vk_master_semaphore: Remove waitable atomic
* These are buggy on some platforms and regular condition_variables are faster most of the time
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2bcbfeb861
2 changed files with 27 additions and 36 deletions
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@ -5,7 +5,6 @@
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#include <mutex>
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#include "video_core/renderer_vulkan/vk_instance.h"
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#include "video_core/renderer_vulkan/vk_master_semaphore.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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namespace Vulkan {
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@ -109,23 +108,20 @@ constexpr u64 FENCE_RESERVE = 8;
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MasterSemaphoreFence::MasterSemaphoreFence(const Instance& instance_) : instance{instance_} {
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const vk::Device device{instance.GetDevice()};
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for (u64 i = 0; i < FENCE_RESERVE; i++) {
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free_queue.push(device.createFenceUnique({}));
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free_queue.push_back(device.createFence({}));
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}
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wait_thread = std::jthread([this](std::stop_token token) { WaitThread(token); });
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}
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MasterSemaphoreFence::~MasterSemaphoreFence() = default;
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MasterSemaphoreFence::~MasterSemaphoreFence() {
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std::ranges::for_each(free_queue, [this](auto fence) { instance.GetDevice().destroyFence(fence); });
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}
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void MasterSemaphoreFence::Refresh() {}
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void MasterSemaphoreFence::Wait(u64 tick) {
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while (true) {
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u64 current_value = gpu_tick.load(std::memory_order_relaxed);
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if (current_value >= tick) {
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return;
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}
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gpu_tick.wait(current_value);
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}
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std::unique_lock lk{free_mutex};
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free_cv.wait(lk, [&] { return gpu_tick.load(std::memory_order_relaxed) >= tick; });
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}
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void MasterSemaphoreFence::SubmitWork(vk::CommandBuffer cmdbuf, vk::Semaphore wait,
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@ -149,59 +145,58 @@ void MasterSemaphoreFence::SubmitWork(vk::CommandBuffer cmdbuf, vk::Semaphore wa
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.pSignalSemaphores = &signal,
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};
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vk::UniqueFence fence{GetFreeFence()};
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const vk::Fence fence = GetFreeFence();
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try {
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instance.GetGraphicsQueue().submit(submit_info, *fence);
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instance.GetGraphicsQueue().submit(submit_info, fence);
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} catch (vk::DeviceLostError& err) {
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LOG_CRITICAL(Render_Vulkan, "Device lost during submit: {}", err.what());
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UNREACHABLE();
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}
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std::scoped_lock lock{wait_mutex};
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wait_queue.push({
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.handle = std::move(fence),
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.signal_value = signal_value,
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});
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wait_queue.emplace(fence, signal_value);
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wait_cv.notify_one();
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}
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void MasterSemaphoreFence::WaitThread(std::stop_token token) {
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const vk::Device device{instance.GetDevice()};
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while (!token.stop_requested()) {
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Fence fence;
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vk::Fence fence;
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u64 signal_value;
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{
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std::unique_lock lock{wait_mutex};
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Common::CondvarWait(wait_cv, lock, token, [this] { return !wait_queue.empty(); });
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if (token.stop_requested()) {
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return;
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}
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fence = std::move(wait_queue.front());
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std::tie(fence, signal_value) = wait_queue.front();
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wait_queue.pop();
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}
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const vk::Result result = device.waitForFences(*fence.handle, true, WAIT_TIMEOUT);
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const vk::Result result = device.waitForFences(fence, true, WAIT_TIMEOUT);
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if (result != vk::Result::eSuccess) {
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LOG_CRITICAL(Render_Vulkan, "Fence wait failed with error {}", vk::to_string(result));
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UNREACHABLE();
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}
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device.resetFences(*fence.handle);
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gpu_tick.store(fence.signal_value);
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gpu_tick.notify_all();
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device.resetFences(fence);
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gpu_tick.store(signal_value);
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std::scoped_lock lock{free_mutex};
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free_queue.push(std::move(fence.handle));
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free_queue.push_back(fence);
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free_cv.notify_all();
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}
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}
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vk::UniqueFence MasterSemaphoreFence::GetFreeFence() {
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vk::Fence MasterSemaphoreFence::GetFreeFence() {
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std::scoped_lock lock{free_mutex};
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if (free_queue.empty()) {
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return instance.GetDevice().createFenceUnique({});
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return instance.GetDevice().createFence({});
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}
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vk::UniqueFence fence{std::move(free_queue.front())};
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free_queue.pop();
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const vk::Fence fence = free_queue.front();
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free_queue.pop_front();
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return fence;
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}
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@ -72,6 +72,7 @@ private:
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};
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class MasterSemaphoreFence : public MasterSemaphore {
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using Waitable = std::pair<vk::Fence, u64>;
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public:
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explicit MasterSemaphoreFence(const Instance& instance);
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~MasterSemaphoreFence() override;
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@ -86,20 +87,15 @@ public:
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private:
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void WaitThread(std::stop_token token);
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vk::UniqueFence GetFreeFence();
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vk::Fence GetFreeFence();
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private:
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const Instance& instance;
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struct Fence {
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vk::UniqueFence handle;
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u64 signal_value;
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};
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std::queue<vk::UniqueFence> free_queue;
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std::queue<Fence> wait_queue;
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std::deque<vk::Fence> free_queue;
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std::queue<Waitable> wait_queue;
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std::mutex free_mutex;
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std::mutex wait_mutex;
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std::condition_variable free_cv;
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std::condition_variable_any wait_cv;
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std::jthread wait_thread;
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};
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