Move trasnfer_framebuffer to a member of RasterCache. Address review comments

This commit is contained in:
James Rowe 2017-12-23 16:09:25 -07:00
parent 10fb9242ae
commit 1c4d1d1ace
4 changed files with 83 additions and 61 deletions

View file

@ -404,29 +404,38 @@ void RasterizerMarkRegionCached(PAddr start, u32 size, bool cached) {
} }
void RasterizerFlushRegion(PAddr start, u32 size) { void RasterizerFlushRegion(PAddr start, u32 size) {
if (VideoCore::g_renderer != nullptr) { if (VideoCore::g_renderer == nullptr) {
VideoCore::g_renderer->Rasterizer()->FlushRegion(start, size); return;
} }
VideoCore::g_renderer->Rasterizer()->FlushRegion(start, size);
} }
void RasterizerInvalidateRegion(PAddr start, u32 size) { void RasterizerInvalidateRegion(PAddr start, u32 size) {
if (VideoCore::g_renderer != nullptr) { if (VideoCore::g_renderer == nullptr) {
VideoCore::g_renderer->Rasterizer()->InvalidateRegion(start, size); return;
} }
VideoCore::g_renderer->Rasterizer()->InvalidateRegion(start, size);
} }
void RasterizerFlushAndInvalidateRegion(PAddr start, u32 size) { void RasterizerFlushAndInvalidateRegion(PAddr start, u32 size) {
// Since pages are unmapped on shutdown after video core is shutdown, the renderer may be // Since pages are unmapped on shutdown after video core is shutdown, the renderer may be
// null here // null here
if (VideoCore::g_renderer != nullptr) { if (VideoCore::g_renderer == nullptr) {
VideoCore::g_renderer->Rasterizer()->FlushAndInvalidateRegion(start, size); return;
} }
VideoCore::g_renderer->Rasterizer()->FlushAndInvalidateRegion(start, size);
} }
void RasterizerFlushVirtualRegion(VAddr start, u32 size, FlushMode mode) { void RasterizerFlushVirtualRegion(VAddr start, u32 size, FlushMode mode) {
// Since pages are unmapped on shutdown after video core is shutdown, the renderer may be // Since pages are unmapped on shutdown after video core is shutdown, the renderer may be
// null here // null here
if (VideoCore::g_renderer != nullptr) { if (VideoCore::g_renderer == nullptr) {
return;
}
VAddr end = start + size; VAddr end = start + size;
auto CheckRegion = [&](VAddr region_start, VAddr region_end) { auto CheckRegion = [&](VAddr region_start, VAddr region_end) {
@ -459,7 +468,6 @@ void RasterizerFlushVirtualRegion(VAddr start, u32 size, FlushMode mode) {
CheckRegion(NEW_LINEAR_HEAP_VADDR, NEW_LINEAR_HEAP_VADDR_END); CheckRegion(NEW_LINEAR_HEAP_VADDR, NEW_LINEAR_HEAP_VADDR_END);
CheckRegion(VRAM_VADDR, VRAM_VADDR_END); CheckRegion(VRAM_VADDR, VRAM_VADDR_END);
} }
}
u8 Read8(const VAddr addr) { u8 Read8(const VAddr addr) {
return Read<u8>(addr); return Read<u8>(addr);

View file

@ -1150,8 +1150,8 @@ void RasterizerOpenGL::SamplerInfo::Create() {
wrap_s = wrap_t = TextureConfig::Repeat; wrap_s = wrap_t = TextureConfig::Repeat;
border_color = 0; border_color = 0;
glSamplerParameteri(sampler.handle, GL_TEXTURE_MIN_FILTER, // default is GL_LINEAR_MIPMAP_LINEAR
GL_LINEAR); // default is GL_LINEAR_MIPMAP_LINEAR glSamplerParameteri(sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
// Other attributes have correct defaults // Other attributes have correct defaults
} }

