Pica/Scissor: Implemented the scissor test in the sw renderer.

This commit is contained in:
Subv 2015-12-02 13:23:51 -05:00
parent 402692c08d
commit 232594bee4
3 changed files with 53 additions and 2 deletions

View file

@ -28,6 +28,7 @@ std::string Regs::GetCommandName(int index) {
ADD_FIELD(viewport_size_y); ADD_FIELD(viewport_size_y);
ADD_FIELD(viewport_depth_range); ADD_FIELD(viewport_depth_range);
ADD_FIELD(viewport_depth_far_plane); ADD_FIELD(viewport_depth_far_plane);
ADD_FIELD(scissor_test);
ADD_FIELD(viewport_corner); ADD_FIELD(viewport_corner);
ADD_FIELD(texture0_enable); ADD_FIELD(texture0_enable);
ADD_FIELD(texture0); ADD_FIELD(texture0);

View file

@ -112,7 +112,36 @@ struct Regs {
BitField<24, 5, Semantic> map_w; BitField<24, 5, Semantic> map_w;
} vs_output_attributes[7]; } vs_output_attributes[7];
INSERT_PADDING_WORDS(0x11); INSERT_PADDING_WORDS(0xe);
enum class ScissorMode : u32 {
Disabled = 0,
Exclude = 1, // Exclude pixels inside the scissor box
Include = 3 // Exclude pixels outside the scissor box
};
struct {
BitField<0, 2, ScissorMode> mode;
union {
BitField< 0, 16, u32> right;
BitField<16, 16, u32> bottom;
};
union {
BitField< 0, 16, u32> left;
BitField<16, 16, u32> top;
};
u32 GetWidth() const {
return left - right + 1;
}
u32 GetHeight() const {
return top - bottom + 1;
}
} scissor_test;
union { union {
BitField< 0, 16, u32> x; BitField< 0, 16, u32> x;
@ -986,6 +1015,7 @@ ASSERT_REG_POSITION(viewport_depth_range, 0x4d);
ASSERT_REG_POSITION(viewport_depth_far_plane, 0x4e); ASSERT_REG_POSITION(viewport_depth_far_plane, 0x4e);
ASSERT_REG_POSITION(vs_output_attributes[0], 0x50); ASSERT_REG_POSITION(vs_output_attributes[0], 0x50);
ASSERT_REG_POSITION(vs_output_attributes[1], 0x51); ASSERT_REG_POSITION(vs_output_attributes[1], 0x51);
ASSERT_REG_POSITION(scissor_test, 0x65);
ASSERT_REG_POSITION(viewport_corner, 0x68); ASSERT_REG_POSITION(viewport_corner, 0x68);
ASSERT_REG_POSITION(texture0_enable, 0x80); ASSERT_REG_POSITION(texture0_enable, 0x80);
ASSERT_REG_POSITION(texture0, 0x81); ASSERT_REG_POSITION(texture0, 0x81);

View file

@ -334,12 +334,25 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
return; return;
} }
// TODO: Proper scissor rect test!
u16 min_x = std::min({vtxpos[0].x, vtxpos[1].x, vtxpos[2].x}); u16 min_x = std::min({vtxpos[0].x, vtxpos[1].x, vtxpos[2].x});
u16 min_y = std::min({vtxpos[0].y, vtxpos[1].y, vtxpos[2].y}); u16 min_y = std::min({vtxpos[0].y, vtxpos[1].y, vtxpos[2].y});
u16 max_x = std::max({vtxpos[0].x, vtxpos[1].x, vtxpos[2].x}); u16 max_x = std::max({vtxpos[0].x, vtxpos[1].x, vtxpos[2].x});
u16 max_y = std::max({vtxpos[0].y, vtxpos[1].y, vtxpos[2].y}); u16 max_y = std::max({vtxpos[0].y, vtxpos[1].y, vtxpos[2].y});
// Convert the scissor box coordinates to 12.4 fixed point
u16 scissor_width = (u16)(regs.scissor_test.GetWidth() << 4);
u16 scissor_height = (u16)(regs.scissor_test.GetHeight() << 4);
u16 scissor_x = (u16)(regs.scissor_test.right << 4);
u16 scissor_y = (u16)(regs.scissor_test.bottom << 4);
if (regs.scissor_test.mode == Regs::ScissorMode::Include) {
// Calculate the new bounds
min_x = std::max(min_x, scissor_x);
min_y = std::max(min_y, scissor_y);
max_x = std::min(max_x, (u16)(scissor_x + scissor_width));
max_y = std::min(max_y, (u16)(scissor_y + scissor_height));
}
min_x &= Fix12P4::IntMask(); min_x &= Fix12P4::IntMask();
min_y &= Fix12P4::IntMask(); min_y &= Fix12P4::IntMask();
max_x = ((max_x + Fix12P4::FracMask()) & Fix12P4::IntMask()); max_x = ((max_x + Fix12P4::FracMask()) & Fix12P4::IntMask());
@ -379,6 +392,13 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
for (u16 y = min_y + 8; y < max_y; y += 0x10) { for (u16 y = min_y + 8; y < max_y; y += 0x10) {
for (u16 x = min_x + 8; x < max_x; x += 0x10) { for (u16 x = min_x + 8; x < max_x; x += 0x10) {
// Do not process the pixel if it's inside the scissor box and the scissor mode is set to Exclude
if (regs.scissor_test.mode == Regs::ScissorMode::Exclude) {
if (x >= scissor_x && x <= scissor_x + scissor_width &&
y >= scissor_y && y <= scissor_y + scissor_height)
continue;
}
// Calculate the barycentric coordinates w0, w1 and w2 // Calculate the barycentric coordinates w0, w1 and w2
int w0 = bias0 + SignedArea(vtxpos[1].xy(), vtxpos[2].xy(), {x, y}); int w0 = bias0 + SignedArea(vtxpos[1].xy(), vtxpos[2].xy(), {x, y});
int w1 = bias1 + SignedArea(vtxpos[2].xy(), vtxpos[0].xy(), {x, y}); int w1 = bias1 + SignedArea(vtxpos[2].xy(), vtxpos[0].xy(), {x, y});