Merge pull request #4249 from FearlessTobi/port-760
Port yuzu-emu/yuzu#760: "file_util: Use an enum class for GetUserPath()"
This commit is contained in:
commit
20e42592ff
15 changed files with 106 additions and 89 deletions
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@ -115,6 +115,18 @@ static void OnMessageReceived(const Network::ChatEntry& msg) {
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std::cout << std::endl << msg.nickname << ": " << msg.message << std::endl << std::endl;
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}
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static void InitializeLogging() {
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Log::Filter log_filter(Log::Level::Debug);
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log_filter.ParseFilterString(Settings::values.log_filter);
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Log::SetGlobalFilter(log_filter);
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Log::AddBackend(std::make_unique<Log::ColorConsoleBackend>());
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const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir);
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FileUtil::CreateFullPath(log_dir);
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Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE));
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}
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/// Application entry point
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int main(int argc, char** argv) {
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Config config;
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@ -124,14 +136,7 @@ int main(int argc, char** argv) {
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std::string movie_record;
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std::string movie_play;
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Log::Filter log_filter;
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log_filter.ParseFilterString(Settings::values.log_filter);
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Log::SetGlobalFilter(log_filter);
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Log::AddBackend(std::make_unique<Log::ColorConsoleBackend>());
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FileUtil::CreateFullPath(FileUtil::GetUserPath(D_LOGS_IDX));
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Log::AddBackend(
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std::make_unique<Log::FileBackend>(FileUtil::GetUserPath(D_LOGS_IDX) + LOG_FILE));
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InitializeLogging();
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char* endarg;
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#ifdef _WIN32
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@ -20,7 +20,7 @@
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Config::Config() {
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// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
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sdl2_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "sdl2-config.ini";
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sdl2_config_loc = FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + "sdl2-config.ini";
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sdl2_config = std::make_unique<INIReader>(sdl2_config_loc);
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Reload();
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@ -14,7 +14,7 @@
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Config::Config() {
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// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
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qt_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "qt-config.ini";
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qt_config_loc = FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + "qt-config.ini";
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FileUtil::CreateFullPath(qt_config_loc);
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qt_config = new QSettings(QString::fromStdString(qt_config_loc), QSettings::IniFormat);
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@ -19,7 +19,7 @@ ConfigureDebug::ConfigureDebug(QWidget* parent) : QWidget(parent), ui(new Ui::Co
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ui->setupUi(this);
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this->setConfiguration();
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connect(ui->open_log_button, &QPushButton::pressed, []() {
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QString path = QString::fromStdString(FileUtil::GetUserPath(D_LOGS_IDX));
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QString path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LogDir));
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QDesktopServices::openUrl(QUrl::fromLocalFile(path));
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});
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ui->toggle_cpu_jit->setEnabled(!Core::System::GetInstance().IsPoweredOn());
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@ -715,7 +715,8 @@ void GameListWorker::run() {
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stop_processing = false;
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for (UISettings::GameDir& game_dir : game_dirs) {
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if (game_dir.path == "INSTALLED") {
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QString path = QString::fromStdString(FileUtil::GetUserPath(D_SDMC_IDX)) +
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QString path =
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)) +
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"Nintendo "
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"3DS/00000000000000000000000000000000/"
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"00000000000000000000000000000000/title/00040000";
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@ -724,7 +725,8 @@ void GameListWorker::run() {
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emit DirEntryReady({game_list_dir});
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AddFstEntriesToGameList(path.toStdString(), 2, game_list_dir);
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} else if (game_dir.path == "SYSTEM") {
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QString path = QString::fromStdString(FileUtil::GetUserPath(D_NAND_IDX)) +
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QString path =
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)) +
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"00000000000000000000000000000000/title/00040010";
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watch_list.append(path);
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GameListDir* game_list_dir = new GameListDir(game_dir, GameListItemType::SystemDir);
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@ -172,13 +172,13 @@ public:
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QString second_name = QString::fromStdString(filename + extension);
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static QRegExp installed_pattern(
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QString::fromStdString(
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FileUtil::GetUserPath(D_SDMC_IDX) +
