CachedSurface: Add microprofile scopes for UploadGLTexture and DownloadGLTexture

This commit is contained in:
Phantom 2017-12-29 17:01:37 +01:00
parent 1591fa8d3d
commit 19672cfee8

View file

@ -723,11 +723,14 @@ void CachedSurface::FlushGLBuffer(PAddr flush_start, PAddr flush_end) {
}
}
MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 64, 192));
void CachedSurface::UploadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint read_fb_handle,
GLuint draw_fb_handle) {
if (type == SurfaceType::Fill)
return;
MICROPROFILE_SCOPE(OpenGL_TextureUL);
ASSERT(gl_buffer_size == width * height * GetGLBytesPerPixel(pixel_format));
// Load data from memory to the surface
@ -782,11 +785,14 @@ void CachedSurface::UploadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint
}
}
MICROPROFILE_DEFINE(OpenGL_TextureDL, "OpenGL", "Texture Download", MP_RGB(128, 192, 64));
void CachedSurface::DownloadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint read_fb_handle,
GLuint draw_fb_handle) {
if (type == SurfaceType::Fill)
return;
MICROPROFILE_SCOPE(OpenGL_TextureDL);
if (gl_buffer == nullptr) {
gl_buffer_size = width * height * GetGLBytesPerPixel(pixel_format);
gl_buffer.reset(new u8[gl_buffer_size]);