From 36526c63ef8809d228b01df57ea8455f39076e9a Mon Sep 17 00:00:00 2001 From: wwylele Date: Sat, 20 May 2017 23:17:12 +0300 Subject: [PATCH] swrasterizer: add missing tc0_w and fragment lighting attribute processing --- src/video_core/swrasterizer/clipper.cpp | 7 ++++--- src/video_core/swrasterizer/rasterizer.h | 6 ++++-- 2 files changed, 8 insertions(+), 5 deletions(-) diff --git a/src/video_core/swrasterizer/clipper.cpp b/src/video_core/swrasterizer/clipper.cpp index 2d80822d9..6fb923756 100644 --- a/src/video_core/swrasterizer/clipper.cpp +++ b/src/video_core/swrasterizer/clipper.cpp @@ -69,13 +69,14 @@ static void InitScreenCoordinates(Vertex& vtx) { viewport.offset_y = float24::FromFloat32(static_cast(regs.rasterizer.viewport_corner.y)); float24 inv_w = float24::FromFloat32(1.f) / vtx.pos.w; - vtx.color *= inv_w; - vtx.view *= inv_w; + vtx.pos.w = inv_w; vtx.quat *= inv_w; + vtx.color *= inv_w; vtx.tc0 *= inv_w; vtx.tc1 *= inv_w; + vtx.tc0_w *= inv_w; + vtx.view *= inv_w; vtx.tc2 *= inv_w; - vtx.pos.w = inv_w; vtx.screenpos[0] = (vtx.pos.x * inv_w + float24::FromFloat32(1.0)) * viewport.halfsize_x + viewport.offset_x; diff --git a/src/video_core/swrasterizer/rasterizer.h b/src/video_core/swrasterizer/rasterizer.h index 3a72ac343..2f0877581 100644 --- a/src/video_core/swrasterizer/rasterizer.h +++ b/src/video_core/swrasterizer/rasterizer.h @@ -23,13 +23,15 @@ struct Vertex : Shader::OutputVertex { pos = pos * factor + vtx.pos * (float24::FromFloat32(1) - factor); // TODO: Should perform perspective correct interpolation here... + quat = quat * factor + vtx.quat * (float24::FromFloat32(1) - factor); + color = color * factor + vtx.color * (float24::FromFloat32(1) - factor); tc0 = tc0 * factor + vtx.tc0 * (float24::FromFloat32(1) - factor); tc1 = tc1 * factor + vtx.tc1 * (float24::FromFloat32(1) - factor); + tc0_w = tc0_w * factor + vtx.tc0_w * (float24::FromFloat32(1) - factor); + view = view * factor + vtx.view * (float24::FromFloat32(1) - factor); tc2 = tc2 * factor + vtx.tc2 * (float24::FromFloat32(1) - factor); screenpos = screenpos * factor + vtx.screenpos * (float24::FromFloat32(1) - factor); - - color = color * factor + vtx.color * (float24::FromFloat32(1) - factor); } // Linear interpolation