/hle/service/gsp_gpu.cpp +++ b/src/core/hle/service/gsp_gpu.cpp @@ -227,7 +227,7 @@ void SignalInterrupt(InterruptId interrupt_id) { // Update framebuffer information if requested // TODO(yuriks): Confirm where this code should be called. It is definitely updated without // executing any GSP commands, only waiting on the event. - int screen_id = (interrupt_id == InterruptId::PDC0) ? 0 : (interrupt_id == InterruptId::PDC0) ? 1 : -1; + int screen_id = (interrupt_id == InterruptId::PDC0) ? 0 : (interrupt_id == InterruptId::PDC1) ? 1 : -1; if (screen_id != -1) { FrameBufferUpdate* info = GetFrameBufferInfo(thread_id, screen_id); if (info->is_dirty) {