Add a loading screen for the preloading textures
*The PreloadTextures() function is called from the EmuThread to prevent citra to freezing *Add a the preloading textures loadingscreen in loading_screen.cpp *Add custom_tex_manager.reset() in core.cpp to release ram memory after exiting a game
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7 changed files with 30 additions and 7 deletions
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@ -60,10 +60,17 @@ static GMainWindow* GetMainWindow() {
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void EmuThread::run() {
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MicroProfileOnThreadCreate("EmuThread");
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const auto scope = core_context.Acquire();
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Core::System& system = Core::System::GetInstance();
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if (Settings::values.preload_textures) {
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emit LoadProgress(VideoCore::LoadCallbackStage::Preload, 0, 0);
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system.CustomTexManager().PreloadTextures(
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stop_run, [this](VideoCore::LoadCallbackStage stage, std::size_t value,
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std::size_t total) { emit LoadProgress(stage, value, total); });
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}
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emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
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Core::System& system = Core::System::GetInstance();
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system.Renderer().Rasterizer()->LoadDiskResources(
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stop_run, [this](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) {
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emit LoadProgress(stage, value, total);
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@ -12,6 +12,7 @@
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#include <QWidget>
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#include "core/core.h"
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#include "core/frontend/emu_window.h"
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#include "video_core/custom_textures/custom_tex_manager.h"
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class QKeyEvent;
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class QTouchEvent;
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@ -79,6 +80,7 @@ private:
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std::atomic<bool> stop_run{false};
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std::mutex running_mutex;
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std::condition_variable running_cv;
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std::size_t number_textures;
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Frontend::GraphicsContext& core_context;
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@ -62,6 +62,8 @@ QProgressBar::chunk {
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// Definitions for the differences in text and styling for each stage
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const static std::unordered_map<VideoCore::LoadCallbackStage, const char*> stage_translations{
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{VideoCore::LoadCallbackStage::Prepare, QT_TRANSLATE_NOOP("LoadingScreen", "Loading...")},
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{VideoCore::LoadCallbackStage::Preload,
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QT_TRANSLATE_NOOP("LoadingScreen", "Preloading Textures %1 / %2")},
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{VideoCore::LoadCallbackStage::Decompile,
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QT_TRANSLATE_NOOP("LoadingScreen", "Preparing Shaders %1 / %2")},
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{VideoCore::LoadCallbackStage::Build,
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@ -70,6 +72,7 @@ const static std::unordered_map<VideoCore::LoadCallbackStage, const char*> stage
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};
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const static std::unordered_map<VideoCore::LoadCallbackStage, const char*> progressbar_style{
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{VideoCore::LoadCallbackStage::Prepare, PROGRESSBAR_STYLE_PREPARE},
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{VideoCore::LoadCallbackStage::Preload, PROGRESSBAR_STYLE_BUILD},
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{VideoCore::LoadCallbackStage::Decompile, PROGRESSBAR_STYLE_DECOMPILE},
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{VideoCore::LoadCallbackStage::Build, PROGRESSBAR_STYLE_BUILD},
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{VideoCore::LoadCallbackStage::Complete, PROGRESSBAR_STYLE_COMPLETE},
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@ -186,7 +189,8 @@ void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size
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// update labels and progress bar
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const auto& stg = tr(stage_translations.at(stage));
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if (stage == VideoCore::LoadCallbackStage::Decompile ||
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stage == VideoCore::LoadCallbackStage::Build) {
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stage == VideoCore::LoadCallbackStage::Build ||
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stage == VideoCore::LoadCallbackStage::Preload) {
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ui->stage->setText(stg.arg(value).arg(total));
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} else {
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ui->stage->setText(stg);
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@ -323,9 +323,6 @@ System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::st
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if (Settings::values.custom_textures) {
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custom_tex_manager->FindCustomTextures();
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}
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if (Settings::values.preload_textures) {
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custom_tex_manager->PreloadTextures();
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}
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if (Settings::values.dump_textures) {
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custom_tex_manager->WriteConfig();
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}
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@ -554,6 +551,7 @@ void System::Shutdown(bool is_deserializing) {
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cheat_engine.reset();
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app_loader.reset();
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}
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custom_tex_manager.reset();
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telemetry_session.reset();
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rpc_server.reset();
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archive_manager.reset();
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@ -190,8 +190,10 @@ void CustomTexManager::WriteConfig() {
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file.WriteString(output);
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}
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void CustomTexManager::PreloadTextures() {
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void CustomTexManager::PreloadTextures(const std::atomic_bool& stop_run,
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const VideoCore::DiskResourceLoadCallback& callback) {
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u64 size_sum = 0;
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size_t preloaded = 0;
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const u64 sys_mem = Common::GetMemInfo().total_physical_memory;
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const u64 recommended_min_mem = 2 * size_t(1024 * 1024 * 1024);
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@ -206,8 +208,15 @@ void CustomTexManager::PreloadTextures() {
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LOG_WARNING(Render, "Aborting texture preload due to insufficient memory");
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return;
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}
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if (stop_run) {
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return;
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}
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material->LoadFromDisk(flip_png_files);
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size_sum += material->size;
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if (callback) {
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callback(VideoCore::LoadCallbackStage::Preload, preloaded, custom_textures.size());
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}
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preloaded++;
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}
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});
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workers->WaitForRequests();
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@ -10,6 +10,7 @@
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#include <unordered_set>
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#include "common/thread_worker.h"
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#include "video_core/custom_textures/material.h"
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#include "video_core/rasterizer_interface.h"
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namespace Core {
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class System;
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@ -43,7 +44,8 @@ public:
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void WriteConfig();
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/// Preloads all registered custom textures
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void PreloadTextures();
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void PreloadTextures(const std::atomic_bool& stop_run,
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const VideoCore::DiskResourceLoadCallback& callback);
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/// Saves the provided pixel data described by params to disk as png
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void DumpTexture(const SurfaceParams& params, u32 level, std::span<u8> data, u64 data_hash);
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@ -21,6 +21,7 @@ namespace VideoCore {
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enum class LoadCallbackStage {
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Prepare,
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Preload,
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Decompile,
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Build,
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Complete,
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