View file

@ -34,8 +34,6 @@
using SurfaceType = SurfaceParams::SurfaceType; using SurfaceType = SurfaceParams::SurfaceType;
using PixelFormat = SurfaceParams::PixelFormat; using PixelFormat = SurfaceParams::PixelFormat;
static std::array<OGLFramebuffer, 2> transfer_framebuffers;
struct FormatTuple { struct FormatTuple {
GLint internal_format; GLint internal_format;
GLenum format; GLenum format;
@ -153,7 +151,7 @@ static void MortonCopy(u32 stride, u32 height, u8* gl_buffer, PAddr base, PAddr
glbuf_next_tile(); glbuf_next_tile();
} }
u8* const buffer_end = tile_buffer + aligned_end - aligned_start; const u8* const buffer_end = tile_buffer + aligned_end - aligned_start;
while (tile_buffer < buffer_end) { while (tile_buffer < buffer_end) {
MortonCopyTile<morton_to_gl, format>(stride, tile_buffer, gl_buffer); MortonCopyTile<morton_to_gl, format>(stride, tile_buffer, gl_buffer);
tile_buffer += tile_size; tile_buffer += tile_size;
@ -234,7 +232,8 @@ static void AllocateSurfaceTexture(GLuint texture, const FormatTuple& format_tup
} }
static bool BlitTextures(GLuint src_tex, const MathUtil::Rectangle<u32>& src_rect, GLuint dst_tex, static bool BlitTextures(GLuint src_tex, const MathUtil::Rectangle<u32>& src_rect, GLuint dst_tex,
const MathUtil::Rectangle<u32>& dst_rect, SurfaceType type) { const MathUtil::Rectangle<u32>& dst_rect, SurfaceType type,
GLuint read_handle, GLuint draw_handle) {
OpenGLState state = OpenGLState::GetCurState(); OpenGLState state = OpenGLState::GetCurState();
OpenGLState prev_state = state; OpenGLState prev_state = state;
@ -246,8 +245,8 @@ static bool BlitTextures(GLuint src_tex, const MathUtil::Rectangle<u32>& src_rec
state.ResetTexture(dst_tex); state.ResetTexture(dst_tex);
// Keep track of previous framebuffer bindings // Keep track of previous framebuffer bindings
state.draw.read_framebuffer = transfer_framebuffers[0].handle; state.draw.read_framebuffer = read_handle;
state.draw.draw_framebuffer = transfer_framebuffers[1].handle; state.draw.draw_framebuffer = draw_handle;
state.Apply(); state.Apply();
u32 buffers = 0; u32 buffers = 0;
@ -294,7 +293,7 @@ static bool BlitTextures(GLuint src_tex, const MathUtil::Rectangle<u32>& src_rec
} }
static bool FillSurface(const Surface& surface, const u8* fill_data, static bool FillSurface(const Surface& surface, const u8* fill_data,
const MathUtil::Rectangle<u32>& fill_rect) { const MathUtil::Rectangle<u32>& fill_rect, GLuint draw_handle) {
OpenGLState state = OpenGLState::GetCurState(); OpenGLState state = OpenGLState::GetCurState();
OpenGLState prev_state = state; OpenGLState prev_state = state;
@ -308,7 +307,7 @@ static bool FillSurface(const Surface& surface, const u8* fill_data,
state.scissor.width = static_cast<GLsizei>(fill_rect.GetWidth()); state.scissor.width = static_cast<GLsizei>(fill_rect.GetWidth());
state.scissor.height = static_cast<GLsizei>(fill_rect.GetHeight()); state.scissor.height = static_cast<GLsizei>(fill_rect.GetHeight());
state.draw.draw_framebuffer = transfer_framebuffers[1].handle; state.draw.draw_framebuffer = draw_handle;
state.Apply(); state.Apply();
if (surface->type == SurfaceType::Color || surface->type == SurfaceType::Texture) { if (surface->type == SurfaceType::Color || surface->type == SurfaceType::Texture) {
@ -610,13 +609,14 @@ void RasterizerCacheOpenGL::CopySurface(const Surface& src_surface, const Surfac
for (int i : {0, 1, 2, 3}) for (int i : {0, 1, 2, 3})
fill_buffer[i] = src_surface->fill_data[fill_buff_pos++ % src_surface->fill_size]; fill_buffer[i] = src_surface->fill_data[fill_buff_pos++ % src_surface->fill_size];
FillSurface(dst_surface, &fill_buffer[0], dst_surface->GetScaledSubRect(subrect_params)); FillSurface(dst_surface, &fill_buffer[0], dst_surface->GetScaledSubRect(subrect_params),
draw_framebuffer.handle);
return; return;
} }
if (src_surface->CanSubRect(subrect_params)) { if (src_surface->CanSubRect(subrect_params)) {
BlitTextures(src_surface->texture.handle, src_surface->GetScaledSubRect(subrect_params), BlitTextures(src_surface->texture.handle, src_surface->GetScaledSubRect(subrect_params),
dst_surface->texture.handle, dst_surface->GetScaledSubRect(subrect_params), dst_surface->texture.handle, dst_surface->GetScaledSubRect(subrect_params),
src_surface->type); src_surface->type, read_framebuffer.handle, draw_framebuffer.handle);
return; return;
} }
UNREACHABLE(); UNREACHABLE();
@ -777,7 +777,7 @@ void CachedSurface::UploadGLTexture(const MathUtil::Rectangle<u32>& rect) {
scaled_rect.bottom *= res_scale; scaled_rect.bottom *= res_scale;
BlitTextures(unscaled_tex.handle, {0, rect.GetHeight(), rect.GetWidth(), 0}, texture.handle, BlitTextures(unscaled_tex.handle, {0, rect.GetHeight(), rect.GetWidth(), 0}, texture.handle,
scaled_rect, type); scaled_rect, type, read_framebuffer_handle, draw_framebuffer_handle);
} }
} }
@ -814,7 +814,8 @@ void CachedSurface::DownloadGLTexture(const MathUtil::Rectangle<u32>& rect) {
MathUtil::Rectangle<u32> unscaled_tex_rect{0, rect.GetHeight(), rect.GetWidth(), 0}; MathUtil::Rectangle<u32> unscaled_tex_rect{0, rect.GetHeight(), rect.GetWidth(), 0};
