diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 4f9a032fb..5afcf296d 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -63,7 +63,7 @@ union PicaShaderConfig { // We don't sync const_color here because of the high variance, it is a // shader uniform instead. const auto& tev_stages = regs.GetTevStages(); - DEBUG_ASSERT(res.tev_stages.size() == tev_stages.size()); + DEBUG_ASSERT(state.tev_stages.size() == tev_stages.size()); for (size_t i = 0; i < tev_stages.size(); i++) { const auto& tev_stage = tev_stages[i]; state.tev_stages[i].sources_raw = tev_stage.sources_raw;