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FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir) +
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"Nintendo "
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"3DS/00000000000000000000000000000000/00000000000000000000000000000000/"
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"title/0004000(0|e)/[0-9a-f]{8}/content/")
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.replace("\\", "\\\\"));
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static QRegExp system_pattern(
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QString::fromStdString(FileUtil::GetUserPath(D_NAND_IDX) +
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
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"00000000000000000000000000000000/"
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"title/00040010/[0-9a-f]{8}/content/")
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.replace("\\", "\\\\"));
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@ -102,13 +102,18 @@ void GMainWindow::ShowTelemetryCallout() {
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const int GMainWindow::max_recent_files_item;
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GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
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static void InitializeLogging() {
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Log::Filter log_filter;
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log_filter.ParseFilterString(Settings::values.log_filter);
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Log::SetGlobalFilter(log_filter);
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FileUtil::CreateFullPath(FileUtil::GetUserPath(D_LOGS_IDX));
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Log::AddBackend(
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std::make_unique<Log::FileBackend>(FileUtil::GetUserPath(D_LOGS_IDX) + LOG_FILE));
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const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir);
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FileUtil::CreateFullPath(log_dir);
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Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE));
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}
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GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
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InitializeLogging();
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Debugger::ToggleConsole();
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Settings::LogSettings();
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@ -880,7 +885,7 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
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switch (target) {
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case GameListOpenTarget::SAVE_DATA: {
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open_target = "Save Data";
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std::string sdmc_dir = FileUtil::GetUserPath(D_SDMC_IDX);
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std::string sdmc_dir = FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir);
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path = FileSys::ArchiveSource_SDSaveData::GetSaveDataPathFor(sdmc_dir, program_id);
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break;
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}
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@ -931,13 +936,13 @@ void GMainWindow::OnGameListOpenDirectory(QString directory) {
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QString path;
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if (directory == "INSTALLED") {
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path =
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QString::fromStdString(FileUtil::GetUserPath(D_SDMC_IDX).c_str() +
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir).c_str() +
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std::string("Nintendo "
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"3DS/00000000000000000000000000000000/"
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"00000000000000000000000000000000/title/00040000"));
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} else if (directory == "SYSTEM") {
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path =
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QString::fromStdString(FileUtil::GetUserPath(D_NAND_IDX).c_str() +
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir).c_str() +
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std::string("00000000000000000000000000000000/title/00040010"));
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} else {
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path = directory;
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@ -30,7 +30,7 @@
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#define USA_DIR "USA"
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#define JAP_DIR "JAP"
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// Subdirs in the User dir returned by GetUserPath(D_USER_IDX)
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// Subdirs in the User dir returned by GetUserPath(UserPath::UserDir)
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#define CONFIG_DIR "config"
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#define CACHE_DIR "cache"
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#define SDMC_DIR "sdmc"
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@ -39,10 +39,10 @@
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#define LOG_DIR "log"
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// Filenames
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// Files in the directory returned by GetUserPath(D_LOGS_IDX)
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// Files in the directory returned by GetUserPath(UserPath::LogDir)
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#define LOG_FILE "citra_log.txt"
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// Files in the directory returned by GetUserPath(D_CONFIG_IDX)
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// Files in the directory returned by GetUserPath(UserPath::ConfigDir)
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#define EMU_CONFIG "emu.ini"
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#define DEBUGGER_CONFIG "debugger.ini"
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#define LOGGER_CONFIG "logger.ini"
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@ -4,6 +4,7 @@
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#include <array>
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#include <memory>
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#include <unordered_map>
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#include "common/assert.h"
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#include "common/common_funcs.h"
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#include "common/common_paths.h"
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@ -670,67 +671,68 @@ std::string GetSysDirectory() {
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// Returns a string with a Citra data dir or file in the user's home
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// directory. To be used in "multi-user" mode (that is, installed).