AllocateSurfaceTexture(unscaled_tex.handle, tuple, rect.GetWidth(), rect.GetHeight()); AllocateSurfaceTexture(unscaled_tex.handle, tuple, rect.GetWidth(), rect.GetHeight());
BlitTextures(texture.handle, scaled_rect, unscaled_tex.handle, unscaled_tex_rect, type); BlitTextures(texture.handle, scaled_rect, unscaled_tex.handle, unscaled_tex_rect, type,
read_framebuffer_handle, draw_framebuffer_handle);
state.texture_units[0].texture_2d = unscaled_tex.handle; state.texture_units[0].texture_2d = unscaled_tex.handle;
state.Apply(); state.Apply();
@ -823,7 +824,7 @@ void CachedSurface::DownloadGLTexture(const MathUtil::Rectangle<u32>& rect) {
glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, &gl_buffer[buffer_offset]); glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, &gl_buffer[buffer_offset]);
} else { } else {
state.ResetTexture(texture.handle); state.ResetTexture(texture.handle);
state.draw.read_framebuffer = transfer_framebuffers[0].handle; state.draw.read_framebuffer = read_framebuffer_handle;
state.Apply(); state.Apply();
if (type == SurfaceType::Color || type == SurfaceType::Texture) { if (type == SurfaceType::Color || type == SurfaceType::Texture) {
@ -952,16 +953,16 @@ Surface FindMatch(const SurfaceCache& surface_cache, const SurfaceParams& params
} }
RasterizerCacheOpenGL::RasterizerCacheOpenGL() { RasterizerCacheOpenGL::RasterizerCacheOpenGL() {
transfer_framebuffers[0].Create(); read_framebuffer.Create();
transfer_framebuffers[1].Create(); draw_framebuffer.Create();
} }
RasterizerCacheOpenGL::~RasterizerCacheOpenGL() { RasterizerCacheOpenGL::~RasterizerCacheOpenGL() {
FlushAll(); FlushAll();
while (!surface_cache.empty()) while (!surface_cache.empty())
UnregisterSurface(*surface_cache.begin()->second.begin()); UnregisterSurface(*surface_cache.begin()->second.begin());
transfer_framebuffers[0].Release(); read_framebuffer.Release();
transfer_framebuffers[1].Release(); draw_framebuffer.Release();
} }
bool RasterizerCacheOpenGL::BlitSurfaces(const Surface& src_surface, bool RasterizerCacheOpenGL::BlitSurfaces(const Surface& src_surface,
@ -972,7 +973,8 @@ bool RasterizerCacheOpenGL::BlitSurfaces(const Surface& src_surface,
return false; return false;
return BlitTextures(src_surface->texture.handle, src_rect, dst_surface->texture.handle, return BlitTextures(src_surface->texture.handle, src_rect, dst_surface->texture.handle,
dst_rect, src_surface->type); dst_rect, src_surface->type, read_framebuffer.handle,
draw_framebuffer.handle);
} }
Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, ScaleMatch match_res_scale, Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, ScaleMatch match_res_scale,
@ -1203,6 +1205,9 @@ Surface RasterizerCacheOpenGL::GetFillSurface(const GPU::Regs::MemoryFillConfig&
new_surface->size = new_surface->end - new_surface->addr; new_surface->size = new_surface->end - new_surface->addr;
new_surface->type = SurfaceType::Fill; new_surface->type = SurfaceType::Fill;
new_surface->res_scale = std::numeric_limits<u16>::max(); new_surface->res_scale = std::numeric_limits<u16>::max();
new_surface->read_framebuffer_handle = read_framebuffer.handle;
new_surface->draw_framebuffer_handle = draw_framebuffer.handle;
std::memcpy(&new_surface->fill_data[0], &config.value_32bit, 4); std::memcpy(&new_surface->fill_data[0], &config.value_32bit, 4);
if (config.fill_32bit) { if (config.fill_32bit) {
new_surface->fill_size = 4; new_surface->fill_size = 4;
@ -1274,7 +1279,7 @@ void RasterizerCacheOpenGL::ValidateSurface(const Surface& surface, PAddr addr,
return; return;
} }
for (;;) { while (true) {
const auto it = surface->invalid_regions.find(validate_interval); const auto it = surface->invalid_regions.find(validate_interval);
if (it == surface->invalid_regions.end()) if (it == surface->invalid_regions.end())
break; break;
@ -1309,6 +1314,8 @@ void RasterizerCacheOpenGL::FlushRegion(PAddr addr, u32 size, Surface flush_surf
for (auto& pair : RangeFromInterval(dirty_regions, flush_interval)) { for (auto& pair : RangeFromInterval(dirty_regions, flush_interval)) {
// small sizes imply that this most likely comes from the cpu, flush the entire region // small sizes imply that this most likely comes from the cpu, flush the entire region
// the point is to avoid thousands of small writes every frame if the cpu decides to access
// that region, anything higher than 8 you're guaranteed it comes from a service
const auto interval = size <= 8 ? pair.first : pair.first & flush_interval; const auto interval = size <= 8 ? pair.first : pair.first & flush_interval;
auto& surface = pair.second; auto& surface = pair.second;
@ -1397,6 +1404,8 @@ void RasterizerCacheOpenGL::InvalidateRegion(PAddr addr, u32 size, const Surface
Surface RasterizerCacheOpenGL::CreateSurface(const SurfaceParams& params) { Surface RasterizerCacheOpenGL::CreateSurface(const SurfaceParams& params) {
Surface surface = std::make_shared<CachedSurface>(); Surface surface = std::make_shared<CachedSurface>();
static_cast<SurfaceParams&>(*surface) = params; static_cast<SurfaceParams&>(*surface) = params;
surface->read_framebuffer_handle = read_framebuffer.handle;
surface->draw_framebuffer_handle = draw_framebuffer.handle;
surface->texture.Create(); surface->texture.Create();

