gl_shader_util: Cleanup header file + add docstring.

This commit is contained in:
bunnei 2015-10-06 18:10:32 -04:00
parent a74774257e
commit 2a0a86f629

View file

@ -14,6 +14,12 @@ enum Attributes {
ATTRIBUTE_TEXCOORDS = 2, ATTRIBUTE_TEXCOORDS = 2,
}; };
GLuint LoadProgram(const char* vertex_file_path, const char* fragment_file_path); /**
* Utility function to create and compile an OpenGL GLSL shader program (vertex + fragment shader)
* @param vertex_shader String of the GLSL vertex shader program
* @param fragment_shader String of the GLSL fragment shader program
* @returns Handle of the newly created OpenGL shader object
*/
GLuint LoadProgram(const char* vertex_shader, const char* fragment_shader);
} // namespace } // namespace