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const std::string& GetUserPath(const unsigned int DirIDX, const std::string& newPath) {
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static std::string paths[NUM_PATH_INDICES];
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const std::string& GetUserPath(UserPath path, const std::string& new_path) {
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static std::unordered_map<UserPath, std::string> paths;
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auto& user_path = paths[UserPath::UserDir];
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// Set up all paths and files on the first run
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if (paths[D_USER_IDX].empty()) {
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if (user_path.empty()) {
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#ifdef _WIN32
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paths[D_USER_IDX] = GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
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if (!FileUtil::IsDirectory(paths[D_USER_IDX])) {
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paths[D_USER_IDX] = AppDataRoamingDirectory() + DIR_SEP EMU_DATA_DIR DIR_SEP;
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user_path = GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
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if (!FileUtil::IsDirectory(user_path)) {
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user_path = AppDataRoamingDirectory() + DIR_SEP EMU_DATA_DIR DIR_SEP;
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} else {
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LOG_INFO(Common_Filesystem, "Using the local user directory");
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}
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paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
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paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
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paths.emplace(UserPath::ConfigDir, user_path + CONFIG_DIR DIR_SEP);
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paths.emplace(UserPath::CacheDir, user_path + CACHE_DIR DIR_SEP);
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#else
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if (FileUtil::Exists(ROOT_DIR DIR_SEP USERDATA_DIR)) {
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paths[D_USER_IDX] = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
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paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
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paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
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user_path = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
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paths.emplace(UserPath::ConfigDir, user_path + CONFIG_DIR DIR_SEP);
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paths.emplace(UserPath::CacheDir, user_path + CACHE_DIR DIR_SEP);
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} else {
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std::string data_dir = GetUserDirectory("XDG_DATA_HOME");
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std::string config_dir = GetUserDirectory("XDG_CONFIG_HOME");
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std::string cache_dir = GetUserDirectory("XDG_CACHE_HOME");
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paths[D_USER_IDX] = data_dir + DIR_SEP EMU_DATA_DIR DIR_SEP;
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paths[D_CONFIG_IDX] = config_dir + DIR_SEP EMU_DATA_DIR DIR_SEP;
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paths[D_CACHE_IDX] = cache_dir + DIR_SEP EMU_DATA_DIR DIR_SEP;
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user_path = data_dir + DIR_SEP EMU_DATA_DIR DIR_SEP;
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paths.emplace(UserPath::ConfigDir, config_dir + DIR_SEP EMU_DATA_DIR DIR_SEP);
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paths.emplace(UserPath::CacheDir, cache_dir + DIR_SEP EMU_DATA_DIR DIR_SEP);
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}
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#endif
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paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP;
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paths[D_NAND_IDX] = paths[D_USER_IDX] + NAND_DIR DIR_SEP;
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paths[D_SYSDATA_IDX] = paths[D_USER_IDX] + SYSDATA_DIR DIR_SEP;
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paths.emplace(UserPath::SDMCDir, user_path + SDMC_DIR DIR_SEP);
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paths.emplace(UserPath::NANDDir, user_path + NAND_DIR DIR_SEP);
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paths.emplace(UserPath::SysDataDir, user_path + SYSDATA_DIR DIR_SEP);
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// TODO: Put the logs in a better location for each OS
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paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOG_DIR DIR_SEP;
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paths.emplace(UserPath::LogDir, user_path + LOG_DIR DIR_SEP);
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}
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if (!newPath.empty()) {
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if (!FileUtil::IsDirectory(newPath)) {
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LOG_ERROR(Common_Filesystem, "Invalid path specified {}", newPath);
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return paths[DirIDX];
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if (!new_path.empty()) {
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if (!FileUtil::IsDirectory(new_path)) {
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LOG_ERROR(Common_Filesystem, "Invalid path specified {}", new_path);
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return paths[path];
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} else {
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paths[DirIDX] = newPath;
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paths[path] = new_path;
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}
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switch (DirIDX) {
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case D_ROOT_IDX:
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paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP;
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switch (path) {
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case UserPath::RootDir:
