diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp index 8c3e982a3..373fb51ad 100644 --- a/src/video_core/command_processor.cpp +++ b/src/video_core/command_processor.cpp @@ -199,13 +199,14 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { // Processes information about internal vertex attributes to figure out how a vertex is loaded. // Later, these can be compiled and cached. VertexLoader loader; + const u32 base_address = regs.vertex_attributes.GetPhysicalBaseAddress(); loader.Setup(regs); // Load vertices bool is_indexed = (id == PICA_REG_INDEX(trigger_draw_indexed)); const auto& index_info = regs.index_array; - const u8* index_address_8 = Memory::GetPhysicalPointer(loader.GetPhysicalBaseAddress() + index_info.offset); + const u8* index_address_8 = Memory::GetPhysicalPointer(base_address + index_info.offset); const u16* index_address_16 = reinterpret_cast(index_address_8); bool index_u16 = index_info.format != 0; @@ -252,7 +253,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { if (is_indexed) { if (g_debug_context && Pica::g_debug_context->recorder) { int size = index_u16 ? 2 : 1; - memory_accesses.AddAccess(loader.GetPhysicalBaseAddress() + index_info.offset + size * index, size); + memory_accesses.AddAccess(base_address + index_info.offset + size * index, size); } for (unsigned int i = 0; i < VERTEX_CACHE_SIZE; ++i) { @@ -267,7 +268,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { if (!vertex_cache_hit) { // Initialize data for the current vertex Shader::InputVertex input; - loader.LoadVertex(index, vertex, input, memory_accesses); + loader.LoadVertex(base_address, index, vertex, input, memory_accesses); if (g_debug_context) g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, (void*)&input); diff --git a/src/video_core/vertex_loader.cpp b/src/video_core/vertex_loader.cpp index 958201e5e..c2630d9eb 100644 --- a/src/video_core/vertex_loader.cpp +++ b/src/video_core/vertex_loader.cpp @@ -23,7 +23,6 @@ namespace Pica { void VertexLoader::Setup(const Pica::Regs& regs) { const auto& attribute_config = regs.vertex_attributes; - base_address = attribute_config.GetPhysicalBaseAddress(); num_total_attributes = attribute_config.GetNumTotalAttributes(); boost::fill(vertex_attribute_sources, 0xdeadbeef); @@ -49,7 +48,7 @@ void VertexLoader::Setup(const Pica::Regs& regs) { if (attribute_index < 12) { int element_size = attribute_config.GetElementSizeInBytes(attribute_index); offset = Common::AlignUp(offset, element_size); - vertex_attribute_sources[attribute_index] = base_address + loader_config.data_offset + offset; + vertex_attribute_sources[attribute_index] = loader_config.data_offset + offset; vertex_attribute_strides[attribute_index] = static_cast(loader_config.byte_count); vertex_attribute_formats[attribute_index] = attribute_config.GetFormat(attribute_index); vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index); @@ -66,7 +65,7 @@ void VertexLoader::Setup(const Pica::Regs& regs) { } } -void VertexLoader::LoadVertex(int index, int vertex, Shader::InputVertex& input, MemoryAccesses& memory_accesses) { +void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, MemoryAccesses& memory_accesses) { for (int i = 0; i < num_total_attributes; ++i) { if (vertex_attribute_elements[i] != 0) { // Default attribute values set if array elements have < 4 components. This @@ -78,7 +77,7 @@ void VertexLoader::LoadVertex(int index, int vertex, Shader::InputVertex& input, // Load per-vertex data from the loader arrays for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) { - u32 source_addr = vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i]; + u32 source_addr = base_address + vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i]; const u8* srcdata = Memory::GetPhysicalPointer(source_addr); if (g_debug_context && Pica::g_debug_context->recorder) { @@ -97,7 +96,7 @@ void VertexLoader::LoadVertex(int index, int vertex, Shader::InputVertex& input, LOG_TRACE(HW_GPU, "Loaded component %x of attribute %x for vertex %x (index %x) from 0x%08x + 0x%08x + 0x%04x: %f", comp, i, vertex, index, base_address, - vertex_attribute_sources[i] - base_address, + vertex_attribute_sources[i], vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i], input.attr[i][comp].ToFloat32()); } diff --git a/src/video_core/vertex_loader.h b/src/video_core/vertex_loader.h index 560d36edc..40c5e83c9 100644 --- a/src/video_core/vertex_loader.h +++ b/src/video_core/vertex_loader.h @@ -38,10 +38,10 @@ public: class VertexLoader { public: void Setup(const Pica::Regs& regs); - void LoadVertex(int index, int vertex, Shader::InputVertex& input, MemoryAccesses& memory_accesses); + void LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, MemoryAccesses& memory_accesses); - u32 GetPhysicalBaseAddress() const { return base_address; } int GetNumTotalAttributes() const { return num_total_attributes; } + private: u32 vertex_attribute_sources[16]; u32 vertex_attribute_strides[16] = {}; @@ -49,7 +49,6 @@ private: u32 vertex_attribute_elements[16] = {}; u32 vertex_attribute_element_size[16] = {}; bool vertex_attribute_is_default[16]; - u32 base_address; int num_total_attributes; };