Merge pull request #5291 from lioncash/trunc

renderer_opengl: Resolve compiler truncation warnings
This commit is contained in:
Pengfei Zhu 2020-05-01 22:56:46 +08:00 committed by GitHub
commit 1bb9a71a01
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@ -485,14 +485,14 @@ void RendererOpenGL::RenderToMailbox(const Layout::FramebufferLayout& layout,
// delete the draw fence if the frame wasn't presented
if (frame->render_fence) {
glDeleteSync(frame->render_fence);
frame->render_fence = 0;
frame->render_fence = nullptr;
}
// wait for the presentation to be done
if (frame->present_fence) {
glWaitSync(frame->present_fence, 0, GL_TIMEOUT_IGNORED);
glDeleteSync(frame->present_fence);
frame->present_fence = 0;
frame->present_fence = nullptr;
}
}
@ -530,8 +530,8 @@ void RendererOpenGL::LoadFBToScreenInfo(const GPU::Regs::FramebufferConfig& fram
: (!right_eye ? framebuffer.address_left2 : framebuffer.address_right2);
LOG_TRACE(Render_OpenGL, "0x{:08x} bytes from 0x{:08x}({}x{}), fmt {:x}",
framebuffer.stride * framebuffer.height, framebuffer_addr, (int)framebuffer.width,
(int)framebuffer.height, (int)framebuffer.format);
framebuffer.stride * framebuffer.height, framebuffer_addr, framebuffer.width.Value(),
framebuffer.height.Value(), framebuffer.format);
int bpp = GPU::Regs::BytesPerPixel(framebuffer.color_format);
std::size_t pixel_stride = framebuffer.stride / bpp;
@ -800,11 +800,11 @@ void RendererOpenGL::DrawSingleScreenRotated(const ScreenInfo& screen_info, floa
// As this is the "DrawSingleScreenRotated" function, the output resolution dimensions have been
// swapped. If a non-rotated draw-screen function were to be added for book-mode games, those
// should probably be set to the standard (w, h, 1.0 / w, 1.0 / h) ordering.
u16 scale_factor = VideoCore::GetResolutionScaleFactor();
glUniform4f(uniform_i_resolution, screen_info.texture.width * scale_factor,
screen_info.texture.height * scale_factor,
1.0 / (screen_info.texture.width * scale_factor),
1.0 / (screen_info.texture.height * scale_factor));
const u16 scale_factor = VideoCore::GetResolutionScaleFactor();
glUniform4f(uniform_i_resolution, static_cast<float>(screen_info.texture.width * scale_factor),
static_cast<float>(screen_info.texture.height * scale_factor),
1.0f / static_cast<float>(screen_info.texture.width * scale_factor),
1.0f / static_cast<float>(screen_info.texture.height * scale_factor));
glUniform4f(uniform_o_resolution, h, w, 1.0f / h, 1.0f / w);
state.texture_units[0].texture_2d = screen_info.display_texture;
state.texture_units[0].sampler = filter_sampler.handle;
@ -829,11 +829,11 @@ void RendererOpenGL::DrawSingleScreen(const ScreenInfo& screen_info, float x, fl
ScreenRectVertex(x + w, y + h, texcoords.top, texcoords.left),
}};
u16 scale_factor = VideoCore::GetResolutionScaleFactor();
glUniform4f(uniform_i_resolution, screen_info.texture.width * scale_factor,
screen_info.texture.height * scale_factor,
1.0 / (screen_info.texture.width * scale_factor),
1.0 / (screen_info.texture.height * scale_factor));
const u16 scale_factor = VideoCore::GetResolutionScaleFactor();
glUniform4f(uniform_i_resolution, static_cast<float>(screen_info.texture.width * scale_factor),
static_cast<float>(screen_info.texture.height * scale_factor),
1.0f / static_cast<float>(screen_info.texture.width * scale_factor),
1.0f / static_cast<float>(screen_info.texture.height * scale_factor));
glUniform4f(uniform_o_resolution, w, h, 1.0f / w, 1.0f / h);
state.texture_units[0].texture_2d = screen_info.display_texture;
state.texture_units[0].sampler = filter_sampler.handle;
@ -863,11 +863,12 @@ void RendererOpenGL::DrawSingleScreenStereoRotated(const ScreenInfo& screen_info
ScreenRectVertex(x + w, y + h, texcoords.top, texcoords.right),
}};
u16 scale_factor = VideoCore::GetResolutionScaleFactor();
glUniform4f(uniform_i_resolution, screen_info_l.texture.width * scale_factor,
screen_info_l.texture.height * scale_factor,
1.0 / (screen_info_l.texture.width * scale_factor),
1.0 / (screen_info_l.texture.height * scale_factor));
const u16 scale_factor = VideoCore::GetResolutionScaleFactor();
glUniform4f(uniform_i_resolution,
static_cast<float>(screen_info_l.texture.width * scale_factor),
static_cast<float>(screen_info_l.texture.height * scale_factor),
1.0f / static_cast<float>(screen_info_l.texture.width * scale_factor),
1.0f / static_cast<float>(screen_info_l.texture.height * scale_factor));
glUniform4f(uniform_o_resolution, h, w, 1.0f / h, 1.0f / w);
state.texture_units[0].texture_2d = screen_info_l.display_texture;
state.texture_units[1].texture_2d = screen_info_r.display_texture;
@ -897,11 +898,12 @@ void RendererOpenGL::DrawSingleScreenStereo(const ScreenInfo& screen_info_l,
ScreenRectVertex(x + w, y + h, texcoords.top, texcoords.left),
}};
u16 scale_factor = VideoCore::GetResolutionScaleFactor();
glUniform4f(uniform_i_resolution, screen_info_l.texture.width * scale_factor,
screen_info_l.texture.height * scale_factor,
1.0 / (screen_info_l.texture.width * scale_factor),
1.0 / (screen_info_l.texture.height * scale_factor));
const u16 scale_factor = VideoCore::GetResolutionScaleFactor();
glUniform4f(uniform_i_resolution,
static_cast<float>(screen_info_l.texture.width * scale_factor),
static_cast<float>(screen_info_l.texture.height * scale_factor),
1.0f / static_cast<float>(screen_info_l.texture.width * scale_factor),
1.0f / static_cast<float>(screen_info_l.texture.height * scale_factor));
glUniform4f(uniform_o_resolution, w, h, 1.0f / w, 1.0f / h);
state.texture_units[0].texture_2d = screen_info_l.display_texture;
state.texture_units[1].texture_2d = screen_info_r.display_texture;