diff --git a/src/citra_qt/bootmanager.cpp b/src/citra_qt/bootmanager.cpp index ab9403007..ea46bb1da 100644 --- a/src/citra_qt/bootmanager.cpp +++ b/src/citra_qt/bootmanager.cpp @@ -28,11 +28,11 @@ EmuThread::EmuThread(GRenderWindow* render_window) : exec_step(false), running(false), stop_run(false), render_window(render_window) { - - connect(this, SIGNAL(started()), render_window, SLOT(moveContext())); } void EmuThread::run() { + render_window->MakeCurrent(); + stop_run = false; // holds whether the cpu was running during the last iteration, diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp index 2ea33ebc5..f6010459a 100644 --- a/src/citra_qt/main.cpp +++ b/src/citra_qt/main.cpp @@ -216,6 +216,7 @@ void GMainWindow::BootGame(std::string filename) { // Create and start the emulation thread emu_thread = Common::make_unique(render_window); emit EmulationStarting(emu_thread.get()); + render_window->moveContext(); emu_thread->start(); // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues