add Bottom Screen Opacity in Enhancement tab
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parent
152e655fa7
commit
244b6e7d91
3 changed files with 202 additions and 163 deletions
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@ -22,6 +22,13 @@ ConfigureEnhancements::ConfigureEnhancements(QWidget* parent)
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const bool res_scale_enabled = graphics_api != Settings::GraphicsAPI::Software;
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ui->resolution_factor_combobox->setEnabled(res_scale_enabled);
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ui->custom_layout_group->setEnabled((Settings::values.layout_option.GetValue() == Settings::LayoutOption::CustomLayout));
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connect(ui->layout_combobox,
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static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
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[this](int currentIndex) {
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ui->custom_layout_group->setEnabled(ui->layout_combobox->currentIndex() == 5);
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});
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connect(ui->render_3d_combobox,
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static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
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[this](int currentIndex) {
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@ -90,6 +97,7 @@ void ConfigureEnhancements::SetConfiguration() {
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ui->custom_bottom_top->setValue(Settings::values.custom_bottom_top.GetValue());
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ui->custom_bottom_right->setValue(Settings::values.custom_bottom_right.GetValue());
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ui->custom_bottom_bottom->setValue(Settings::values.custom_bottom_bottom.GetValue());
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ui->custom_second_layer_opacity->setValue(Settings::values.custom_second_layer_opacity.GetValue());
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ui->toggle_dump_textures->setChecked(Settings::values.dump_textures.GetValue());
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ui->toggle_custom_textures->setChecked(Settings::values.custom_textures.GetValue());
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ui->toggle_preload_textures->setChecked(Settings::values.preload_textures.GetValue());
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@ -163,6 +171,7 @@ void ConfigureEnhancements::ApplyConfiguration() {
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Settings::values.custom_bottom_top = ui->custom_bottom_top->value();
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Settings::values.custom_bottom_right = ui->custom_bottom_right->value();
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Settings::values.custom_bottom_bottom = ui->custom_bottom_bottom->value();
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Settings::values.custom_second_layer_opacity = ui->custom_second_layer_opacity->value();
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.filter_mode,
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ui->toggle_linear_filter, linear_filter);
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@ -7,7 +7,7 @@
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<x>0</x>
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<y>0</y>
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<width>440</width>
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<height>748</height>
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<height>950</height>
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</rect>
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</property>
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<property name="minimumSize">
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@ -430,7 +430,7 @@
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="label_31">
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<widget class="QLabel" name="label_3">
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<property name="text">
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<string>Large Screen Proportion:</string>
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</property>
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@ -488,7 +488,7 @@
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="gb_custom_layout">
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<widget class="QGroupBox" name="custom_layout_group">
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<property name="minimumSize">
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<size>
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<width>0</width>
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@ -498,7 +498,9 @@
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<property name="title">
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<string>Custom Layout</string>
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</property>
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<layout class="QHBoxLayout" name="horizontalLayout_2">
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<layout class="QVBoxLayout" name="verticalLayout_5">
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_4">
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<item>
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<widget class="QGroupBox" name="gb_top_screen">
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<property name="title">
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@ -660,6 +662,32 @@
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</widget>
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</item>
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</layout>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_2">
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<item>
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<widget class="QLabel" name="lb_opacity_second_layer">
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<property name="text">
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<string>Bottom Screen Opacity:</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QSpinBox" name="custom_second_layer_opacity">
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<property name="buttonSymbols">
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<enum>QAbstractSpinBox::PlusMinus</enum>
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</property>
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<property name="minimum">
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<number>10</number>
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</property>
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<property name="maximum">
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<number>100</number>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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</widget>
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</item>
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</layout>
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@ -946,7 +946,8 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f
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}
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void RendererOpenGL::ApplySecondLayerOpacity() {
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if (Settings::values.custom_layout &&
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if ((Settings::values.layout_option.GetValue() == Settings::LayoutOption::CustomLayout ||
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Settings::values.custom_layout) &&
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Settings::values.custom_second_layer_opacity.GetValue() < 100) {
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state.blend.src_rgb_func = GL_CONSTANT_ALPHA;
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state.blend.src_a_func = GL_CONSTANT_ALPHA;
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@ -957,7 +958,8 @@ void RendererOpenGL::ApplySecondLayerOpacity() {
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}
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void RendererOpenGL::ResetSecondLayerOpacity() {
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if (Settings::values.custom_layout &&
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if ((Settings::values.layout_option.GetValue() == Settings::LayoutOption::CustomLayout ||
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Settings::values.custom_layout) &&
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Settings::values.custom_second_layer_opacity.GetValue() < 100) {
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state.blend.src_rgb_func = GL_ONE;
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state.blend.dst_rgb_func = GL_ZERO;
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