View file

@ -224,11 +224,11 @@ struct SurfaceParams {
} }
u32 PixelsInBytes(u32 size) const { u32 PixelsInBytes(u32 size) const {
return size * 8 / GetFormatBpp(pixel_format); return size * CHAR_BIT / GetFormatBpp(pixel_format);
} }
u32 BytesInPixels(u32 pixels) const { u32 BytesInPixels(u32 pixels) const {
return pixels * GetFormatBpp(pixel_format) / 8; return pixels * GetFormatBpp(pixel_format) / CHAR_BIT;
} }
bool ExactMatch(const SurfaceParams& other_surface) const; bool ExactMatch(const SurfaceParams& other_surface) const;
@ -284,6 +284,9 @@ struct CachedSurface : SurfaceParams {
std::unique_ptr<u8[]> gl_buffer; std::unique_ptr<u8[]> gl_buffer;
size_t gl_buffer_size = 0; size_t gl_buffer_size = 0;
GLuint read_framebuffer_handle;
GLuint draw_framebuffer_handle;
// Read/Write data in 3DS memory to/from gl_buffer // Read/Write data in 3DS memory to/from gl_buffer
void LoadGLBuffer(PAddr load_start, PAddr load_end); void LoadGLBuffer(PAddr load_start, PAddr load_end);
void FlushGLBuffer(PAddr flush_start, PAddr flush_end); void FlushGLBuffer(PAddr flush_start, PAddr flush_end);
@ -359,4 +362,6 @@ private:
SurfaceMap dirty_regions; SurfaceMap dirty_regions;
PageMap cached_pages; PageMap cached_pages;
SurfaceSet remove_surfaces; SurfaceSet remove_surfaces;
OGLFramebuffer read_framebuffer;
OGLFramebuffer draw_framebuffer;
}; };