add Bottom Screen Opacity in Enhancement tab
This commit is contained in:
parent
152e655fa7
commit
244b6e7d91
3 changed files with 202 additions and 163 deletions
|
@ -22,6 +22,13 @@ ConfigureEnhancements::ConfigureEnhancements(QWidget* parent)
|
||||||
const bool res_scale_enabled = graphics_api != Settings::GraphicsAPI::Software;
|
const bool res_scale_enabled = graphics_api != Settings::GraphicsAPI::Software;
|
||||||
ui->resolution_factor_combobox->setEnabled(res_scale_enabled);
|
ui->resolution_factor_combobox->setEnabled(res_scale_enabled);
|
||||||
|
|
||||||
|
ui->custom_layout_group->setEnabled((Settings::values.layout_option.GetValue() == Settings::LayoutOption::CustomLayout));
|
||||||
|
connect(ui->layout_combobox,
|
||||||
|
static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
|
||||||
|
[this](int currentIndex) {
|
||||||
|
ui->custom_layout_group->setEnabled(ui->layout_combobox->currentIndex() == 5);
|
||||||
|
});
|
||||||
|
|
||||||
connect(ui->render_3d_combobox,
|
connect(ui->render_3d_combobox,
|
||||||
static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
|
static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
|
||||||
[this](int currentIndex) {
|
[this](int currentIndex) {
|
||||||
|
@ -90,6 +97,7 @@ void ConfigureEnhancements::SetConfiguration() {
|
||||||
ui->custom_bottom_top->setValue(Settings::values.custom_bottom_top.GetValue());
|
ui->custom_bottom_top->setValue(Settings::values.custom_bottom_top.GetValue());
|
||||||
ui->custom_bottom_right->setValue(Settings::values.custom_bottom_right.GetValue());
|
ui->custom_bottom_right->setValue(Settings::values.custom_bottom_right.GetValue());
|
||||||
ui->custom_bottom_bottom->setValue(Settings::values.custom_bottom_bottom.GetValue());
|
ui->custom_bottom_bottom->setValue(Settings::values.custom_bottom_bottom.GetValue());
|
||||||
|
ui->custom_second_layer_opacity->setValue(Settings::values.custom_second_layer_opacity.GetValue());
|
||||||
ui->toggle_dump_textures->setChecked(Settings::values.dump_textures.GetValue());
|
ui->toggle_dump_textures->setChecked(Settings::values.dump_textures.GetValue());
|
||||||
ui->toggle_custom_textures->setChecked(Settings::values.custom_textures.GetValue());
|
ui->toggle_custom_textures->setChecked(Settings::values.custom_textures.GetValue());
|
||||||
ui->toggle_preload_textures->setChecked(Settings::values.preload_textures.GetValue());
|
ui->toggle_preload_textures->setChecked(Settings::values.preload_textures.GetValue());
|
||||||
|
@ -163,6 +171,7 @@ void ConfigureEnhancements::ApplyConfiguration() {
|
||||||
Settings::values.custom_bottom_top = ui->custom_bottom_top->value();
|
Settings::values.custom_bottom_top = ui->custom_bottom_top->value();
|
||||||
Settings::values.custom_bottom_right = ui->custom_bottom_right->value();
|
Settings::values.custom_bottom_right = ui->custom_bottom_right->value();
|
||||||
Settings::values.custom_bottom_bottom = ui->custom_bottom_bottom->value();
|
Settings::values.custom_bottom_bottom = ui->custom_bottom_bottom->value();
|
||||||
|
Settings::values.custom_second_layer_opacity = ui->custom_second_layer_opacity->value();
|
||||||
|
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.filter_mode,
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.filter_mode,
|
||||||
ui->toggle_linear_filter, linear_filter);
|
ui->toggle_linear_filter, linear_filter);
|
||||||
|
|
|
@ -7,7 +7,7 @@
|
||||||
<x>0</x>
|
<x>0</x>
|
||||||
<y>0</y>
|
<y>0</y>
|
||||||
<width>440</width>
|
<width>440</width>
|
||||||
<height>748</height>
|
<height>950</height>
|
||||||
</rect>
|
</rect>
|
||||||
</property>
|
</property>
|
||||||
<property name="minimumSize">
|
<property name="minimumSize">
|
||||||
|
@ -430,7 +430,7 @@
|
||||||
