Add a member list expandable to the lobby. Fix issue with hosting more than once.

This commit is contained in:
James Rowe 2018-04-05 12:07:11 -06:00
parent f346a9d372
commit 2d1efcc36b
8 changed files with 106 additions and 54 deletions

View file

@ -117,6 +117,8 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
default_theme_paths = QIcon::themeSearchPaths();
UpdateUITheme();
Network::Init();
InitializeWidgets();
InitializeDebugWidgets();
InitializeRecentFileMenuActions();
@ -131,8 +133,6 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
SetupUIStrings();
Network::Init();
setWindowTitle(QString("Citra %1| %2-%3")
.arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc));
show();

View file

@ -96,6 +96,8 @@ void ClientRoomWindow::Disconnect() {
if (auto member = Network::GetRoomMember().lock()) {
member->Leave();
ui->chat->AppendStatusMessage(tr("Disconnected"));
close();
emit Closed();
}
}

View file

@ -79,6 +79,8 @@ void HostRoomWindow::Host() {
return;
} else {
member->Leave();
auto parent = static_cast<MultiplayerState*>(parentWidget());
parent->OnCloseRoom();
}
}
ui->host->setDisabled(true);

View file

@ -35,7 +35,7 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
proxy->setFilterCaseSensitivity(Qt::CaseInsensitive);
proxy->setSortLocaleAware(true);
ui->room_list->setModel(proxy);
ui->room_list->header()->setSectionResizeMode(QHeaderView::ResizeToContents);
ui->room_list->header()->setSectionResizeMode(QHeaderView::Interactive);
ui->room_list->header()->stretchLastSection();
ui->room_list->setAlternatingRowColors(true);
ui->room_list->setSelectionMode(QHeaderView::SingleSelection);
@ -45,7 +45,7 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
ui->room_list->setSortingEnabled(true);
ui->room_list->setEditTriggers(QHeaderView::NoEditTriggers);
ui->room_list->setExpandsOnDoubleClick(false);
ui->room_list->setUniformRowHeights(true);
// ui->room_list->setUniformRowHeights(true);
ui->room_list->setContextMenuPolicy(Qt::CustomContextMenu);
ui->nickname->setValidator(Validation::nickname);
@ -61,6 +61,7 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
connect(ui->search, &QLineEdit::textChanged, proxy,
&LobbyFilterProxyModel::setFilterFixedString);
connect(ui->room_list, &QTreeView::doubleClicked, this, &Lobby::OnJoinRoom);
connect(ui->room_list, &QTreeView::clicked, this, &Lobby::OnExpandRoom);
// Actions
connect(this, &Lobby::LobbyRefreshed, this, &Lobby::OnRefreshLobby);
@ -99,6 +100,11 @@ const QString Lobby::PasswordPrompt() {
return ok ? text : QString();
}
void Lobby::OnExpandRoom(const QModelIndex& index) {
QModelIndex member_index = proxy->index(index.row(), Column::MEMBER);
auto member_list = proxy->data(member_index, LobbyItemMemberList::MemberListRole).toList();
}
void Lobby::OnJoinRoom(const QModelIndex& index) {
if (!ui->nickname->hasAcceptableInput()) {
NetworkMessage::ShowError(NetworkMessage::USERNAME_NOT_VALID);
@ -123,7 +129,6 @@ void Lobby::OnJoinRoom(const QModelIndex& index) {
// attempt to connect in a different thread
QFuture<void> f = QtConcurrent::run([&, password] {
if (auto room_member = Network::GetRoomMember().lock()) {
QModelIndex connection_index = proxy->index(index.row(), Column::HOST);
const std::string nickname = ui->nickname->text().toStdString();
const std::string ip =
@ -161,7 +166,6 @@ void Lobby::ResetModel() {
model->setHeaderData(Column::GAME_NAME, Qt::Horizontal, tr("Preferred Game"), Qt::DisplayRole);
model->setHeaderData(Column::HOST, Qt::Horizontal, tr("Host"), Qt::DisplayRole);
model->setHeaderData(Column::MEMBER, Qt::Horizontal, tr("Players"), Qt::DisplayRole);
ui->room_list->header()->stretchLastSection();
}
void Lobby::RefreshLobby() {
@ -181,7 +185,7 @@ void Lobby::OnRefreshLobby() {
// find the icon for the game if this person owns that game.
QPixmap smdh_icon;
for (int r = 0; r < game_list->rowCount(); ++r) {
auto index = QModelIndex(game_list->index(r, 0));
auto index = game_list->index(r, 0);
auto game_id = game_list->data(index, GameListItemPath::ProgramIdRole).toULongLong();
if (game_id != 0 && room.preferred_game_id == game_id) {
smdh_icon = game_list->data(index, Qt::DecorationRole).value<QPixmap>();
@ -196,17 +200,41 @@ void Lobby::OnRefreshLobby() {
members.append(var);
}
model->appendRow(QList<QStandardItem*>(
{new LobbyItemPassword(room.has_password),
auto first_item = new LobbyItemPassword(room.has_password);
auto row = QList<QStandardItem*>({
first_item,
new LobbyItemName(QString::fromStdString(room.name)),
new LobbyItemGame(room.preferred_game_id, QString::fromStdString(room.preferred_game),
smdh_icon),
new LobbyItemHost(QString::fromStdString(room.owner), QString::fromStdString(room.ip),
room.port),
new LobbyItemMemberList(members, room.max_player)}));
new LobbyItemMemberList(members, room.max_player),
});
model->appendRow(row);
// To make the rows expandable, add the member data as a child of the first column of the
// rows with people in them and have qt set them to colspan after the model is finished
// resetting
if (room.members.size() > 0) {
first_item->appendRow(new LobbyItemExpandedMemberList(members));
}
}
ui->room_list->setModel(model);
// Reenable the refresh button and resize the columns
ui->refresh_list->setEnabled(true);
ui->refresh_list->setText(tr("Refresh List"));
ui->room_list->header()->stretchLastSection();
for (int i = 0; i < Column::TOTAL - 1; ++i) {
ui->room_list->resizeColumnToContents(i);
}
// Set the member list child items to span all columns
for (int i = 0; i < model->rowCount(); i++) {
auto parent = model->item(i, 0);
if (parent->hasChildren()) {
ui->room_list->setFirstColumnSpanned(0, parent->index(), true);
}
}
}
LobbyFilterProxyModel::LobbyFilterProxyModel(QWidget* parent, QStandardItemModel* list)