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user_path = paths[UserPath::RootDir] + DIR_SEP;
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break;
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case D_USER_IDX:
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paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP;
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paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
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paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
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paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP;
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paths[D_NAND_IDX] = paths[D_USER_IDX] + NAND_DIR DIR_SEP;
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case UserPath::UserDir:
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user_path = paths[UserPath::RootDir] + DIR_SEP;
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paths[UserPath::ConfigDir] = user_path + CONFIG_DIR DIR_SEP;
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paths[UserPath::CacheDir] = user_path + CACHE_DIR DIR_SEP;
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paths[UserPath::SDMCDir] = user_path + SDMC_DIR DIR_SEP;
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paths[UserPath::NANDDir] = user_path + NAND_DIR DIR_SEP;
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break;
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}
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}
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return paths[DirIDX];
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return paths[path];
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}
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size_t WriteStringToFile(bool text_file, const std::string& str, const char* filename) {
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@ -17,21 +17,20 @@
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#include "common/string_util.h"
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#endif
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// User directory indices for GetUserPath
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enum {
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D_USER_IDX,
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D_ROOT_IDX,
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D_CONFIG_IDX,
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D_CACHE_IDX,
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D_SDMC_IDX,
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D_NAND_IDX,
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D_SYSDATA_IDX,
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D_LOGS_IDX,
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NUM_PATH_INDICES
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};
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namespace FileUtil {
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// User paths for GetUserPath
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enum class UserPath {
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CacheDir,
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ConfigDir,
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LogDir,
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NANDDir,
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RootDir,
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SDMCDir,
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SysDataDir,
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UserDir,
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};
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// FileSystem tree node/
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struct FSTEntry {
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bool isDirectory;
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@ -124,7 +123,7 @@ bool SetCurrentDir(const std::string& directory);
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// Returns a pointer to a string with a Citra data dir in the user's home
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// directory. To be used in "multi-user" mode (that is, installed).
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const std::string& GetUserPath(const unsigned int DirIDX, const std::string& newPath = "");
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const std::string& GetUserPath(UserPath path, const std::string& new_path = "");
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// Returns the path to where the sys file are
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std::string GetSysDirectory();
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@ -440,11 +440,13 @@ std::string GetTitlePath(Service::FS::MediaType media_type, u64 tid) {
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std::string GetMediaTitlePath(Service::FS::MediaType media_type) {
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if (media_type == Service::FS::MediaType::NAND)
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return fmt::format("{}{}/title/", FileUtil::GetUserPath(D_NAND_IDX), SYSTEM_ID);
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return fmt::format("{}{}/title/", FileUtil::GetUserPath(FileUtil::UserPath::NANDDir),
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SYSTEM_ID);
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if (media_type == Service::FS::MediaType::SDMC)
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return fmt::format("{}Nintendo 3DS/{}/{}/title/", FileUtil::GetUserPath(D_SDMC_IDX),
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SYSTEM_ID, SDCARD_ID);
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return fmt::format("{}Nintendo 3DS/{}/{}/title/",
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FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir), SYSTEM_ID,
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SDCARD_ID);
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if (media_type == Service::FS::MediaType::GameCard) {
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// TODO(shinyquagsire23): get current app parent folder if TID matches?
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@ -171,7 +171,7 @@ bool Module::LoadLegacySharedFont() {
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// generated by the APT:U service. The best way to get is by dumping it from RAM. We've provided
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// a homebrew app to do this: https://github.com/citra-emu/3dsutils. Put the resulting file
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// "shared_font.bin" in the Citra "sysdata" directory.
