Revert "OpenGL Cache: Ignore format reinterpretation hack"

Testing found a few games that did some crazy things which breaks the
assumptions made in that commit.
This commit is contained in:
James Rowe 2017-12-13 09:12:09 -07:00
parent 72034b772d
commit 34ff77f5f7

View file

@ -1271,15 +1271,11 @@ void RasterizerCacheOpenGL::ValidateSurface(const Surface& surface, PAddr addr,
return;
}
auto validate_regions = surface->invalid_regions & validate_interval;
auto notify_validated = [&](SurfaceInterval interval) {
surface->invalid_regions.erase(interval);
validate_regions.erase(interval);
};
const auto validate_regions = surface->invalid_regions.find(validate_interval);
for (;;) {
const auto it = validate_regions.begin();
if (it == validate_regions.end())
if (it == surface->invalid_regions.end())
break;
const auto interval = *it & validate_interval;
@ -1291,28 +1287,15 @@ void RasterizerCacheOpenGL::ValidateSurface(const Surface& surface, PAddr addr,
if (copy_surface != nullptr) {
SurfaceInterval copy_interval = params.GetCopyableInterval(copy_surface);
CopySurface(copy_surface, surface, copy_interval);
notify_validated(copy_interval);
validate_regions.erase(interval);
continue;
}
// HACK HACK HACK: Ignore format reinterpretation
// this is a placeholder for HW texture decoding/encoding
constexpr bool IGNORE_FORMAT_REINTERPRETING = true;
bool retry = false;
if (IGNORE_FORMAT_REINTERPRETING) {
for (const auto& pair : RangeFromInterval(dirty_regions, interval)) {
validate_regions.erase(pair.first & interval);
retry = true;
}
}
if (retry)
continue;
// Load data from 3DS memory
FlushRegion(params.addr, params.size);
surface->LoadGLBuffer(params.addr, params.end);
surface->UploadGLTexture(surface->GetSubRect(params));
notify_validated(params.GetInterval());
validate_regions.erase(interval)
}
}