yuzu/configuration/configure_graphics: Eliminate type narrowing in a connect call

A checkbox is able to be tri-state, giving it three possible activity
types, so in the connect call here, it would actually be truncating an
int into a bool.

Instead, we can just listen on the toggled() signal, which passes along
a bool, not an int.
This commit is contained in:
Lioncash 2019-05-24 21:54:10 -04:00 committed by fearlessTobi
parent 318095f9b9
commit 1eef771a10

View file

@ -13,13 +13,10 @@
ConfigureGraphics::ConfigureGraphics(QWidget* parent)
: QWidget(parent), ui(new Ui::ConfigureGraphics) {
ui->setupUi(this);
this->setConfiguration();
setConfiguration();
ui->frame_limit->setEnabled(Settings::values.use_frame_limit);
connect(ui->toggle_frame_limit, &QCheckBox::stateChanged, ui->frame_limit,
&QSpinBox::setEnabled);
connect(ui->toggle_frame_limit, &QCheckBox::toggled, ui->frame_limit, &QSpinBox::setEnabled);
ui->layoutBox->setEnabled(!Settings::values.custom_layout);
@ -43,8 +40,9 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
#endif
connect(ui->bg_button, &QPushButton::clicked, this, [this] {
const QColor new_bg_color = QColorDialog::getColor(bg_color);
if (!new_bg_color.isValid())
if (!new_bg_color.isValid()) {
return;
}
bg_color = new_bg_color;
QPixmap pixmap(ui->bg_button->size());
pixmap.fill(bg_color);
@ -63,6 +61,7 @@ void ConfigureGraphics::setConfiguration() {
ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit);
ui->resolution_factor_combobox->setCurrentIndex(Settings::values.resolution_factor);
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked());
ui->frame_limit->setValue(Settings::values.frame_limit);
ui->factor_3d->setValue(Settings::values.factor_3d);
ui->toggle_3d->setChecked(Settings::values.toggle_3d);