View file

@ -46,6 +46,14 @@ private slots:
*/
void OnRefreshLobby();
/**
* Handler for single clicking on a room in the list. Expands the treeitem to show player
* information for the people in the room
*
* index - The row of the proxy model that the user wants to join.
*/
void OnExpandRoom(const QModelIndex&);
/**
* Handler for double clicking on a room in the list. Gathers the host ip and port and attempts
* to connect. Will also prompt for a password in case one is required.
@ -99,7 +107,7 @@ private:
std::future<AnnounceMultiplayerRoom::RoomList> room_list_future;
std::weak_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
std::unique_ptr<Ui::Lobby> ui;
Ui::Lobby* ui;
QFutureWatcher<void>* watcher;
};

View file

@ -6,7 +6,7 @@
<rect>
<x>0</x>
<y>0</y>
<width>707</width>
<width>850</width>
<height>487</height>
</rect>
</property>

View file

@ -23,16 +23,17 @@ enum List {
class LobbyItem : public QStandardItem {
public:
LobbyItem() : QStandardItem() {}
LobbyItem(const QString& string) : QStandardItem(string) {}
LobbyItem() = default;
explicit LobbyItem(const QString& string) : QStandardItem(string) {}
virtual ~LobbyItem() override {}
};
class LobbyItemPassword : public LobbyItem {
public:
static const int PasswordRole = Qt::UserRole + 1;
LobbyItemPassword() : LobbyItem() {}
LobbyItemPassword(const bool has_password) : LobbyItem() {
LobbyItemPassword() = default;
explicit LobbyItemPassword(const bool has_password) : LobbyItem() {
setData(has_password, PasswordRole);
}
@ -52,8 +53,9 @@ public:
class LobbyItemName : public LobbyItem {
public:
static const int NameRole = Qt::UserRole + 1;
LobbyItemName() : LobbyItem() {}
LobbyItemName(QString name) : LobbyItem() {
LobbyItemName() = default;
explicit LobbyItemName(QString name) : LobbyItem() {
setData(name, NameRole);
}
@ -74,8 +76,8 @@ public:
static const int GameNameRole = Qt::UserRole + 2;
static const int GameIconRole = Qt::UserRole + 3;
LobbyItemGame() : LobbyItem() {}
LobbyItemGame(u64 title_id, QString game_name, QPixmap smdh_icon) : LobbyItem() {
LobbyItemGame() = default;
explicit LobbyItemGame(u64 title_id, QString game_name, QPixmap smdh_icon) : LobbyItem() {
setData(static_cast<unsigned long long>(title_id), TitleIDRole);
setData(game_name, GameNameRole);
if (!smdh_icon.isNull()) {
@ -109,8 +111,8 @@ public:
static const int HostIPRole = Qt::UserRole + 2;
static const int HostPortRole = Qt::UserRole + 3;
LobbyItemHost() : LobbyItem() {}
LobbyItemHost(QString username, QString ip, u16 port) : LobbyItem() {
LobbyItemHost() = default;
explicit LobbyItemHost(QString username, QString ip, u16 port) : LobbyItem() {
setData(username, HostUsernameRole);
setData(ip, HostIPRole);
setData(port, HostPortRole);
@ -132,15 +134,15 @@ public:
class LobbyMember {
public:
LobbyMember() {}
LobbyMember() = default;
LobbyMember(const LobbyMember& other) {
username = other.username;
title_id = other.title_id;
game_name = other.game_name;
}
LobbyMember(const QString username, u64 title_id, const QString game_name)
explicit LobbyMember(const QString username, u64 title_id, const QString game_name)
: username(username), title_id(title_id), game_name(game_name) {}
~LobbyMember() {}
~LobbyMember() = default;
QString GetUsername() const {
return username;
@ -165,8 +167,8 @@ public:
static const int MemberListRole = Qt::UserRole + 1;
static const int MaxPlayerRole = Qt::UserRole + 2;
LobbyItemMemberList() : LobbyItem() {}
LobbyItemMemberList(QList<QVariant> members, u32 max_players) : LobbyItem() {
LobbyItemMemberList() = default;
explicit LobbyItemMemberList(QList<QVariant> members, u32 max_players) : LobbyItem() {
setData(members, MemberListRole);
setData(max_players, MaxPlayerRole);
}
@ -187,3 +189,34 @@ public:
return left_members < right_members;
}
};
/**
* Member information for when a lobby is expanded in the UI
*/
class LobbyItemExpandedMemberList : public LobbyItem {
public:
static const int MemberListRole = Qt::UserRole + 1;
LobbyItemExpandedMemberList() = default;
explicit LobbyItemExpandedMemberList(QList<QVariant> members) : LobbyItem() {
setData(members, MemberListRole);
}
QVariant data(int role) const override {
if (role != Qt::DisplayRole) {
return LobbyItem::data(role);
}
auto members = data(MemberListRole).toList();
QString out = QObject::tr("Current Players in the room");
for (const auto& member : members) {
const auto& m = member.value<LobbyMember>();
if (m.GetGameName().isEmpty()) {
out += QString(QObject::tr("\n%1 is not playing a game")).arg(m.GetUsername());
} else {
out += QString(QObject::tr("\n%1 is playing %2"))
.arg(m.GetUsername(), m.GetGameName());
}
}
return out;
}
};