<number>0</number>
|
<number>0</number>
|
||||||
</property>
|
</property>
|
||||||
<item>
|
<item>
|
||||||
<widget class="QLabel" name="label_31">
|
<widget class="QLabel" name="label_3">
|
||||||
<property name="text">
|
<property name="text">
|
||||||
<string>Large Screen Proportion:</string>
|
<string>Large Screen Proportion:</string>
|
||||||
</property>
|
</property>
|
||||||
|
@ -488,7 +488,7 @@
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<widget class="QGroupBox" name="gb_custom_layout">
|
<widget class="QGroupBox" name="custom_layout_group">
|
||||||
<property name="minimumSize">
|
<property name="minimumSize">
|
||||||
<size>
|
<size>
|
||||||
<width>0</width>
|
<width>0</width>
|
||||||
|
@ -498,7 +498,9 @@
|
||||||
<property name="title">
|
<property name="title">
|
||||||
<string>Custom Layout</string>
|
<string>Custom Layout</string>
|
||||||
</property>
|
</property>
|
||||||
<layout class="QHBoxLayout" name="horizontalLayout_2">
|
<layout class="QVBoxLayout" name="verticalLayout_5">
|
||||||
|
<item>
|
||||||
|
<layout class="QHBoxLayout" name="horizontalLayout_4">
|
||||||
<item>
|
<item>
|
||||||
<widget class="QGroupBox" name="gb_top_screen">
|
<widget class="QGroupBox" name="gb_top_screen">
|
||||||
<property name="title">
|
<property name="title">
|
||||||
|
@ -660,6 +662,32 @@
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
</layout>
|
</layout>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<layout class="QHBoxLayout" name="horizontalLayout_2">
|
||||||
|
<item>
|
||||||
|
<widget class="QLabel" name="lb_opacity_second_layer">
|
||||||
|
<property name="text">
|
||||||
|
<string>Bottom Screen Opacity:</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QSpinBox" name="custom_second_layer_opacity">
|
||||||
|
<property name="buttonSymbols">
|
||||||
|
<enum>QAbstractSpinBox::PlusMinus</enum>
|
||||||
|
</property>
|
||||||
|
<property name="minimum">
|
||||||
|
<number>10</number>
|
||||||
|
</property>
|
||||||
|
<property name="maximum">
|
||||||
|
<number>100</number>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
</layout>
|
||||||
|
</item>
|
||||||
|
</layout>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
</layout>
|
</layout>
|
||||||
|
|
|
@ -946,7 +946,8 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f
|
||||||
}
|
}
|
||||||
|
|
||||||
void RendererOpenGL::ApplySecondLayerOpacity() {
|
void RendererOpenGL::ApplySecondLayerOpacity() {
|
||||||
if (Settings::values.custom_layout &&
|
if ((Settings::values.layout_option.GetValue() == Settings::LayoutOption::CustomLayout ||
|
||||||
|
Settings::values.custom_layout) &&
|
||||||
Settings::values.custom_second_layer_opacity.GetValue() < 100) {
|
Settings::values.custom_second_layer_opacity.GetValue() < 100) {
|
||||||
state.blend.src_rgb_func = GL_CONSTANT_ALPHA;
|
state.blend.src_rgb_func = GL_CONSTANT_ALPHA;
|
||||||
state.blend.src_a_func = GL_CONSTANT_ALPHA;
|
state.blend.src_a_func = GL_CONSTANT_ALPHA;
|
||||||
|
@ -957,7 +958,8 @@ void RendererOpenGL::ApplySecondLayerOpacity() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void RendererOpenGL::ResetSecondLayerOpacity() {
|
void RendererOpenGL::ResetSecondLayerOpacity() {
|
||||||
if (Settings::values.custom_layout &&
|
if ((Settings::values.layout_option.GetValue() == Settings::LayoutOption::CustomLayout ||
|
||||||
|
Settings::values.custom_layout) &&
|
||||||
Settings::values.custom_second_layer_opacity.GetValue() < 100) {
|
Settings::values.custom_second_layer_opacity.GetValue() < 100) {
|
||||||
state.blend.src_rgb_func = GL_ONE;
|
state.blend.src_rgb_func = GL_ONE;
|
||||||
state.blend.dst_rgb_func = GL_ZERO;
|
state.blend.dst_rgb_func = GL_ZERO;
|
||||||
|
|
Loading…
Reference in a new issue