From 221a9b023d8c9ca55c093823e9efd6d13d0a54a2 Mon Sep 17 00:00:00 2001 From: Kevin Hartman Date: Fri, 29 Aug 2014 22:23:12 -0700 Subject: [PATCH] Viewport scaling and display density independence The view is scaled to be as large as possible, without changing the aspect, within the bounds of the window. On "retina" displays, or other displays where window units != pixels, the view should no longer draw incorrectly. --- src/citra/emu_window/emu_window_glfw.cpp | 5 +++ src/citra/emu_window/emu_window_glfw.h | 5 ++- src/citra_qt/bootmanager.cpp | 24 +++++++++++++ src/citra_qt/bootmanager.hxx | 1 + src/common/emu_window.h | 7 ++-- .../renderer_opengl/renderer_opengl.cpp | 36 ++++++++++++++++++- .../renderer_opengl/renderer_opengl.h | 15 ++++++++ 7 files changed, 89 insertions(+), 4 deletions(-) diff --git a/src/citra/emu_window/emu_window_glfw.cpp b/src/citra/emu_window/emu_window_glfw.cpp index 0c774bbc5..d0f6e9a9e 100644 --- a/src/citra/emu_window/emu_window_glfw.cpp +++ b/src/citra/emu_window/emu_window_glfw.cpp @@ -34,6 +34,10 @@ const bool EmuWindow_GLFW::IsOpen() { return glfwWindowShouldClose(m_render_window) == 0; } +void EmuWindow_GLFW::GetFramebufferSize(int* fbWidth, int* fbHeight) { + glfwGetFramebufferSize(m_render_window, fbWidth, fbHeight); +} + /// EmuWindow_GLFW constructor EmuWindow_GLFW::EmuWindow_GLFW() { keyboard_id = KeyMap::NewDeviceId(); @@ -64,6 +68,7 @@ EmuWindow_GLFW::EmuWindow_GLFW() { glfwSetWindowUserPointer(m_render_window, this); glfwSetKeyCallback(m_render_window, OnKeyEvent); + DoneCurrent(); } diff --git a/src/citra/emu_window/emu_window_glfw.h b/src/citra/emu_window/emu_window_glfw.h index 7c3072145..e96228765 100644 --- a/src/citra/emu_window/emu_window_glfw.h +++ b/src/citra/emu_window/emu_window_glfw.h @@ -21,7 +21,7 @@ public: /// Makes the graphics context current for the caller thread void MakeCurrent() override; - + /// Releases (dunno if this is the "right" word) the GLFW context from the caller thread void DoneCurrent() override; @@ -32,6 +32,9 @@ public: void ReloadSetKeymaps() override; + /// Gets the size of the window in pixels + void GetFramebufferSize(int* fbWidth, int* fbHeight); + private: GLFWwindow* m_render_window; ///< Internal GLFW render window diff --git a/src/citra_qt/bootmanager.cpp b/src/citra_qt/bootmanager.cpp index 20824692d..516e115fd 100644 --- a/src/citra_qt/bootmanager.cpp +++ b/src/citra_qt/bootmanager.cpp @@ -2,6 +2,12 @@ #include #include +#if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0) +// Required for screen DPI information +#include +#include +#endif + #include "common/common.h" #include "bootmanager.hxx" @@ -176,6 +182,24 @@ void GRenderWindow::PollEvents() { */ } +// On Qt 5.1+, this correctly gets the size of the framebuffer (pixels). +// +// Older versions get the window size (density independent pixels), +// and hence, do not support DPI scaling ("retina" displays). +// The result will be a viewport that is smaller than the extent of the window. +void GRenderWindow::GetFramebufferSize(int* fbWidth, int* fbHeight) +{ +#if QT_VERSION >= QT_VERSION_CHECK(5, 1, 0) + int pixelRatio = child->QPaintDevice::devicePixelRatio(); + + *fbWidth = child->QPaintDevice::width() * pixelRatio; + *fbHeight = child->QPaintDevice::height() * pixelRatio; +#else + *fbWidth = child->QPaintDevice::width(); + *fbHeight = child->QPaintDevice::height(); +#endif +} + void GRenderWindow::BackupGeometry() { geometry = ((QGLWidget*)this)->saveGeometry(); diff --git a/src/citra_qt/bootmanager.hxx b/src/citra_qt/bootmanager.hxx index f8afc403e..ec3e1fe71 100644 --- a/src/citra_qt/bootmanager.hxx +++ b/src/citra_qt/bootmanager.hxx @@ -96,6 +96,7 @@ public: void MakeCurrent() override; void DoneCurrent() override; void PollEvents() override; + void GetFramebufferSize(int* fbWidth, int* fbHeight) override; void BackupGeometry(); void RestoreGeometry(); diff --git a/src/common/emu_window.h b/src/common/emu_window.h index 6c2b598f6..ba9d4fa76 100644 --- a/src/common/emu_window.h +++ b/src/common/emu_window.h @@ -49,8 +49,11 @@ public: void SetConfig(const WindowConfig& val) { m_config = val; } - - int GetClientAreaWidth() const { + + /// Gets the size of the window in pixels + virtual void GetFramebufferSize(int* fbWidth, int* fbHeight) = 0; + + int GetClientAreaWidth() const { return m_client_area_width; } diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 8483f79be..3757482db 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -191,7 +191,8 @@ void RendererOpenGL::DrawSingleScreenRotated(const TextureInfo& texture, float x * Draws the emulated screens to the emulator window. */ void RendererOpenGL::DrawScreens() { - glViewport(0, 0, resolution_width, resolution_height); + UpdateViewportExtent(); + glViewport(viewport_extent.x, viewport_extent.y, viewport_extent.width, viewport_extent.height); glClear(GL_COLOR_BUFFER_BIT); glUseProgram(program_id); @@ -228,6 +229,39 @@ void RendererOpenGL::SetWindow(EmuWindow* window) { render_window = window; } +void RendererOpenGL::UpdateViewportExtent() { + int width_in_pixels; + int height_in_pixels; + + render_window->GetFramebufferSize(&width_in_pixels, &height_in_pixels); + + // No update needed if framebuffer size hasn't changed + if (width_in_pixels == framebuffer_size.width && height_in_pixels == framebuffer_size.height) { + return; + } + + framebuffer_size.width = width_in_pixels; + framebuffer_size.height = height_in_pixels; + + float window_aspect_ratio = static_cast(height_in_pixels) / width_in_pixels; + float emulation_aspect_ratio = static_cast(resolution_height) / resolution_width; + + if (window_aspect_ratio > emulation_aspect_ratio) { + // If the window is more narrow than the emulation content, borders are applied on the + // top and bottom of the window. + viewport_extent.width = width_in_pixels; + viewport_extent.height = emulation_aspect_ratio * viewport_extent.width; + viewport_extent.x = 0; + viewport_extent.y = (height_in_pixels - viewport_extent.height) / 2; + } else { + // Otherwise, borders are applied on the left and right sides of the window. + viewport_extent.height = height_in_pixels; + viewport_extent.width = (1 / emulation_aspect_ratio) * viewport_extent.height; + viewport_extent.x = (width_in_pixels - viewport_extent.width) / 2; + viewport_extent.y = 0; + } +} + /// Initialize the renderer void RendererOpenGL::Init() { render_window->MakeCurrent(); diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h index eed201a95..d440e2bc7 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.h +++ b/src/video_core/renderer_opengl/renderer_opengl.h @@ -52,12 +52,27 @@ private: static void LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig& framebuffer, const TextureInfo& texture); + /// Updates the viewport rectangle + void UpdateViewportExtent(); + EmuWindow* render_window; ///< Handle to render window u32 last_mode; ///< Last render mode int resolution_width; ///< Current resolution width int resolution_height; ///< Current resolution height + struct { + int width; + int height; + } framebuffer_size; ///< Current framebuffer size + + struct { + int x; + int y; + int width; + int height; + } viewport_extent; ///< Current viewport rectangle + // OpenGL object IDs GLuint vertex_array_handle; GLuint vertex_buffer_handle;