View file

@ -20,13 +20,13 @@ MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_lis
: QWidget(parent), game_list_model(game_list_model) {
if (auto member = Network::GetRoomMember().lock()) {
// register the network structs to use in slots and signals
qRegisterMetaType<Network::RoomMember::State>();
state_callback_handle = member->BindOnStateChanged(
[this](const Network::RoomMember::State& state) { emit NetworkStateChanged(state); });
connect(this, &MultiplayerState::NetworkStateChanged, this,
&MultiplayerState::OnNetworkStateChanged);
}
qRegisterMetaType<Network::RoomMember::State>();
qRegisterMetaType<Common::WebResult>();
announce_multiplayer_session = std::make_shared<Core::AnnounceMultiplayerSession>();
announce_multiplayer_session->BindErrorCallback(
@ -91,11 +91,6 @@ static void BringWidgetToFront(QWidget* widget) {
void MultiplayerState::OnViewLobby() {
if (lobby == nullptr) {
lobby = new Lobby(this, game_list_model, announce_multiplayer_session);
connect(lobby, &Lobby::Closed, [&] {
LOG_INFO(Frontend, "Destroying lobby");
// lobby->close();
lobby = nullptr;
});
}
BringWidgetToFront(lobby);
}
@ -103,11 +98,6 @@ void MultiplayerState::OnViewLobby() {
void MultiplayerState::OnCreateRoom() {
if (host_room == nullptr) {
host_room = new HostRoomWindow(this, game_list_model, announce_multiplayer_session);
connect(host_room, &HostRoomWindow::Closed, [&] {
// host_room->close();
LOG_INFO(Frontend, "Destroying host room");
host_room = nullptr;
});
}
BringWidgetToFront(host_room);
}
@ -118,7 +108,6 @@ void MultiplayerState::OnCloseRoom() {
if (NetworkMessage::WarnCloseRoom()) {
room->Destroy();
announce_multiplayer_session->Stop();
// host_room->close();
}
}
}
@ -129,11 +118,6 @@ void MultiplayerState::OnOpenNetworkRoom() {
if (member->IsConnected()) {
if (client_room == nullptr) {
client_room = new ClientRoomWindow(this);
connect(client_room, &ClientRoomWindow::Closed, [&] {
LOG_INFO(Frontend, "Destroying client room");
// client_room->close();
client_room = nullptr;
});
}
BringWidgetToFront(client_room);
return;
@ -147,11 +131,6 @@ void MultiplayerState::OnOpenNetworkRoom() {
void MultiplayerState::OnDirectConnectToRoom() {
if (direct_connect == nullptr) {
direct_connect = new DirectConnectWindow(this);
connect(direct_connect, &DirectConnectWindow::Closed, [&] {
LOG_INFO(Frontend, "Destroying direct connect");
// direct_connect->close();
direct_connect = nullptr;
});
}
BringWidgetToFront(direct_connect);
}