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std::string filepath = FileUtil::GetUserPath(D_SYSDATA_IDX) + SHARED_FONT;
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std::string filepath = FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir) + SHARED_FONT;
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FileUtil::CreateFullPath(filepath); // Create path if not already created
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FileUtil::IOFile file(filepath, "rb");
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@ -571,9 +571,9 @@ ResultCode DeleteExtSaveData(MediaType media_type, u32 high, u32 low) {
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std::string media_type_directory;
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if (media_type == MediaType::NAND) {
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media_type_directory = FileUtil::GetUserPath(D_NAND_IDX);
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media_type_directory = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
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} else if (media_type == MediaType::SDMC) {
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media_type_directory = FileUtil::GetUserPath(D_SDMC_IDX);
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media_type_directory = FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir);
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} else {
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LOG_ERROR(Service_FS, "Unsupported media type {}", static_cast<u32>(media_type));
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return ResultCode(-1); // TODO(Subv): Find the right error code
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@ -592,7 +592,7 @@ ResultCode DeleteSystemSaveData(u32 high, u32 low) {
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// Construct the binary path to the archive first
|
||||
FileSys::Path path = FileSys::ConstructSystemSaveDataBinaryPath(high, low);
|
||||
|
||||
std::string nand_directory = FileUtil::GetUserPath(D_NAND_IDX);
|
||||
std::string nand_directory = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
|
||||
std::string base_path = FileSys::GetSystemSaveDataContainerPath(nand_directory);
|
||||
std::string systemsavedata_path = FileSys::GetSystemSaveDataPath(base_path, path);
|
||||
if (!FileUtil::DeleteDirRecursively(systemsavedata_path))
|
||||
|
@ -604,7 +604,7 @@ ResultCode CreateSystemSaveData(u32 high, u32 low) {
|
|||
// Construct the binary path to the archive first
|
||||
FileSys::Path path = FileSys::ConstructSystemSaveDataBinaryPath(high, low);
|
||||
|
||||
std::string nand_directory = FileUtil::GetUserPath(D_NAND_IDX);
|
||||
std::string nand_directory = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
|
||||
std::string base_path = FileSys::GetSystemSaveDataContainerPath(nand_directory);
|
||||
std::string systemsavedata_path = FileSys::GetSystemSaveDataPath(base_path, path);
|
||||
if (!FileUtil::CreateFullPath(systemsavedata_path))
|
||||
|
@ -616,8 +616,8 @@ void RegisterArchiveTypes() {
|
|||
// TODO(Subv): Add the other archive types (see here for the known types:
|
||||
// http://3dbrew.org/wiki/FS:OpenArchive#Archive_idcodes).
|
||||
|
||||
std::string sdmc_directory = FileUtil::GetUserPath(D_SDMC_IDX);
|
||||
std::string nand_directory = FileUtil::GetUserPath(D_NAND_IDX);
|
||||
std::string sdmc_directory = FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir);
|
||||
std::string nand_directory = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
|
||||
auto sdmc_factory = std::make_unique<FileSys::ArchiveFactory_SDMC>(sdmc_directory);
|
||||
if (sdmc_factory->Initialize())
|
||||
RegisterArchiveType(std::move(sdmc_factory), ArchiveIdCode::SDMC);
|
||||
|
|
|
@ -70,7 +70,7 @@ AESKey HexToKey(const std::string& hex) {
|
|||
}
|
||||
|
||||
void LoadPresetKeys() {
|
||||
const std::string filepath = FileUtil::GetUserPath(D_SYSDATA_IDX) + AES_KEYS;
|
||||
const std::string filepath = FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir) + AES_KEYS;
|
||||
FileUtil::CreateFullPath(filepath); // Create path if not already created
|
||||
std::ifstream file;
|
||||
OpenFStream(file, filepath, std::ios_base::in);
|
||||
|
|
|
@ -45,7 +45,8 @@ static u64 GenerateTelemetryId() {
|
|||
|
||||
u64 GetTelemetryId() {
|
||||
u64 telemetry_id{};
|
||||
const std::string filename{FileUtil::GetUserPath(D_CONFIG_IDX) + "telemetry_id"};
|
||||
const std::string filename{FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) +
|
||||
"telemetry_id"};
|
||||
|
||||
if (FileUtil::Exists(filename)) {
|
||||
FileUtil::IOFile file(filename, "rb");
|
||||
|
@ -69,7 +70,8 @@ u64 GetTelemetryId() {
|
|||
|
||||
u64 RegenerateTelemetryId() {
|
||||
const u64 new_telemetry_id{GenerateTelemetryId()};
|
||||
const std::string filename{FileUtil::GetUserPath(D_CONFIG_IDX) + "telemetry_id"};
|
||||
const std::string filename{FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) +
|
||||
"telemetry_id"};
|
||||
|
||||
FileUtil::IOFile file(filename, "wb");
|
||||
if (!file.IsOpen()) {
|
||||
|
|
Loading…
Reference in a new issue